Pardon me for being a downer but encouraging Paradox to charge actual money for introducing basic diplomacy features really isn't the direction I imagined Paradox would be taking development-wise.
Ok well even better, included in a patch!
Pardon me for being a downer but encouraging Paradox to charge actual money for introducing basic diplomacy features really isn't the direction I imagined Paradox would be taking development-wise.
Pardon me for being a downer but encouraging Paradox to charge actual money for introducing basic diplomacy features really isn't the direction I imagined Paradox would be taking development-wise.
Ok well even better, included in a patch!
s1234567890m said:IDK coding the AI to use new diplomacy sounds like a expansion type idea
That I could definitely go for.
Victoria 1, Hearts of Iron 2, Europa Universalis III (do I need to go on?) all have some mechanism of land and money (and tech transfer for V1 an HoI2+ troops, ships, resources and airplanes for HoI2).
They wouldn't be introducing new features but reintroducing what was a given in a game 9 years old.
Victoria 1, Hearts of Iron 2,
The diplomatic AI behind these was extremely inadequate, and open to blatant exploitation by the player.
The only way not to make a game AI open to exploitation is to have a player restricted to observing games.
Finding the cracks in the works is pretty much a hobby for players after the "ooh, shiny, let's see how the game works" phase and instead of not introducing basic features because a player could find a way to abuse it would be better to introduce them and try to make them more impervious against aforementioned exploitation.
Has the AI ever used war subsidies?
IIRC land transfers was taken out b/c the AI couldnt handle it, was exploited by the players
*sigh*And on the flip side, if the AI doesnt understand how to use it or cant, why have it?
The AI should have all the resources we have, not have one hand ties between its back.
Id rather the AI use Free people sensibly to cripple GP's and create buffer states from non existant countries.
We get it you want new toys to play with while you run rings around the AI.
*sigh*
Then simply remove the AI's willingness to sell land completely until Paradox comes up with a way to first make the AI be able to use the existing features which allow you to "run rings around the AI" and the AI can't use, since the only real points of the "completely basic diplomacy" system are to buff up a weak nation for laughs and to use it in multiplayer where it is beyond crucial to have a system of real diplomatic interaction between players since giving up land for an alliance isn't an ideal option if the trade entails 10 infamy per region because of a complete absence of a land transfer mechanism.
I'm here to agree with everyone. I think it'd be good to have more diplomatic options, send money and buy/sell province being my favourite ideas.
I'd like to be able to manually release puppets/remove countries from my sphere...
This would be an awesomely good point if it actually was an existing feature. Since it isn't...
There's no real need to add features that an already barely-adequate AI will ignore. Every V2 MP community already uses savegame edits to achieve cash and land transfers, so if the AI can't cope with it (and the amount of AI work it would require is waaaaaaaaaaaaaaaaaaay beyond patch level) it's a pointless feature which requires a programmer and a UI artist to add. So yeah not gonna be happening outside and expansion.
I'd call it 'Concert of Europe', myself.