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Mansoon

Corporal
59 Badges
Dec 18, 2011
38
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My setup:
XP sp3, dutch
Intel Core Duo 6600 @ 2.40Ghz
NVIDIA Geforce 9600 GT
4 GB RAM

My game freezes up after a few minutes of game time (in this case mission 3 tutorial, NATO). The 3D screen below and the time seem to freeze, but i can still navigate to submenus and hear the sound ongoing on the background. Happy bug-hunting!

I did not found the TTG COMM file in the specified folder.

I seem not able to post attach, so here goes copy/paste:

========TTG_NAVALWAR_LOG2012-04-13.txt=============
Warning - 5:27:34 PM.515 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 5:27:34 PM.562 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Warning - 5:27:46 PM.218 ** ExecuteEventTriggers: Trigger EventTrigger PlayerDetectsEnemy Role:IsAircraft 1Inner Triggers
Warning - 5:28:34 PM.0 ** ExecuteEventTriggers: Trigger EventTrigger OrderReceivedFromPlayer OrderType: LaunchAircraft
================================================

========output_log.txt=============================
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nv4_disp.dll 6.14.12.9610]
Renderer: NVIDIA GeForce 9600 GT
Vendor: NVIDIA
VRAM: 512 MB (via registry)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
<I> Initializing (RawInput).

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Initialize engine version: 3.5.1f2
Begin MonoManager ReloadAssembly
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll into Unity Child Domain
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll (this message is harmless)
Loading c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll into Unity Child Domain
- Completed reload, in 0.208 seconds
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 702. Operation took 22.114685 ms.
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Xml.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 1202. Operation took 32.161582 ms.
Received stats and achievements from Steam


(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: c:\program files\steam\steamapps\mono\mono\mini\mono.exe

at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

--- End of inner exception stack trace ---

at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

Platform assembly: c:\program files\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Data.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 832. Operation took 27.980909 ms.
Unloading 8 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 425 unused Assets to reduce memory usage. Loaded Objects now: 13412. Operation took 161.747336 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 13999. Operation took 153.543830 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 13985. Operation took 157.276720 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 13999. Operation took 160.447344 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 13993. Operation took 158.353463 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 14155. Operation took 157.366216 ms.
UnitClass already exists: Tomahawk

(Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 14726. Operation took 154.213995 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 14702. Operation took 162.584543 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 14711. Operation took 153.711379 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 14709. Operation took 162.114307 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 14691. Operation took 162.213296 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 14738. Operation took 163.727403 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 14722. Operation took 163.228735 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 14706. Operation took 165.543020 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 14752. Operation took 173.124582 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 14723. Operation took 182.834446 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 14746. Operation took 170.605719 ms.
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:get_transform ()

at iGUI.iGUIElement.fetchItems (Boolean ignoreDisabled) [0x00000] in <filename unknown>:0

at iGUI.iGUIElement.fetchItems () [0x00000] in <filename unknown>:0

at iGUIGridContainer2.refreshRect () [0x00000] in <filename unknown>:0

at iGUIGridContainer2.removeAll () [0x00000] in <filename unknown>:0

at iGUICode_Game.clearPlayerUnitInfo () [0x00000] in <filename unknown>:0

at iGUICode_Game.clearUnitInfo () [0x00000] in <filename unknown>:0

at iGUICode_Game.clearUnits () [0x00000] in <filename unknown>:0

at (wrapper delegate-invoke) UnitManager/Handler:invoke_void__this__ ()

at (wrapper delegate-invoke) UnitManager/Handler:invoke_void__this__ ()

at UnitManager.ClearSelection () [0x00000] in <filename unknown>:0

at UnitManager.Deselect (.BaseUnit unit) [0x00000] in <filename unknown>:0

at BaseUnit.OnDestroy () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

================================================


part 1/2
 
Upvote 0
Nope, i actually uninstalled my anti-virus, and although i had a bit more play-time now (15 to 20 mins, and i tried single missions too this time), the freeze bug happened to me nonetheless. Looks like some kind of memory leak thingy, but i'm no programmer. I'll just wait for the patch. o/
 
Tried NATO tutorial 3 again (version 1.0.3.3), with the same freezing happening after a few minutes. My new log:

===============TTG_NAVALWAR_LOG2012-04-16.txt===============
Warning - 9:14:37 PM.531 ** GameData->CreateUnit: Unit [FMP] (NATO Airport) spawned on low ground and is moved up. Height 276m
Warning - 9:14:37 PM.687 ** GameData->CreateUnit: Unit [GIH] (NATO Airport) spawned on low ground and is moved up. Height 131m
Error - 9:18:17 PM.234 ** Unhandled exception in MainGameEventLoop: System.ObjectDisposedException: The object was used after being disposed.
at System.Net.Sockets.Socket.Poll (Int32 time_us, SelectMode mode) [0x00000] in <filename unknown>:0
at System.Net.Sockets.TcpListener.Pending () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWComms.GameServer.PollNetwork () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.MainGameEventLoop () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.StartGameLoop () [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Poll (Int32 time_us, SelectMode mode) [0x00000] in <filename unknown>:0
at System.Net.Sockets.TcpListener.Pending () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWComms.GameServer.PollNetwork () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.MainGameEventLoop () [0x00000] in <filename unknown>:0
at TTG.NavalWar.NWData.GamePlay.Game.StartGameLoop () [0x00000] in <filename unknown>:0
==========================================================

That Error-part is definately something new in the logs! We're getting closer :)
 
Last edited: