+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 20 of 50

Thread: Constant Pirate Attacks after the last patch.

  1. #1

    Constant Pirate Attacks after the last patch.

    After the last patch I have found myself under constant attacks from pirates in my game, for 8 consecutive turns I have been attacked by pirates in one of two particular systems.

    Is this intended and I am just unlucky, or have I stumped onto a bug. It is annoying for me to sit and fight a 10 minute battle against pirates every turn, I don't want to lose more than the condemned freighter every damn turn.

  2. #2
    I had a spat of games where every other turn one of my three starting systems would be bombarded by asteroids. It seems that the % chances of these sort of events happening have been increased to somewhat stupid levels.

  3. #3
    as soon as i had freighters the pirate attacks came; i have a pirate attack in one or more system every turn. even if i wipe out a pirate fleet a new one appears

  4. #4
    Likewise. More pirates than a Johnny Depp movie.

  5. #5
    Sergeant Texashawk76's Avatar
    Achtung PanzerArsenal of DemocracyHearts of Iron 2: ArmageddonDarkest HourEuropa Universalis 3
    Divine WindFor the MotherlandHearts of Iron IIIHeir to the ThroneEuropa Universalis III: In Nomine
    Lost Empire - ImmortalsEU3 Napoleon's AmbitionRome GoldSemper FiSword of the Stars II
    Supreme Ruler 2020 GoldSupreme Ruler: Cold WarVictoria 2

    Join Date
    Jan 2005
    Location
    Houston, Texas, Yee-haw!!
    Posts
    74
    Are pirates supposed to have a base of operations nearby that can be swatted (ala Distant Worlds) or are these magical pirates (ala Hook)?

  6. #6
    They are treated as random encounters based solely on freighters, if you have freighters Pirate attacks will happen at random occasions, the problem is that after the latest patch pirate attacks are all too frequent and since the way freighters are treated (no player control to just tell them to retreat and thus the pirates almost always get a kill) my trade income has plummeted.

  7. #7
    police cutters reduce the frequency of pirate attacks.

  8. #8
    i hope its a bug... iven though i set random encounters on 25% pirates atack 2 out of 3 turns =/

  9. #9
    Build 3-5 police cutter in each trade hub, that should lower the frequency of attacks.

    Warder

  10. #10
    Quote Originally Posted by GurenMkII View Post
    i hope its a bug... iven though i set random encounters on 25% pirates atack 2 out of 3 turns =/
    Pirates aren't a random encounter per se, They are a %chance in any system with freighters, and are managed with police cutters and stations. The random encounter slider does not affect them.

  11. #11
    Police cutters, now that's something that I didn't know. Still I believe that the frequency is too damn high.

  12. #12
    Well damn, built 5 Police Cutters on my trading planets and the Pirate raids stopped altogether, not one in 20 turns. If I had known that earlier I would have expanded at least twice as much in the 100 turns I am in my current game.

  13. #13
    i didnt know either... thanks for clarifying....

  14. #14
    yesh, i figured that out too. Though, knowing ahead of time woulda been nice; bc it alters the starting strategy somewhat.

    Old way- i build the civ stations as quickly as possible

    New way - get some police cutters built before building the freighters. I wasted so much resources rebuilding freighters, etc;

    Haven't checked if we can scrap aging police cutters for more up to date ones.

  15. #15
    I have similar problem, but in addition to pirates, I'm attacked also by swarm. Every turn I have 3-5 battles with them. What should I build?
    Hiver for lyfe.

  16. #16
    You mean the Silycoid swarm?

    The swarm is not a random encounter per se, it doesn't spawn randomly. Like in the previous game you have to find the nest and kill it in order to stop them.

  17. #17
    Even with 5 or 6 police cutters in a system, I'm still getting repeated pirate attacks. Much more than I did in the previous patch.

  18. #18
    The more freighters you have in a system the more police cutters you need to fend off the pirates. I've found a ratio of 1:1 cutters to freighters up to 10 cutters essentially eliminates pirate attacks. Major trade hubs are very vulnerable to this sort of thing but the police cutters are handy against random encouters, pirates, slavers, etc. Even enmasse with a combat fleet they can put some hurt on the AI.

    -joe

  19. #19
    Quote Originally Posted by dragoongfa View Post
    You mean the Silycoid swarm?

    The swarm is not a random encounter per se, it doesn't spawn randomly. Like in the previous game you have to find the nest and kill it in order to stop them.
    I just got 7 spawnqueens in 1 system.
    Last edited by KrzysiekR; 15-04-2012 at 19:27.
    Hiver for lyfe.

  20. #20
    I've never seen a police cutter show up in combat. When I build one, they're automatically set to the side like how freighters are. They show up on the list to repair, so I know they exist, but they never participate in battles that I can tell. Do I need to do something different?

+ Reply to Thread
Page 1 of 3 1 2 3 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts