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Card Carrying Anarchist
Crazy Design Decision!
Not having a save game "feature" is utterly demented.
Seriously, how did that one slip through the design process.
Save games are necessary in strategy games for at least two reasons:
1. Debugging.
2. The length of some of the scenarios means playing them in one session is next to impossible.
Please include a save game in your next patch.
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Turbo Tape Games Dev
The next patch will probably be on Monday, and if we could make a save game feature in a few hours we'd have it already 
No promises or timelines, but we hear you.
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