A Japanese AAR
Preliminary notes: 1936 Grand campaign as Japan; difficulty set to very hard; ftm expansion; no cheats; no mods; previous italian AAR to 1943; playing till total victory, no time limit
Objectives
Major - Japanese conquest of the world
Minor - A non-aligned Japan
Planning
Because we are non-aligned our play will be characterised by opportunitism, there is little room for long term plans when the fortunes of great nations are swaying in the winds of time.
The main strategic aspect of the Asian continent is its low IC density. Because of this I do not necessarily view a larger land empire as superior to IC investments. Even military spending is simply proxy IC investment as we increase our economy through using the developed militaries, the return on military investment is lower in Asia. However our medium term plan will be to capture the Chinese economies.






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Spammed around 10 requests before I got an affirmitive though. Bit risky as the nats inherited a lot of troops from Shanxi and Communists and like you said, I haven't been doing encirclements. So these units will be upgraded to nationalist standards by the time we reach round two of the battle for East Asia. Thanks for posting, good to see someone reading 


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