It's our #1 priority. We've fixed some causes for it, and reduced its impact, but most of the problem appears to be Unity processes we'll have to kick around somehow to make them let go. We'll do it, but I can't promise we'll have that 100% fixed by tomorrow (or any other date).I believe that fixing of memory leak is on the top in the upcoming patch. Please, let us know, did u find the reason of memory leak or not yet?
Thanks. We've collected dxdiag logs, and we are able to replicate the bug on our machines, so it should be resolved soon. I hope.