My setup:
XP sp3, dutch
Intel Core Duo 6600 @ 2.40Ghz
NVIDIA Geforce 9600 GT
4 GB RAM
My game freezes up after a few minutes of game time (in this case mission 3 tutorial, NATO). The 3D screen below and the time seem to freeze, but i can still navigate to submenus and hear the sound ongoing on the background. Happy bug-hunting!
I did not found the TTG COMM file in the specified folder.
I seem not able to post attach, so here goes copy/paste:
========TTG_NAVALWAR_LOG2012-04-13.txt=============
Warning - 5:27:34 PM.515 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 5:27:34 PM.562 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 5:27:46 PM.218 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 5:28:34 PM.0 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
================================================
========output_log.txt=============================
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
Renderer: NVIDIA GeForce 9600 GT
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Initialize engine version: 3.5.1f2
Begin MonoManager ReloadAssembly
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll into Unity Child Domain
- Completed reload, in 0.208 seconds
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 702. Operation took 22.114685 ms.
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 1202. Operation took 32.161582 ms.
Received stats and achievements from Steam
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files\steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Data.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 832. Operation took 27.980909 ms.
Unloading 8 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 13412. Operation took 161.747336 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 13999. Operation took 153.543830 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 13985. Operation took 157.276720 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 13999. Operation took 160.447344 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 13993. Operation took 158.353463 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 14155. Operation took 157.366216 ms.
UnitClass already exists: Tomahawk
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 14726. Operation took 154.213995 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 14702. Operation took 162.584543 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 14711. Operation took 153.711379 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 14709. Operation took 162.114307 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 14691. Operation took 162.213296 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 14738. Operation took 163.727403 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 14722. Operation took 163.228735 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 14706. Operation took 165.543020 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 14752. Operation took 173.124582 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 14723. Operation took 182.834446 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 14746. Operation took 170.605719 ms.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at iGUI.iGUIElement.fetchItems (Boolean ignoreDisabled) [0x00000] in <filename unknown>:0
at iGUI.iGUIElement.fetchItems () [0x00000] in <filename unknown>:0
at iGUIGridContainer2.refreshRect () [0x00000] in <filename unknown>:0
at iGUIGridContainer2.removeAll () [0x00000] in <filename unknown>:0
at iGUICode_Game.clearPlayerUnitInfo () [0x00000] in <filename unknown>:0
at iGUICode_Game.clearUnitInfo () [0x00000] in <filename unknown>:0
at iGUICode_Game.clearUnits () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) UnitManager/Handler:invoke_void__this__ ()
at (wrapper delegate-invoke) UnitManager/Handler:invoke_void__this__ ()
at UnitManager.ClearSelection () [0x00000] in <filename unknown>:0
at UnitManager.Deselect (.BaseUnit unit) [0x00000] in <filename unknown>:0
at BaseUnit.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
================================================
part 1/2
XP sp3, dutch
Intel Core Duo 6600 @ 2.40Ghz
NVIDIA Geforce 9600 GT
4 GB RAM
My game freezes up after a few minutes of game time (in this case mission 3 tutorial, NATO). The 3D screen below and the time seem to freeze, but i can still navigate to submenus and hear the sound ongoing on the background. Happy bug-hunting!
I did not found the TTG COMM file in the specified folder.
I seem not able to post attach, so here goes copy/paste:
========TTG_NAVALWAR_LOG2012-04-13.txt=============
Warning - 5:27:34 PM.515 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 5:27:34 PM.562 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 5:27:46 PM.218 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 5:28:34 PM.0 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
================================================
========output_log.txt=============================
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
Renderer: NVIDIA GeForce 9600 GT
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Initialize engine version: 3.5.1f2
Begin MonoManager ReloadAssembly
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll into Unity Child Domain
- Completed reload, in 0.208 seconds
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 702. Operation took 22.114685 ms.
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 1202. Operation took 32.161582 ms.
Received stats and achievements from Steam
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files\steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Data.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 832. Operation took 27.980909 ms.
Unloading 8 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 13412. Operation took 161.747336 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 13999. Operation took 153.543830 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 13985. Operation took 157.276720 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 13999. Operation took 160.447344 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 13993. Operation took 158.353463 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 14155. Operation took 157.366216 ms.
UnitClass already exists: Tomahawk
(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 14726. Operation took 154.213995 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 14702. Operation took 162.584543 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 14711. Operation took 153.711379 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 14709. Operation took 162.114307 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 14691. Operation took 162.213296 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 14738. Operation took 163.727403 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 14722. Operation took 163.228735 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 14706. Operation took 165.543020 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 14752. Operation took 173.124582 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 14723. Operation took 182.834446 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)
Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 14746. Operation took 170.605719 ms.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
at iGUI.iGUIElement.fetchItems (Boolean ignoreDisabled) [0x00000] in <filename unknown>:0
at iGUI.iGUIElement.fetchItems () [0x00000] in <filename unknown>:0
at iGUIGridContainer2.refreshRect () [0x00000] in <filename unknown>:0
at iGUIGridContainer2.removeAll () [0x00000] in <filename unknown>:0
at iGUICode_Game.clearPlayerUnitInfo () [0x00000] in <filename unknown>:0
at iGUICode_Game.clearUnitInfo () [0x00000] in <filename unknown>:0
at iGUICode_Game.clearUnits () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) UnitManager/Handler:invoke_void__this__ ()
at (wrapper delegate-invoke) UnitManager/Handler:invoke_void__this__ ()
at UnitManager.ClearSelection () [0x00000] in <filename unknown>:0
at UnitManager.Deselect (.BaseUnit unit) [0x00000] in <filename unknown>:0
at BaseUnit.OnDestroy () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
================================================
part 1/2
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