Great news! I have been impressed with the steam workshop with Skyrim so fingers crossed same again.

Great news! I have been impressed with the steam workshop with Skyrim so fingers crossed same again.






While we wait for this awesome feature i will try to create a couple of PVP missions to add some new PVP content.
First one is released as a beta version in my mod thread. Player feedback regarding balance would be appriciated![]()
Jan, this is a pleasant surprise!!! Really excited for this, as this is the second most asked for feature I hear about, and it's not even paid DLC!!! WooT!!!
When in doubt, Charlie Out!!!
If you wish for peace, be prepared for war!!!
Great guys, cant wait. As for DLC release cheap £0.99 packs of about 4-5 units for the editor and the odd £2.99 mission bundle and you guys are sorted![]()
Wow this is cool! Thanks guys, have been really impressed with your team!
So this is only for missions/scenarios? no "classic" skirmish? Anyway its great news!


Yes, thank you so much![]()
AWESOME! Hurrays!![]()
'You hit somebody with your fist and not with your fingers spread.' -German General Heinz Guderian
very nice...
question please..will it be possible to add units from other countries as well??


G'day Jan,
Excellent news.
Multiplayer is great but it typically applies to only a small, but vocal, percentage of the total player pool. The majority are after quality single player experiences.
Given this could I make a humble suggestion that you include the ability to 'randomise' the position, and perhaps course, of units? Even a simple sub vs. ASW Frigate mission could be a lot of fun if you don't know where the sub is.
If you have to design a mission and don't have the ability to 'randomise' the whereabouts of the sub then your single player experience is null and void as you'll always know where the sub is 'cause you put it there.
Not needed if you are only aiming the editor at Multiplayer but an important feature if you are planning on encompassing singleplayer.
Cheers,
Lancer

Lancer,
We're definitely aiming at skirmish as much as to multiplayer. It's just about the order of doing things: multiplayer is basic to make, then we add the AI orders to give a good skirmish generator, etc. We want the Mission Editor to eventually be able to make any sort of scenario you can make within the game engine.
The first release will be basic, and then we're improving it as we go.
This is great news!
You guys totally care about your community, other game developers should learn from this.

Thank you, Shadowhunter.
I plan on enforcing a no fly zone over Ireland!
"The best thing about the British is our ability to laugh at ourselves. By ourselves, I mean other people and by laugh, I mean invade."


G'day Jan,
Good to hear.
NWAC has a lot of potential and I appreciate all your efforts at fine tuning it.
Cheers,
Lancer
Jan, awsome news. That was one of my gripes! You guys are on it! My hats off to ya. I mean a game like this is different as each mission usually turns out diff so the replay value is already high but when ya have a mission editor, WooHoo! thats alot of replay time.


This is very good. I realized very fast that this was a good game but it needed mission editors and more customarily for multiplayer.![]()
Keep up the good work.
Great news! Really good game only getting better! Thank you Jan and the others.