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Thread: Small guide on jamming?

  1. #1

    Small guide on jamming?

    Hi all,

    While I didn't miss electronic warfare in the missions so far (am at Ragnarok Armada now) I'm still curious how it works. I'm not talking HARM attacks because I understand how those works.
    What I'd like to see is a bit of info on jamming/electronic warfare. In one of the missions I could launch a plane that dropped radar jammers. Great, but what value is it? Send it with an attack group to the front and deploy near a base to make it harder for the enemy to attack my planes? I didn't really get it so far.

    Hope someone can help me out

    Thanks!
    Stealth

  2. #2
    Sergeant Sakai007's Avatar
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    You're on the right track. I use jamming aircraft to escort offensive strikes. I will sometimes outfit a second aircraft to act as a decoy and jam on a different axis then the actual attack. When defending, use them in between your HVT (High Value Targets) and the enemy attack axis. May help soft kill some enemy missiles, make it easier to shoot down the rest.
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  3. #3
    Thanks Sakai! That helps . I'll experiment with the various loadouts and send them with my own aircraft.

    Question: can EW-aircraft destroy incoming missiles (say to an airfield) with their jamming equipment?

  4. #4
    Turbo Tape Games Dev JanH's Avatar
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    The only way jammers can destroy incoming missiles is if they make radars lose contact with the targets before they arrive, and that only happens when the targets are surface (not land, which is always known).

  5. #5
    So. Have say a growler over your feet with jamming on will make them harder to find? Or....What about having an ECM plane as part of a flight of 4 Naval Strike planes. Is it possible/feasbile to have the ECM plane go with them and manually deploy and move the ECM area of effect to cover the flight all the way there effectively hiding them?

    I thought the ECM would affect those caught in the Area of Effect only not those looking into that area?

    Sorry typing on a phone and trying to make this clear as possible.

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    Turbo Tape Games Dev JanH's Avatar
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    Correct. Jamming will make your fleet harder to detect, but it only works when the jamming area includes the enemy radar.

    If you have a flattop in your force and the enemy radiates from an awacs, you can really forget to hide If you have modern stealthy frigates, they are much harder to detect and jamming can really help.

  7. #7
    Sergeant claudiucojo's Avatar

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    Even on land targets with fixed GPS coordinates there are GPS jammers and electronic warfare that can mess up the gps signal so that missiles have trouble hitting the correct coordinates.
    Last edited by claudiucojo; 16-04-2012 at 23:35.

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    Turbo Tape Games Dev JanH's Avatar
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    Quote Originally Posted by claudiucojo View Post
    Even on land targets with fixed GPS coordinates they are GPS jammers and electronic warfare that can mess up the gps signal so that missiles have trouble hitting the correct coordinates.
    Yes, there is. We don't model that, yet.

  9. #9
    Regarding Jamming/EW: As far as I am aware, most (if not all) EW/Jamming aircraft aren't limited to four/two "jams". Wouldn't it be better to have jamming somewhat similar to f. example sensors, where you can turn it on (Actively jamming in a set radius around the aircraft) or off (Not jamming at all)? I know this specific feature is putting away a few of the people I know, because they don't understand the reasoning behind jamming being limited.

    On an unrelated note: When can we expect the second patch? If I remember correctly from some bug thread, jamming is pretty useless until then, no?

  10. #10
    Turbo Tape Games Dev JanH's Avatar
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    We know jamming is not modeled realistically. If we made jamming work as sensors do, it would place a large burden on the already overworked sensor/detection code. We thought this was a good compromise.

    Second patch is ready, but Valve's ftp server is not talking to us right now. We planned to have it out this evening. If it's not coming back up, it will not happen before tomorrow evening.

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    Major nimitz98's Avatar
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    How do you even USE jamming in NWAC? I don't know how to enable it.

  12. #12
    Do I understand correctly that you need to "drop" the jamming location like you would drop a sonobouy? And is it a physical thing? Or just an action at a location? Does altitude matter? Is it better to be high altitude? Low? No difference?

    And is it correct that the jamming range circle needs to encompass the the origination of the radar source, not the target of the radar source?

    Is there any indication of land-based radar other than the airbases themselves? Are there separate SAM or radar sites located off the base?

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    Think of jamming as an area effect, as if it was a spell in a different kind of RTS.

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    Major nimitz98's Avatar
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    Quote Originally Posted by JanH View Post
    Think of jamming as an area effect, as if it was a spell in a different kind of RTS.
    So, how do you activate it?

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    Special orders, right click on map.

  16. #16
    Corporal LPCrash's Avatar
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    Just for clearence. I made two examples.

    Example 1:
    The red jamming circle doesn't cover the surface group. Would aircrafts inside the circle be invisible for the surface group?
    Click image for larger version

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    Expample 2:
    The red jamming circle does cover the surface group. Would aircrafts outside (and inside) the circle be invisible for the surface group?
    Click image for larger version

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    PS: Please accept that i draw the circles with paint. Didn't had the time to land the Boeing P-8A Poseidon and refit it

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    Quote Originally Posted by LPCrash View Post
    Just for clearence. I made two examples.

    Example 1:
    The red jamming circle doesn't cover the surface group. Would aircrafts inside the circle be invisible for the surface group?
    Jamming will have no effect.


    Expample 2:
    The red jamming circle does cover the surface group. Would aircrafts outside (and inside) the circle be invisible for the surface group?
    They would be covered, whether being inside or outside the circle, since it is the position of the enemy sensor platform that matters. Note that they are not entirely invisible, but the effect of the radar is dramatically reduced.

  18. #18
    Corporal LPCrash's Avatar
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    Thanks a lot, now it's clear to me

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    Lord High Admiral General Baker's Avatar
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    What about radar outside the jamming zone, looking through it to the other out-side at an enemy vessel? I hope I explained that well enough

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    By the explanation, no. All that matters in the current simulation is if the radar is inside the "jam zone" or not.

    Realistically, a target would be difficult to detect well if an active jammer is within a lobe when the radar is scanning in the direction of the target. (Basically in the same direction plus minus a few degrees; some radar antennas will have side lobes too.) Since jamming is anything but subtle, you'd want to give it a wavy bearing line in the direction of the jammer to indicate that jamming is going on.

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