I thought I should start a new thread, since everybody else that have this kind of issue seem to have WinXP 32Bit.
The game start to freeze when I play on maps with lots of units. It start to gets slow with time compression 1:05 and get somewhat better when i set it to 1:1.
Especially in C01S09: North by Northwest, since thats how far i have come because of this issue.
I believe I tried everything. I checked the integrity in steam and even tried to set NWAK.exe to high priority in "Task Manager" and tried to turn off every thinkable background process(even the web browser!), but the result is the same all over.
Links to logs:
DxDiag.txt
output_log.txt
TTG_NAVALWAR_LOG2012-04-15.txt
This was from my latest game that lasted for about 30 minutes in C01S09. Deleted TTG_NAVALWARLOG before I tried to take a test run, to make it shorter.
I couldn't find The Comms log so there haven't been any issues with internet.
I came across this one in "output_log.txt", I tried to search The forums and compared other peoples log files to mine, but I couldn't find anyone with this:
Can this have something to with a faulty DirectX installation or GPU-drivers on my machine? I think its not my drivers. See explanation under this.
and this!
That is a lonoog time to unload 31 unused assets compared to the the beginning of this game.
Thanks for any help.
Edit:
I tried to run a test in a mission where i didn't have any problems(Tutorial 3 - Air Strike) and I couldn't find anything wrong in the logs, even if i had it at 1:20, during almost the whole mission.
DxDiag.text
TTG_NAVALWAR_LOG2012-04-15.txt:
and btw: I really like this game allot. Its the freshest thing I've been playing for a long time.
The game start to freeze when I play on maps with lots of units. It start to gets slow with time compression 1:05 and get somewhat better when i set it to 1:1.
Especially in C01S09: North by Northwest, since thats how far i have come because of this issue.
I believe I tried everything. I checked the integrity in steam and even tried to set NWAK.exe to high priority in "Task Manager" and tried to turn off every thinkable background process(even the web browser!), but the result is the same all over.
Links to logs:
DxDiag.txt
output_log.txt
TTG_NAVALWAR_LOG2012-04-15.txt
This was from my latest game that lasted for about 30 minutes in C01S09. Deleted TTG_NAVALWARLOG before I tried to take a test run, to make it shorter.
I couldn't find The Comms log so there haven't been any issues with internet.
I came across this one in "output_log.txt", I tried to search The forums and compared other peoples log files to mine, but I couldn't find anyone with this:
Code:
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/Misc/Player.cpp Line: 1593)
and this!
Code:
Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 16094. Operation took 551.801562 ms.
Thanks for any help.
Edit:
I tried to run a test in a mission where i didn't have any problems(Tutorial 3 - Air Strike) and I couldn't find anything wrong in the logs, even if i had it at 1:20, during almost the whole mission.
DxDiag.text
TTG_NAVALWAR_LOG2012-04-15.txt:
Warning - 4:35:46 PM.357 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 4:35:46 PM.456 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 4:35:59 PM.444 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 4:36:08 PM.665 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 4:36:28 PM.872 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 4:36:32 PM.58 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 4:37:06 PM.421 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH
Warning - 4:38:00 PM.86 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH
Warning - 4:38:15 PM.616 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH
Warning - 4:38:39 PM.375 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL3_P1_VICCON_PLAYER_AIR Role:IsAircraft Victory Condition
Warning - 4:39:15 PM.804 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH
Warning - 4:39:20 PM.508 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed:4900KPH
Warning - 4:39:20 PM.522 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed:4900KPH
Warning - 4:39:20 PM.538 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed:4900KPH
Warning - 4:39:49 PM.521 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:850KPH
Warning - 4:40:03 PM.43 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Eurofighter Typhoon GLI Distance:0M, Speed:850KPH
Warning - 4:40:09 PM.833 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FSO Distance:0M, Speed:850KPH
Warning - 4:40:22 PM.322 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:850KPH
Warning - 4:40:32 PM.385 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FSO Distance:0M, Speed:850KPH
Warning - 4:40:39 PM.770 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:850KPH
Warning - 4:40:58 PM.255 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH
Warning - 4:41:41 PM.733 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNN Distance:0M, Speed:851KPH
Warning - 4:41:54 PM.473 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH
Warning - 4:41:59 PM.729 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FWW Distance:0M, Speed:1200KPH
Warning - 4:42:03 PM.260 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNN Distance:0M, Speed:851KPH
Warning - 4:42:03 PM.661 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL3_P1_VICCON_PLAYER_SURFACE Role:IsSurfaceCombattant Victory Condition
Warning - 4:35:46 PM.456 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 4:35:59 PM.444 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 4:36:08 PM.665 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
Warning - 4:36:28 PM.872 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 4:36:32 PM.58 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:851KPH
Warning - 4:37:06 PM.421 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH
Warning - 4:38:00 PM.86 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH
Warning - 4:38:15 PM.616 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH
Warning - 4:38:39 PM.375 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL3_P1_VICCON_PLAYER_AIR Role:IsAircraft Victory Condition
Warning - 4:39:15 PM.804 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNG Distance:0M, Speed:200KPH
Warning - 4:39:20 PM.508 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed:4900KPH
Warning - 4:39:20 PM.522 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed:4900KPH
Warning - 4:39:20 PM.538 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:AIM-120D AMRAAM Missile Distance:0M, Speed:4900KPH
Warning - 4:39:49 PM.521 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:850KPH
Warning - 4:40:03 PM.43 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Eurofighter Typhoon GLI Distance:0M, Speed:850KPH
Warning - 4:40:09 PM.833 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FSO Distance:0M, Speed:850KPH
Warning - 4:40:22 PM.322 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:850KPH
Warning - 4:40:32 PM.385 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FSO Distance:0M, Speed:850KPH
Warning - 4:40:39 PM.770 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FRM Distance:0M, Speed:850KPH
Warning - 4:40:58 PM.255 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH
Warning - 4:41:41 PM.733 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNN Distance:0M, Speed:851KPH
Warning - 4:41:54 PM.473 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:NH90 NFH GOJ Distance:0M, Speed:260KPH
Warning - 4:41:59 PM.729 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:F-35C FWW Distance:0M, Speed:1200KPH
Warning - 4:42:03 PM.260 ** BaseUnit::MoveToNewPosition3D -> distance to move is <= 0, but actual speed is > 0! Unit:Boeing KC-767 GNN Distance:0M, Speed:851KPH
Warning - 4:42:03 PM.661 ** ExecuteEventTriggers: Trigger PlayerObjective EventTrigger CountEnemyRoleDestroyedEqualsOrHigher TUT_TUTORIAL3_P1_VICCON_PLAYER_SURFACE Role:IsSurfaceCombattant Victory Condition
and btw: I really like this game allot. Its the freshest thing I've been playing for a long time.
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