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Thread: Deg Tegh Fateh: Intro/Beta version

  1. #1
    Maharaja Fishman786's Avatar
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    Deg Tegh Fateh: Intro/Beta version



    Version 0.8 now released!
    BETA VERSION 0.8 for DIVINE WIND 5.1 [FIXED]

    Version 0.75 (legacy)
    BETA VERSION 0.75 for DIVINE WIND 5.1

    Introduction-
    Deg Tegh Fateh (‘Charity, Sword, Victory’, title of the national anthem of the Sikh Empire) is a newly-released EU3 mod which focuses on improving gameplay in India and Europe. DTF contains map alterations (including those from DAO lite), new formation decisions and missions, and a number of subtle changes which encourage the AI nations to grow in a more historical manner. Spain will often form, North African countries are tough to beat (the Hafasids are a major force now) and France will not expand far into the HRE or Iberia. AI countries generally colonise America properly now too.

    In India, I have added a bunch of provinces (mainly in the Punjab) and improved the borders so they aren’t neat and smooth anymore. The terrain map is also greatly improved, the Himalayas no longer run through the Indus Valley. However, the Indian section of the mod is nowhere near finished. I intend to add 20-50 new provinces in the subcontinent alone, and create event sequences, decisions and missions in order to simulate the Zamindari system, the Mughal, Persian and Afghan invasions and the birth of Sikhism.

    Deg Tegh Fateh is slightly more deterministic than Vanilla EU3, and I have used quite firm methods in order to keep the AI under control. It is not too strict though, and these controls can easily be circumvented by the player, and sometimes the AI as well. I have also tried to avoid adding new countries (or high-res graphics) in order to keep the game running fast, because this was a problem in some other mods that I’ve played.

    IMPORTANT:
    This is a BETA release of the mod. It doesn’t even have half of the features I intend to add in the future. Europe is mostly balanced, AFAIK, but India is going to get a lot more work. It has been released now for testing purposes and to see what people think, but expect a final product at version 1.0…


    FAQ:
    Q- What settings are best?
    A- I've tested low agressiveness+Historical lucky nations extensively. That is probably the best setting.

    Q- Why are graphical/map errors occurring all over the place?
    A- Remember to delete the contents of the map cache before starting the game, and check to see whether you are running Divine Wind version 5.1. The mod requires this patch to run.

    Q- When will a 5.2 version be up?
    A- When the patch is finally and officially released.

    Q- I don’t play in Asia ever, why should I play this mod?
    A- This mod doesn’t only affect Asia. In fact, it began as an accumulation of various fixes to the European game. Secondly, with the new improvements to Asia that have/will be put into place, you might change your mind!

    Q- I have an idea; will you put it in the mod?
    A- I am open to any suggestions. Post them in the thread for discussion. Note, I am less likely to be interested in ideas which involve adding new tags.

    Q- Something in the mod isn’t accurate, can you fix it?
    A- Depends. Some inaccurate features are added for gameplay purposes. Most are probably there by accident, so if you find something you don’t like post it and I’ll see what can be done!

    Definite future features:

    Balanced technology: buildings will be more evenly distributed and non-western units more effective
    Complete overhaul of India
    Sikh religion and Sikhism-related events
    Burgundian Inheritance
    Hussites
    Province decisions to use up extra agents
    Zamindari system (Indian equivalent of feudalism)
    System for keeping England and co. out of North Africa

    Screenshots:

    New country colours and graphics in Europe


    Example of the new flags


    Sea strait mechanic that allows countries with naval supremacy to control the narrow strips of land at the edge of the Pyrenees mountains, blocking movement between Iberia and France


    New provinces and terrain in northwest India

    Acknowledgements for:
    Can Omer, for the hard work he has put into the DAO and for letting me use parts of his mod
    Danubian Cossack, for being a good friend, and for helping sort out EU3’s horrible Himalayas
    CaptRobau for the Folded Paper mini-mod
    CJL7 for the Repubblica di Firenze mini-mod

    Have fun! And remember, this is just a beta version!

    EDIT: Here's the change list. I've probably missed some stuff off:
    Code:
    Deg Tegh Fateh changelist
    
    v.0.8
    
    General:
    'Old Turkish' now changed to 'Turcoman'
    'Religious liberation' is now only possible against neighbouring countries, and only with religious NIs or Empirial Admin
    'A formal request' doesn't fire for provinces in the French or Italian regions
    'Berber uprising' sequence of events added
    Balauchistan added to Persian region
    Some history file updates
    
    Religion:
    Sikh religion added
    Hussite religion added
    
    India:
    Decisions to form Delhi Sultanate, Maratha Empire, Bengal, Deva Bengal and Hindusthan
    'The Indian Union' decision completed properly (grants cores on whole Indian region)
    Countries added: Sikkim, Multan
    Indian terrain totally revamped
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    v.0.75
    
    Map:
    Important changes to positions.txt
    
    History:
    Provinces all have unique history files
    Changes to cultures
    Ahmadnagar is Sunni
    Regions + Continents fully updated
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    v. 0.7
    Graphics:
    Better flags for many countries- No more jarring, bright colours
    
    Map:
    46 new provinces in Tamil Nadu, Karnataka, Maharastra, Deccan, Bengal, Hindusthan and Gondwana
    
    New countries:
    Illyria
    India
    
    Decisions:
    Form Illyrian nation
    Hindustan changed to India (requires western tech)
    
    History:
    Tatar states are vassals of GOL from 1399
    
    Cultures:
    Illyria is the union tag for south slavic
    Hungarian is in the Finno-Urgic culture group
    
    Governments:
    Localisation text for Hindu monarchies- be a Maharaja or a Rani!
    
    Blasphemy:
    New flag for Ulm
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    v. 0.6
    India:
    New provinces in Rajasthan, Gujurat and Sindh areas
    
    Map:
    All Vanilla land borders in the world (except Japan) redrawn to look more natural
    
    Graphics:
    Better flag for Scandinavia (not Kalmar Union)
    Ottoman flag adjusted
    New flag for Rajputana
    
    Bugs:
    Errors in 'form Sicily' decision fixed
    'noreligion' provinces fixed
    All new provinces have been assigned to regions and continents
    Various parse error-related problems solved
    Crash caused by buildings.gfx (new religion group) solved
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    v. 0.5
    India:
    New terrain in the Himalayas
    New provinces in Punjab
    
    map:
    DAO-based map with lots of new provinces
    new province borders to create interesting coastal straits in river estuaries etc
    more impassable mountains in switzerland and the pyranees
    base tax rebalances- more tax and manpower in Poland, Maghreb, Ottoman Empire, Granada and Russia, slightly less in Castille
    Castille no longer has cores on Granada
    France no longer has cores on flanders, antwerp etc.
    Byzantium only has cores on Greek-cultured provinces, plus the opposite side of the sea of marmara
    Catalan cores added to the map
    Northumbrian cores removed
    No HRE in Poland
    No HRE in Provence (for balance reasons)
    appropriate changes to cultures in the middle east
    Florence mini-mod features
    No Burgundian or French cores on Barrois
    Core for Parma at game start!
    
    
    culture:
    New culture group: bedouin
    new cultures: old Turkish, Hedjazi, Najdi, Omani, Yemeni, Kurdish, Afghani
    Byzantine group renamed to Turco-Byzantine
    Turkish is in Turco-Byzantine group
    Azerbaijani moved to Iranian group
    Hungarian moved to South Slavic group
    Poland is the west slavic union TAG
    
    
    Decisions:
    Florence mini mod features
    National formation decisions for Austria, Poland, Westphalia, Greece, Arabia, Mongol Khanate, Sicily
    Ottoman decision: Ottoman Kalifah- makes TUR the union tag for turco-semitic culture
    Ottoman decisions: release bosnia and release serbia
    Some modified requirements for khalifah decisions
    'German Nation' is now more balanced for countries other than prussia
    'release Granada' decision for Spain/Castille
    
    
    New countries:
    Arabia
    florence mini mod features
    
    Missions:
    Austria - Conquer Salzburg
    Bavaria - Conquer Augsburg
    Castille - Crush the Aragonese
    Ottomans - Conquer Syria
    austrian mission changes
    Ottoman mision changes
    Brandenburg mission changes
    Venetian mission changes
    Castillian mission changes
    
    Buildings:
    Anti-spy constructions are more useful
    Manufactories give a slightly bigger tech rate boost
    Temples and level 1 forts do not need magistrates
    Buildings before level 4 are never destroyed, and buildings above that are kept if you have a core
    
    
    Graphics:
    CaptRobau's Folded Paper Map Mini-Mod
    florence mini mod features
    New flag - Punjab
    New flag - Germany
    New flag - HRE
    New flag - Arabia
    New flag - Russia
    New flag - Netherlands
    New flag - Ottomans
    New flag - Denmark
    New flag - Scotland
    New flag - Burgundy
    New flag - Yemen
    New flag - Achaea
    New flag - Byzantium
    New flag - Scandinava
    New flag - Cornwall
    New flag - Mongol Khanate
    New flag - Rajputana
    New colour - England
    New colour - UK
    New colour - France
    new colour - Punjab
    New colour - Timurids
    New colours - Japanese Minors
    New colour - Prussia (prussian blue!)
    New colour - Scotland
    New colour - Byzantium
    New colour - Demark
    New colour - Mughals
    New colour - Kashmir
    
    Governments
    Steppe hordes deactived
    
    Ideas:
    Millitary drill rebalanced
    Some naval ideas changed
    QftNW- even more colonial range, enough for castille/spain to reach the canaries in 1492
    Merchanty crud ideas rebalaned
    Scientific revolution made awesome
    
    History:
    Florence mini mod features
    DAOlite changes to Ottomans etc.
    All steppe hordes replaced with tribal governments
    Aztecs, Incas are despotic monarchies
    Algeria, Tunisia, Hedjaz are despotic monarchies
    Granada starts in 1399 as a Castillian vassal
    
    Other:
    New straits in interesting places
    Mamlukes, Timurids and the Golden Horde get a nasty modifier after 1410
    HRE rules slow French expansion into Germany- 90% chance of the AI freeing a non-core imperial province.
    Ottoman tolerance nerfed, kalifah more effective
    Merchantilism is now worth using
    Defender of the faith is disabled (it costs an insane amount of gold)
    Rebalanced tech groups
    Last edited by Fishman786; 08-07-2012 at 23:28.
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  2. #2
    Scio quod nesciam. MrTaxman's Avatar
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    Looks really good! Good to see the Subcontinent get some much needed lovin'!
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  3. #3
    Looks awesome, any chance I could integrate this into my RTG mod ?(Return to glory-a complete new mod platform) I'm currently running 5.2 in that mod, having merged the file changes between 5.1 and 5.2. Of course full credit will be given.

  4. #4
    Maharaja Fishman786's Avatar
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    Quote Originally Posted by redgreen99 View Post
    Looks awesome, any chance I could integrate this into my RTG mod ?(Return to glory-a complete new mod platform) I'm currently running 5.2 in that mod, having merged the file changes between 5.1 and 5.2. Of course full credit will be given.
    Sure. You want to use the Indian provinces, am I right?
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  5. #5
    Thanks, I'd use as much of your mod as possible. Some stuff would overlap, ie already using Nuril's Vinland mod which adds provinces to England and NA, so may have some doubles. I like the Sea strait mechanic between Iberia and France and I'm sure I could incorporate your exploration type balances. I had Nevers and the County of Burgandy as vassles of the Duchy of Burgandy, so have to see it its similar to your Burgundina Inheritance. My mod starts in 1337 as well, and that may require me to tweak some exploration stuff. I probably can help with any debugging as well.

  6. #6
    Maharaja Fishman786's Avatar
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    Quote Originally Posted by redgreen99 View Post
    Thanks, I'd use as much of your mod as possible. Some stuff would overlap, ie already using Nuril's Vinland mod which adds provinces to England and NA, so may have some doubles. I like the Sea strait mechanic between Iberia and France and I'm sure I could incorporate your exploration type balances. I had Nevers and the County of Burgandy as vassles of the Duchy of Burgandy, so have to see it its similar to your Burgundina Inheritance. My mod starts in 1337 as well, and that may require me to tweak some exploration stuff. I probably can help with any debugging as well.
    The Burgundian Inheritance isn't in yet. It's in the list of future features. If you are looking for that sort of stuff it's probably best to wait a bit.

    Exploration balances are small, but quite effective. QfTNW now gives +200% naval range rather than +100%, which allows countries to reach the carribean properly in 1492. Portugal and Spain now gobble up the Carribean and south America quite happily. I've also changed around the order of a few national ideas, so that Spain and Portugal will take QftNW slightly later than they currently do, which means that they have more colonial range when they get the idea, letting them colonise America instead of just worthless African provinces.
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  7. #7
    The exploration changes sound good. I'll add in your mod as it is now so I can get things sorted out. I can always update it later when you add on by using winmerg to see what has changed. That way I can start testing things out. Looking forward to adding it in.

  8. #8
    Scripter Paradox Dev Team Trin Tragula's Avatar
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    Great to see another India-mod!
    Will absolutely have a look at it during the week (I also plan to try to get a DW version of my own mod uploaded this week as soon as I finish the manual).

    What are your experiences with the AI handling the straits for the Pyrenees? I've added the mountain range myself for my mod but hadn't thought about allowing fleets to block it. I'd very much like to borrow that idea

  9. #9
    Maharaja Fishman786's Avatar
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    Quote Originally Posted by Trin Tragula View Post
    What are your experiences with the AI handling the straits for the Pyrenees? I've added the mountain range myself for my mod but hadn't thought about allowing fleets to block it. I'd very much like to borrow that idea
    The AI really, really likes to block straits. If you send troops over a strait and they have a ship somewhere, it's almost certain that they'll try to stop you. This is annoying for some people, but it's really useful in this case since it means that whenever France tries to march into Iberia, a Spanish fleet will intercept them. If France grows strong enough, they could, in theory, gain naval supremacy over Spain, allowing them to attack properly. Which is cool, since it makes having a nice fleet much more useful.
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  10. #10
    Field Marshal videonfan's Avatar
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    I have to try this then and try Gujatar.Such is my fate :P
    I like that you made a mod about India.I love that region and it needs more luv :3
    [22:23:51] <Groogy> Mathrim, give it to me gently
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  11. #11
    Maharaja Fishman786's Avatar
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    Version 0.6 will be up this week. Expect bug fixes, new provinces and more. Also, there is a massive Vaisakhi surprise included...
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  12. #12
    Field Marshal videonfan's Avatar
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    It crashes on 1 Novermber 1400 as Gujarat
    [22:23:51] <Groogy> Mathrim, give it to me gently
    What Crusader Kings 2 makes you say:
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  13. #13
    Temporary Chosen One DanubianCossak's Avatar
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    Awesome cant wait to try it!
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  14. #14
    Maharaja Fishman786's Avatar
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    Quote Originally Posted by videonfan View Post
    It crashes on 1 Novermber 1400 as Gujarat
    That might be fixed now, or it might be local to your machine. I have a feeling that it could be something to do with a couple of accidental 'noreligion' provinces around the map. Anyway, I've tested it now and it's okay.
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    Temporary Chosen One DanubianCossak's Avatar
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    If i may suggest, you should probably name folder as well as mod file with actual version. For example, my thing is always "MPM v6.1" (folder) and "MPM v6.1.mod" (mod file). That way people wont make errors by just dropping new version files over the older ones, which could cause game to crash, not load etc.
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  16. #16
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    Quote Originally Posted by DanubianCossak View Post
    If i may suggest, you should probably name folder as well as mod file with actual version. For example, my thing is always "MPM v6.1" (folder) and "MPM v6.1.mod" (mod file). That way people wont make errors by just dropping new version files over the older ones, which could cause game to crash, not load etc.
    Good idea.

    Working on new provinces in Sind, Rajputana and Gujurat now. Don't think I'll break up RAJ into different states since that might add too many tags, but each Rajput clan will have it's own province modifier.
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  17. #17
    Field Marshal videonfan's Avatar
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    Btw please change name of Hindustan to india and the decision and the flag so its appropiate if a muslim unites it
    I have made a custom flag if you want
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  18. #18
    Maharaja Fishman786's Avatar
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    Quote Originally Posted by videonfan View Post
    Btw please change name of Hindustan to india and the decision and the flag so its appropiate if a muslim unites it
    I have made a custom flag if you want
    I am undecided about Hindustan. On one hand, unifications are fun, and removing a feature makes no sense. But on the other hand, it's completely unhistorical.

    However, if I do keep it, I will definitely change the name and the flag. I'll probably go with the modern Indian flag or some variant of that.

    Thanks.
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  19. #19
    Liking how the straits play out in Iberian. Makes me less apt to store away my navy with minimum maintenance.

  20. #20
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    I seem to have ironed out most of the crashes now (mainly caused by parse errors and the buildings.gfx file). 0.6 is out tomorrow, hopefully.
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