Version 0.8 now released!
BETA VERSION 0.8 for DIVINE WIND 5.1 [FIXED]
Version 0.75 (legacy)
BETA VERSION 0.75 for DIVINE WIND 5.1
Introduction-
Deg Tegh Fateh (‘Charity, Sword, Victory’, title of the national anthem of the Sikh Empire) is a newly-released EU3 mod which focuses on improving gameplay in India and Europe. DTF contains map alterations (including those from DAO lite), new formation decisions and missions, and a number of subtle changes which encourage the AI nations to grow in a more historical manner. Spain will often form, North African countries are tough to beat (the Hafasids are a major force now) and France will not expand far into the HRE or Iberia. AI countries generally colonise America properly now too.
In India, I have added a bunch of provinces (mainly in the Punjab) and improved the borders so they aren’t neat and smooth anymore. The terrain map is also greatly improved, the Himalayas no longer run through the Indus Valley. However, the Indian section of the mod is nowhere near finished. I intend to add 20-50 new provinces in the subcontinent alone, and create event sequences, decisions and missions in order to simulate the Zamindari system, the Mughal, Persian and Afghan invasions and the birth of Sikhism.
Deg Tegh Fateh is slightly more deterministic than Vanilla EU3, and I have used quite firm methods in order to keep the AI under control. It is not too strict though, and these controls can easily be circumvented by the player, and sometimes the AI as well. I have also tried to avoid adding new countries (or high-res graphics) in order to keep the game running fast, because this was a problem in some other mods that I’ve played.
IMPORTANT:
This is a BETA release of the mod. It doesn’t even have half of the features I intend to add in the future. Europe is mostly balanced, AFAIK, but India is going to get a lot more work. It has been released now for testing purposes and to see what people think, but expect a final product at version 1.0…
FAQ:
Q- What settings are best?
A- I've tested low agressiveness+Historical lucky nations extensively. That is probably the best setting.
Q- Why are graphical/map errors occurring all over the place?
A- Remember to delete the contents of the map cache before starting the game, and check to see whether you are running Divine Wind version 5.1. The mod requires this patch to run.
Q- When will a 5.2 version be up?
A- When the patch is finally and officially released.
Q- I don’t play in Asia ever, why should I play this mod?
A- This mod doesn’t only affect Asia. In fact, it began as an accumulation of various fixes to the European game. Secondly, with the new improvements to Asia that have/will be put into place, you might change your mind!
Q- I have an idea; will you put it in the mod?
A- I am open to any suggestions. Post them in the thread for discussion. Note, I am less likely to be interested in ideas which involve adding new tags.
Q- Something in the mod isn’t accurate, can you fix it?
A- Depends. Some inaccurate features are added for gameplay purposes. Most are probably there by accident, so if you find something you don’t like post it and I’ll see what can be done!
Definite future features:
Balanced technology: buildings will be more evenly distributed and non-western units more effective
Complete overhaul of India
Sikh religion and Sikhism-related events
Burgundian Inheritance
Hussites
Province decisions to use up extra agents
Zamindari system (Indian equivalent of feudalism)
System for keeping England and co. out of North Africa
Screenshots:
New country colours and graphics in Europe
Example of the new flags
Sea strait mechanic that allows countries with naval supremacy to control the narrow strips of land at the edge of the Pyrenees mountains, blocking movement between Iberia and France
New provinces and terrain in northwest India
Acknowledgements for:
Can Omer, for the hard work he has put into the DAO and for letting me use parts of his mod
Danubian Cossack, for being a good friend, and for helping sort out EU3’s horrible Himalayas
CaptRobau for the Folded Paper mini-mod
CJL7 for the Repubblica di Firenze mini-mod
Have fun! And remember, this is just a beta version!
EDIT: Here's the change list. I've probably missed some stuff off:
Code:Deg Tegh Fateh changelist v.0.8 General: 'Old Turkish' now changed to 'Turcoman' 'Religious liberation' is now only possible against neighbouring countries, and only with religious NIs or Empirial Admin 'A formal request' doesn't fire for provinces in the French or Italian regions 'Berber uprising' sequence of events added Balauchistan added to Persian region Some history file updates Religion: Sikh religion added Hussite religion added India: Decisions to form Delhi Sultanate, Maratha Empire, Bengal, Deva Bengal and Hindusthan 'The Indian Union' decision completed properly (grants cores on whole Indian region) Countries added: Sikkim, Multan Indian terrain totally revamped ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v.0.75 Map: Important changes to positions.txt History: Provinces all have unique history files Changes to cultures Ahmadnagar is Sunni Regions + Continents fully updated ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v. 0.7 Graphics: Better flags for many countries- No more jarring, bright colours Map: 46 new provinces in Tamil Nadu, Karnataka, Maharastra, Deccan, Bengal, Hindusthan and Gondwana New countries: Illyria India Decisions: Form Illyrian nation Hindustan changed to India (requires western tech) History: Tatar states are vassals of GOL from 1399 Cultures: Illyria is the union tag for south slavic Hungarian is in the Finno-Urgic culture group Governments: Localisation text for Hindu monarchies- be a Maharaja or a Rani! Blasphemy: New flag for Ulm ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v. 0.6 India: New provinces in Rajasthan, Gujurat and Sindh areas Map: All Vanilla land borders in the world (except Japan) redrawn to look more natural Graphics: Better flag for Scandinavia (not Kalmar Union) Ottoman flag adjusted New flag for Rajputana Bugs: Errors in 'form Sicily' decision fixed 'noreligion' provinces fixed All new provinces have been assigned to regions and continents Various parse error-related problems solved Crash caused by buildings.gfx (new religion group) solved ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ v. 0.5 India: New terrain in the Himalayas New provinces in Punjab map: DAO-based map with lots of new provinces new province borders to create interesting coastal straits in river estuaries etc more impassable mountains in switzerland and the pyranees base tax rebalances- more tax and manpower in Poland, Maghreb, Ottoman Empire, Granada and Russia, slightly less in Castille Castille no longer has cores on Granada France no longer has cores on flanders, antwerp etc. Byzantium only has cores on Greek-cultured provinces, plus the opposite side of the sea of marmara Catalan cores added to the map Northumbrian cores removed No HRE in Poland No HRE in Provence (for balance reasons) appropriate changes to cultures in the middle east Florence mini-mod features No Burgundian or French cores on Barrois Core for Parma at game start! culture: New culture group: bedouin new cultures: old Turkish, Hedjazi, Najdi, Omani, Yemeni, Kurdish, Afghani Byzantine group renamed to Turco-Byzantine Turkish is in Turco-Byzantine group Azerbaijani moved to Iranian group Hungarian moved to South Slavic group Poland is the west slavic union TAG Decisions: Florence mini mod features National formation decisions for Austria, Poland, Westphalia, Greece, Arabia, Mongol Khanate, Sicily Ottoman decision: Ottoman Kalifah- makes TUR the union tag for turco-semitic culture Ottoman decisions: release bosnia and release serbia Some modified requirements for khalifah decisions 'German Nation' is now more balanced for countries other than prussia 'release Granada' decision for Spain/Castille New countries: Arabia florence mini mod features Missions: Austria - Conquer Salzburg Bavaria - Conquer Augsburg Castille - Crush the Aragonese Ottomans - Conquer Syria austrian mission changes Ottoman mision changes Brandenburg mission changes Venetian mission changes Castillian mission changes Buildings: Anti-spy constructions are more useful Manufactories give a slightly bigger tech rate boost Temples and level 1 forts do not need magistrates Buildings before level 4 are never destroyed, and buildings above that are kept if you have a core Graphics: CaptRobau's Folded Paper Map Mini-Mod florence mini mod features New flag - Punjab New flag - Germany New flag - HRE New flag - Arabia New flag - Russia New flag - Netherlands New flag - Ottomans New flag - Denmark New flag - Scotland New flag - Burgundy New flag - Yemen New flag - Achaea New flag - Byzantium New flag - Scandinava New flag - Cornwall New flag - Mongol Khanate New flag - Rajputana New colour - England New colour - UK New colour - France new colour - Punjab New colour - Timurids New colours - Japanese Minors New colour - Prussia (prussian blue!) New colour - Scotland New colour - Byzantium New colour - Demark New colour - Mughals New colour - Kashmir Governments Steppe hordes deactived Ideas: Millitary drill rebalanced Some naval ideas changed QftNW- even more colonial range, enough for castille/spain to reach the canaries in 1492 Merchanty crud ideas rebalaned Scientific revolution made awesome History: Florence mini mod features DAOlite changes to Ottomans etc. All steppe hordes replaced with tribal governments Aztecs, Incas are despotic monarchies Algeria, Tunisia, Hedjaz are despotic monarchies Granada starts in 1399 as a Castillian vassal Other: New straits in interesting places Mamlukes, Timurids and the Golden Horde get a nasty modifier after 1410 HRE rules slow French expansion into Germany- 90% chance of the AI freeing a non-core imperial province. Ottoman tolerance nerfed, kalifah more effective Merchantilism is now worth using Defender of the faith is disabled (it costs an insane amount of gold) Rebalanced tech groups










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