So I've been thinking... now obviously I don't intend to do this, but taking files from one of the existing DLCs and just tossing them online as a mod would be really, really easy. Now I imagine I'm not supposed to do this. Fair enough.
But! Here's my issue... what if I'm say, compiling a larger mod and I'm using some of the assets provided in DLC for it? Or modifying it? Or what if I just need DLC to be installed for the mod to work?
For example, what if I wanted to make a mod that reworks some of the facial features; now I want to support mongol/asian faces as well, of course... but those are only in the mongol faces DLC! So does that mean I have to put "you must own this DLC" into my readme? That kinda screws over some players. Or I suppose I could try and make multiple versions of my mod, but that's not always possible and it's a pain anyway.
Really, I just want to know Paradox's stance on the whole issue. Basically... using DLC content in mods, what restrictions are there?
But! Here's my issue... what if I'm say, compiling a larger mod and I'm using some of the assets provided in DLC for it? Or modifying it? Or what if I just need DLC to be installed for the mod to work?
For example, what if I wanted to make a mod that reworks some of the facial features; now I want to support mongol/asian faces as well, of course... but those are only in the mongol faces DLC! So does that mean I have to put "you must own this DLC" into my readme? That kinda screws over some players. Or I suppose I could try and make multiple versions of my mod, but that's not always possible and it's a pain anyway.
Really, I just want to know Paradox's stance on the whole issue. Basically... using DLC content in mods, what restrictions are there?