Now, given how mind-numbingly tedious forging items in KA2 is, it is scant surprise that nobody bothered to test that the recipes for specific named artifacts can a) be achieved in-game and b) generate items that does what their description says they do, but even so.
Here are a couple of issues that anybody who'd actually tested, would have found out:
I. Problems with forging: all items:
As an example, forging the Blade of Bran, which is supposed to work out like this:
Instead gives you a Blade of Bran with +120 fire damage, +200 hp/kill, and +2 targets attacked right away without requiring you to fulfill any conditions. Totally buggy, but pretty awesome.
II. Problems with forging: set-items:
A number of craftable items are set items. In addition to sharing the problem above, they have bugs of their own that pretty much render them worthless to create if anybody has the persistence to do it in the first place.
All set items share these bugs:
Funnily enough, these craftable set items do contribute towards the number of set-items worn for the purpose of non-craftable parts of the set; The example to see this is the Armour of Gorlois, which is the only craftable part of the 3 part set and which can be crafted easily during acts 2/3 when the other parts of the set are received during quests: When worn together with the non-craftable Banner of Gorlois and Ring of Gorlois the latter two correctly detects three parts of the set equipped - but the armour of Gorlois itself applies only the basic 2500hp bonus and doesn't have the set bonuses shown in the recipe page applied (nor shown when doing a mouseover).
A splendid example of an item that suffers from all of these issues is the: Nuada's Ring of the Last Breath
It is supposed to give you 30 mana, +5 mana regen/20s after 5 battles, +80 spellpower when 2 parts of the Nuada set is worn, and -20% cooldown when 3 parts of the Nuada set is worn.
What it does is give 30 mana and +5 mana regen/20s from the moment of creation. Full stop. Thus having the dubious honour of being worse than the three items used to forge it.
III. Problems with forging: Moronic prerequisites
Question: What does Nuada's Ring of the Light, Nuadas_Charm_of_the_Darkest_Night, and the Helm of Lugh have in common?
Answer: See title of this section.
Now, what do I mean by moronic? I meant that it is extremely unlikely that anybody will ever forge these, because
Note: I don't say impossible, because I somehow somewhere found a "lightning greataxe of the fairy" as random treasure in one game, proving that one can get (somehow) items that seem to disobey the rules in cfg/Artifact/artifact_modifiers.cfg... but I seriously wouldn't expect anybody to wait with bated breath on finding one of the three needed for the items above or trying to craft them.
IV. The Nuada item set is SERIOUSLY buggy.
Yes, even more buggy than has been pointed out in the other main areas. It is as buggy as a anthill that's high on LSD, and that's a lot!
A Spear_of_Nuada exists in the artifact list; is an ordinary artefact without any set bonuses (/cfg/artifact/artifactsets.cfg). There is a reference to it in map/ruins/t3_ruin_gloucester.cfg, but I don't recall ever receiving it during t3 or cleaning up Gloucester in T4 (You can't clean take control of Gloucester in T3 due to William's shard being broken); Then again, since it isn't a set item and has poor stats, I may just have overlooked it.
Presumably the artifactsets.cfg should be changed to let the Ring of Light, which claims to be a set item in its stats (but isn't), be part of the Nuada set instead of the non-existent Sword of Light. It won't matter unless the two earlier bugs get fixed, but hey, those are the breaks.
Two (three) bonuses! Not artifact related!
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Savefile sent to Neocore. In this savefile you can reproduce most of the above (save Blade of Bran - I don't have any in this game at this time).
Here are a couple of issues that anybody who'd actually tested, would have found out:
I. Problems with forging: all items:
- Any forged item that has conditions on some of its abilities according to the recipe, have all conditions counting as fulfilled immediately after forging.
As an example, forging the Blade of Bran, which is supposed to work out like this:
Code:
Artifact
{
Name=Blade_of_Bran
Type=Weapon1handed
SubType=Sword
Spells=Tuz_sebzes_bonusz(2), HP_lopas(2), Celpont_bonusz(2)
Conditions=(1 kill_soldier(300)), (2 kill_soldier(500))
}
II. Problems with forging: set-items:
A number of craftable items are set items. In addition to sharing the problem above, they have bugs of their own that pretty much render them worthless to create if anybody has the persistence to do it in the first place.
All set items share these bugs:
- The items do not display their set bonuses (that we can see on the recipe page) when viewing the forged item.
- The items do not apply their set bonuses (that we can see on the recipe page) when equipping them together with other members of their set.
Funnily enough, these craftable set items do contribute towards the number of set-items worn for the purpose of non-craftable parts of the set; The example to see this is the Armour of Gorlois, which is the only craftable part of the 3 part set and which can be crafted easily during acts 2/3 when the other parts of the set are received during quests: When worn together with the non-craftable Banner of Gorlois and Ring of Gorlois the latter two correctly detects three parts of the set equipped - but the armour of Gorlois itself applies only the basic 2500hp bonus and doesn't have the set bonuses shown in the recipe page applied (nor shown when doing a mouseover).
A splendid example of an item that suffers from all of these issues is the: Nuada's Ring of the Last Breath
Code:
{
Name=Nuadas_Ring_of_the_Last_Breath
Type=Ring
SubType=Ring
Spells=Manapont(5), Mana_regeneralas(5)
Conditions=(1 win_battle(5))
Set=Nuada
SetSpells=(2 Spellpower(5)), (3 Cooldown(5))
}
What it does is give 30 mana and +5 mana regen/20s from the moment of creation. Full stop. Thus having the dubious honour of being worse than the three items used to forge it.
III. Problems with forging: Moronic prerequisites
Question: What does Nuada's Ring of the Light, Nuadas_Charm_of_the_Darkest_Night, and the Helm of Lugh have in common?
Answer: See title of this section.
Now, what do I mean by moronic? I meant that it is extremely unlikely that anybody will ever forge these, because
- Nuada's Ring of Light requires a "lightning staff of the mage". However, the "lightning" modifier (Villam_sebzes_bonusz) is found on Weapon1handed, Weapon2handed (cfg/Artifact/artifact_modifiers.cfg). Good luck crafting a lightning staff to craft the Ring of Light! Hope you didn't pay too dearly for the recipe.
- Nuada's Charm of the Darkest Night requires an "Captain's amulet of the harpy". However, the "leadership" modifier is only found on banners (cfg/Artifact/artifact_modifiers.cfg).
- Helm of Lugh requires an Enchanted Helmet of the Druids, but "Mana_regeneralas" is found on Amulet, Ring, Weaponstaff.
Note: I don't say impossible, because I somehow somewhere found a "lightning greataxe of the fairy" as random treasure in one game, proving that one can get (somehow) items that seem to disobey the rules in cfg/Artifact/artifact_modifiers.cfg... but I seriously wouldn't expect anybody to wait with bated breath on finding one of the three needed for the items above or trying to craft them.
Code:
Recipe
{
SourceEffects=Ring[MR_atutes(3):Cooldown(3)],Staff[Villam_sebzes_bonusz(3):Manapont(3)],Amulet[Manapont(4):Spellpower(4)]
DestItem=Nuadas_Ring_of_Light
}
Recipe
{
SourceEffects=Amulet[Leadership(3):Spellpower(3)],Amulet[Hitpoints(3):Manapont(3)],Ring[Magic_shield(4):Manapont(4)]
DestItem=Nuadas_Charm_of_the_Darkest_Night
}
Recipe
{
SourceEffects=Helmet[Defense(4):Mana_regeneralas(3)],Component[Hitpoints(3):Spellpower(2)],Component[Hitpoints(3):Cooldown(2)]
DestItem=Helmet_of_Lugh
}
IV. The Nuada item set is SERIOUSLY buggy.
Yes, even more buggy than has been pointed out in the other main areas. It is as buggy as a anthill that's high on LSD, and that's a lot!
- According to the recipe (which reads data /cfg/artifact/recipe.cfg and /cfg/artifact/recipe.cfg), Nuadas_Ring_of_Light is part of a set. (It won't, in practice, be crafted and if it were it wouldn't actually have its set bonuses applied due to the bugs above, but if those two bugs were fixed, it would be a valuable part of a set).
- Nuada's Ring of Light is not actually part of ANY set according to the list of sets (/cfg/artifact/artifactsets.cfg). There is a Nuada set, but it consists of Nuadas_Sword_of_Light, Nuadas_Charm_of_the_Darkest_Night, Nuadas_Ring_of_the_Last_Breath.
- No Nuadas_Sword_of_Light exists in the artifact list (/cfg/artifact/recipe.cfg)
A Spear_of_Nuada exists in the artifact list; is an ordinary artefact without any set bonuses (/cfg/artifact/artifactsets.cfg). There is a reference to it in map/ruins/t3_ruin_gloucester.cfg, but I don't recall ever receiving it during t3 or cleaning up Gloucester in T4 (You can't clean take control of Gloucester in T3 due to William's shard being broken); Then again, since it isn't a set item and has poor stats, I may just have overlooked it.
Presumably the artifactsets.cfg should be changed to let the Ring of Light, which claims to be a set item in its stats (but isn't), be part of the Nuada set instead of the non-existent Sword of Light. It won't matter unless the two earlier bugs get fixed, but hey, those are the breaks.
Two (three) bonuses! Not artifact related!
- The respected (+5 rep) trait does not work.
- Despite the notes for 1.107 claiming that Beaster Master is fixed, the Beast Master skill (Champion William skill) still does not work. It is broken, just as it was the first time I reported it.
- For good measure, the Beastmaster trait does not work either.
-----
Savefile sent to Neocore. In this savefile you can reproduce most of the above (save Blade of Bran - I don't have any in this game at this time).
- Choose William in William's army to see the newly forged this very turn Ring of Nuada issue from I (gets 2nd ability immeidately without any conditions, compare with recipe) & II (set items).
- Choose Sir Agravaine in Morgana's army to see the Armour of Gorlois issues from II (set items).
- Choose Sir Bellangere in Morgana's army and marry him to the first Ganieda in the list, who has the "respected" trait. Notice that diplomatic relations are entirely unaffected.
- Enchange one of Morgana's leaders for Philbius, who has the Beastmaster trait, and give Philbius control of the three provinces with beast lairs. Note that the damage of the beast units in her army is unaffected rather than getting a 10% bonus.
- Gain a level with William and choose 1/2 Beast Master skill to notice that the Beast Master skill does not affect William's beasts damage/defense. Alternatively, use the save game I sent the first time I reported that Beast Master was broken
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