1) Sometimes the "return to base"-order isn't followed by the units. I noticed it decreases the amounts of situations this happens when I first give a simple navigation order ("attack this foe -> navigate to random_place -> return to base) instead of going from "attack this foe -> return to base".
2) Sometimes aircraft squadron split and there is no way to get them back together. Solution: Send them back to base. With split I don't mean something like "not extremely near to each other". More like one flies from Iceland to South and one flies to the East. Highest speed has shown they won't regroup, orders can only given to individual units. If I have to guess I would say the group-function broke.
3) AI doesn't use the ship defences well. Short-Range SAM generally have a problem of not enough time to start and turn on the target to be able to intercept. In fact I found RAM useless because it can't spit out rockets nearly as fast enough as it should be able to do so in reality. Might be linked to the general problem of weapons are only started when enemy enters the range zone while in reality this should be the moment where they meet.
4) I can't use Flares, Chaff etc. in general. The symbols are always grey/not clickable. This might be a problem in front of the screen, however, I haven't found an answer to this yet. No difference in selecting a whole group or a single unit. Only "special action" that works is sonarbuoy, so I'm familiar with the concept.
5) Aircraft sometimes decide to not follow my rules (no jamming by enemy, Singleplayer). I tell them to attack with AMRAAM a target in range and front of them but they simply do nothing. Repeatedly clicking solves this problem mostly, however, sometimes these lost seconds would have saved other units.
6) Enemy aircraft start rockets exactly in my directions even if they fly away from me. For example: Not yet attacked T-50 is on it's way back to the airfield or whatever, I start an AMRAAM and seconds after - the T-50 still flying it's way - two Adder are on their way, started from exactly this aircraft. Neither the aircraft nor the rockets turned. It's just like the T-50 (and all other AI) aircraft have rockets that start backwards.
7) When I order aircraft to return to base, they speed up. Sometimes this cause them to crash because they ran out of fuel. I use my aircraft mostly at slow or half speed, return to base seems always to make them cruise.
That's what came to my mind yet. Nothing very crucial, but all a bit annoying and stealing slowy fun from this extremely great game.
Edit: 7) added
2) Sometimes aircraft squadron split and there is no way to get them back together. Solution: Send them back to base. With split I don't mean something like "not extremely near to each other". More like one flies from Iceland to South and one flies to the East. Highest speed has shown they won't regroup, orders can only given to individual units. If I have to guess I would say the group-function broke.
3) AI doesn't use the ship defences well. Short-Range SAM generally have a problem of not enough time to start and turn on the target to be able to intercept. In fact I found RAM useless because it can't spit out rockets nearly as fast enough as it should be able to do so in reality. Might be linked to the general problem of weapons are only started when enemy enters the range zone while in reality this should be the moment where they meet.
4) I can't use Flares, Chaff etc. in general. The symbols are always grey/not clickable. This might be a problem in front of the screen, however, I haven't found an answer to this yet. No difference in selecting a whole group or a single unit. Only "special action" that works is sonarbuoy, so I'm familiar with the concept.
5) Aircraft sometimes decide to not follow my rules (no jamming by enemy, Singleplayer). I tell them to attack with AMRAAM a target in range and front of them but they simply do nothing. Repeatedly clicking solves this problem mostly, however, sometimes these lost seconds would have saved other units.
6) Enemy aircraft start rockets exactly in my directions even if they fly away from me. For example: Not yet attacked T-50 is on it's way back to the airfield or whatever, I start an AMRAAM and seconds after - the T-50 still flying it's way - two Adder are on their way, started from exactly this aircraft. Neither the aircraft nor the rockets turned. It's just like the T-50 (and all other AI) aircraft have rockets that start backwards.
7) When I order aircraft to return to base, they speed up. Sometimes this cause them to crash because they ran out of fuel. I use my aircraft mostly at slow or half speed, return to base seems always to make them cruise.
That's what came to my mind yet. Nothing very crucial, but all a bit annoying and stealing slowy fun from this extremely great game.
Edit: 7) added
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