Jan,
Since this thread is rolling along a bit I stumbled on what appears to be two related bugs/glitches.
1. Once a fighter runs out of missiles and you want to go to guns, clicking on a target to close and attack does not appear to work. The aircraft keeps on flying on whatever heading it is on forcing you to manually reorient with movement plotting. I happen in on case to hit the weapons button and noticed the "automatic" tag at the top of the weapons listing. When I selected the gun and the tag changed to the gun, I could select an enemy a/c and the plane would attempt to engage it with the gun. Is there any way to "remove" spent ordinance from the listing to override the Automatic setting? Is this a bug that you guys can fix where the platform defaults to using only weapons it has left? It may be that the guns are not being seen as the weapon of choise when all missiles are gone.
2. The AI does not appear to defend itself in a gun based air to air fight or attempt to engage in said fight. Could be an issue with the guns not rating as "best weapon" from #1 or an issue with AI not being directed to engage with guns if it is itself being engaged. My Su27 flew around and through 2 Typhoons who did not bat an eye. The Su-27 got 5 kills via guns. Was awesome.
I also hit one other "it would be nice if" items too. A more detailed post mortum. You get the basic victory screen, but it would be great to review the log and even to have a kill record matrix for each platform to see what it did or how it died.
Again thanks for your continued support of the game!