
Originally Posted by
highsis
I don't represent the general opinion of MM fans, but I hope it is more difficult than MMU in terms of a game play.
I find vanilla/every other mods so easy even without using exploits at VH difficulty that I miss the difficulty of MMU. Although I hate difficult games in other genre and despise giving AI insanely large bonuses, MMU felt like it's a fair competition despite the hard difficulty. (I am aware MMU gives AI an edge, but they are hardly noticeable and AI still suffers from war and financial crisis unlike other vanilla's VH difficulty where AI just ignores all negative effects with unrealistic bonus modifiers)
Above all things, MM's difficulty feels realistic. I love numerous stability hit events(stop looking at the sky! event is my favorite) and the possibility of collapses that huge nations have, unlike the vanilla where you become invincible once you are on 5 provinces. MM's unforeseeable challenges and numerous possible options of dying make the game shine because it feels like you are ruling a nation instead of repeatedly playing endless expansion games. I'm most familiar with my own country's history, so I will give an example from it how MM's simulation is much more realistic than the vanilla.
A Korean Kingdom Goryeo(918 ~ 1392) fought against Khitans 3 times. On the second and third invasion, Goryeo deployed 300,000/200,000 soldiers in each war, respectively.
300 years later, in EU3(particularly Meiou)'s timeframe, Goryeo was threatened by bunch of Japanese Wokou pirates. They even marched to the capital, and Goryeo this time was able to gather 3,000 soldiers from all over Korea, which made them outnumbered at least 1:10 by 'pirates' due to lack of supplies to feed the army.
When the general leading Korean army told the king that he needs at least 10,000 soldiers to defend the capital, the king replied that the nation(that rules most of the Korean peninsula) is not capable of supporting 10k troops and the general will have to inspire each soldier to fight like 100 soldiers lol.
A nation's military strength decreased by 100 times even when the nation's territory size remained the same. Another example will be Ming that failed to expand out of China let alone dominating Asia despite its uber-strength. These examples imply that there are much more to the strength of a nation than the size; unfortunately, which is all that matters in EU3 vanilla. I love challenges MM offers with domestic/international events that can even bring down a powerful nation into pieces if the player is not resourceful and prepared enough. That is why I hope MMtG could offer even harder, in other words, more realistic challenges to its players.