edit: errr nevermind. my bad.
edit: errr nevermind. my bad.
Last edited by anubisfike; 08-07-2012 at 23:13.
Sorry for double posting but for some reason the religious icon for the hussite faith doesn't show up and its spelled 'hussite' (not Hussite) ingame. Did I mess something up?
edit: the icon is obviously in the religion icon files but it won't show up for some reason. Do the files need to go in the main folder and would that mess with vanilla EU3 and other mods?
The capitalisation error is from my mistake in the localisation, and separate from the missing icon.
I tried replacing the religion_icon files in the main EU3 folder with your files but still no luck. I also saw the vanilla folder had a icon_religious_catholic and protestant files and so on and I made a icon_religious_hussite file with the same measurements and filetype but that didn't work either.
Yeah in fact now that I look closer the game lacks any religious icons whatsoever when the mod is running. I can't for the life of me understand why. Did you say you had the same problem? Missing all icons? Maybe Gigau or one of the other MEIOU people know how to make it work, they've added new icons for pretty much everything so they should know.
I don't want to say "yes it certainly is" but it's absolutely worth a shot fixing it and then trying again. You could upload the single file with fixed parsing and I can test it out as well. If anything you should probably upload it in any case so the release will be fully functional, apart from the icon problem.
Eureka! Changed the name of the mod version, which means that the whatsitcalled paths in the interface file don't match no more!
Oh, good job figuring it out. How do I go about changing it (if you just tell me the file I can figure it out most likely, no need to write a lengthy description and waste your time with that)? And where's the parsing error in the events file so I can fix that too?
Alright sounds good.
Excellent work. Fully functional as far as I can tell.
Are there any chances for you to futher divide cultures in India?
I would rather be ashes than dust!
I would rather that my spark should burn out in a brilliant blaze than it should be stifled by dry-rot.
I would rather be a superb meteor, every atom of me in magnificent glow, than a sleepy and permanent planet.
—"Credo" by Jack London——積．倫敦《信條》
If you can think of some examples, I'll consider them. Subdividing Rajasthani and Marathi might be a good idea, but aside from that the different cultures are really too small and don't have their own states.
One of the aims of this mod is to keep an 'EU III experience'. I don't want to slow things down with lots of little OPMs or add tons of complicated faction systems. I want playing as an Indian country to feel as immersive as playing as France or Castille, but I don't want to over do it.
Some info on the next release:
I've remade all the Indian units from scratch. They now scale with tech at a similar rate to the west, but slow down towards the end. I intend to remake all the non-western units eventually, but that will probably have to wait until after the main release. The aim is to make them scale at a similar rate to the western units, to avoid a double penalty.
You must simplify the economy, remove religion and reduce the game's province count Fishman!