Thank u, but it seems it doesnt work for some reason. I even had partisan revolts. But nevermind, I added the cores myself.
Thank u, but it seems it doesnt work for some reason. I even had partisan revolts. But nevermind, I added the cores myself.
I have some problems with German Austria...I'm in 1923 and still exist. :|
Will affect WW2?
It won't. I think we forgot to change the country name or something.
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Take a look:
Ausschluss will fire?
And the event "Disarming army" when will dissapear? In 1932? I was try to be nazi/fascism (with "freedom")..but useless.
It should work afaik.
(Below code is from VANILLA)
Code:######################################################################### # Anschluss of Austria - Annexation ######################################################################### event = { id = 2003010 random = no save_date = yes country = GER decision = { year = 1937 } decision_trigger = { event = 2003009 OR = { owned = { province = 195 data = GER } AND = { control = { province = 195 data = GER } war = { country = GER country = AUS } } AND = { OR = { alliance = { country = GER country = AUS } relation = { which = AUS value = 200 } } event = 2003008 } } } trigger = { OR = { owned = { province = 195 data = GER } AND = { control = { province = 195 data = GER } war = { country = GER country = AUS } } AND = { flag = Anschluss alliance = { country = GER country = AUS } } } } name = "EVT_2001_NAME" desc = "EVT_2001_DESC" style = 2 picture = "anschluss" decision_picture = "decision_anschluss" decision_desc = "EVT_2001_DESC_DECISION" date = { day = 1 month = march year = 1936 } offset = 15 deathdate = { day = 12 month = march year = 1966 } action = { name = 2001a trigger = { NOT = { war = { country = GER country = AUS } } NOT = { alliance = { country = GER country = AUS } } } command = { type = manpowerpool value = 300 } command = { type = dissent value = -10 } command = { type = domestic which = defense_lobby value = 1 } command = { type = wakeleader which = 36 } #Bme command = { type = wakeleader which = 44 } #de Angelis command = { type = wakeleader which = 54 } #Eibl command = { type = wakeleader which = 66 } #Fox command = { type = wakeleader which = 67 } #Franek command = { type = wakeleader which = 223 } #Reinhardt command = { type = wakeleader which = 226 } #Ringel command = { type = wakeleader which = 352 } #von Wiktori command = { type = wakeleader which = 473 } #Udet command = { type = wakeleader which = 479 } #Waber command = { type = wakeleader which = 526 } #Skorzeny command = { type = wakeleader which = 542 } #Barger command = { type = wakeleader which = 543 } #Beyer E command = { type = wakeleader which = 544 } #Bornemann command = { type = wakeleader which = 546 } #Eglseer command = { type = wakeleader which = 547 } #Eppich command = { type = wakeleader which = 549 } #Feurstein command = { type = wakeleader which = 550 } #Glaise-Horstenau command = { type = wakeleader which = 551 } #Grassy command = { type = wakeleader which = 553 } #Hammer command = { type = wakeleader which = 558 } #Kubena command = { type = wakeleader which = 559 } #Longin command = { type = wakeleader which = 560 } #Lr command = { type = wakeleader which = 561 } #Materna command = { type = wakeleader which = 562 } #Martinek command = { type = wakeleader which = 563 } #Mickl command = { type = wakeleader which = 567 } #Schel command = { type = wakeleader which = 571 } #Vodepp command = { type = wakeleader which = 572 } #von Eimannsberger command = { type = wakeleader which = 573 } #von Hubicki command = { type = wakeleader which = 574 } #Zaiser command = { type = wakeleader which = 578 } #Aldrian command = { type = wakeleader which = 595 } #Felzmann command = { type = wakeleader which = 686 } #Eberle command = { type = wakeleader which = 712 } #Gerstmann command = { type = wakeleader which = 746 } #Hinghofer command = { type = wakeleader which = 749 } #Hofmann command = { type = wakeleader which = 816 } #von Haydringen command = { type = wakeleader which = 821 } #von Jesser command = { type = wakeleader which = 909 } #Frlich command = { type = wakeleader which = 983 } #Adolf-Auffenberg-Komarow command = { type = wakeleader which = 992 } #Scholz von Rerancze command = { type = relation which = ENG value = -15 } command = { type = relation which = FRA value = -15 } command = { type = relation which = ITA value = -10 } command = { type = relation which = CZE value = -10 } command = { type = relation which = HUN value = -5 } command = { type = belligerence which = GER value = 5 } command = { type = domestic which = democratic value = -1 } command = { type = trigger which = 2001025 } # UK Gears up for war command = { type = trigger which = 2002001 } # France Gears up for war command = { type = clrflag which = Anschluss } command = { type = setflag which = Munich } command = { trigger = { ai = yes } type = ai which = "switch/low_construction_factor.ai" } command = { trigger = { ai = yes } type = ai which = "switch/GER_Build_Land.ai" } #Start producing land units command = { trigger = { ai = yes } type = auto_trade which = oil when = stockpile value = 1 } #Start stockpiling oil for the war } action = { name = 2001b trigger = { alliance = { country = GER country = AUS } } command = { type = inherit which = AUS value = 1 } command = { type = manpowerpool value = 300 } command = { type = dissent value = -10 } command = { type = domestic which = defense_lobby value = 1 } #command = { type = addcore which = 402 } command = { type = wakeleader which = 36 } #Bme command = { type = wakeleader which = 44 } #de Angelis command = { type = wakeleader which = 54 } #Eibl command = { type = wakeleader which = 66 } #Fox command = { type = wakeleader which = 67 } #Franek command = { type = wakeleader which = 223 } #Reinhardt command = { type = wakeleader which = 226 } #Ringel command = { type = wakeleader which = 352 } #von Wiktori command = { type = wakeleader which = 473 } #Udet command = { type = wakeleader which = 479 } #Waber command = { type = wakeleader which = 526 } #Skorzeny command = { type = wakeleader which = 542 } #Barger command = { type = wakeleader which = 543 } #Beyer E command = { type = wakeleader which = 544 } #Bornemann command = { type = wakeleader which = 546 } #Eglseer command = { type = wakeleader which = 547 } #Eppich command = { type = wakeleader which = 549 } #Feurstein command = { type = wakeleader which = 550 } #Glaise-Horstenau command = { type = wakeleader which = 551 } #Grassy command = { type = wakeleader which = 553 } #Hammer command = { type = wakeleader which = 558 } #Kubena command = { type = wakeleader which = 559 } #Longin command = { type = wakeleader which = 560 } #Lr command = { type = wakeleader which = 561 } #Materna command = { type = wakeleader which = 562 } #Martinek command = { type = wakeleader which = 563 } #Mickl command = { type = wakeleader which = 567 } #Schel command = { type = wakeleader which = 571 } #Vodepp command = { type = wakeleader which = 572 } #von Eimannsberger command = { type = wakeleader which = 573 } #von Hubicki command = { type = wakeleader which = 574 } #Zaiser command = { type = wakeleader which = 578 } #Aldrian command = { type = wakeleader which = 595 } #Felzmann command = { type = wakeleader which = 686 } #Eberle command = { type = wakeleader which = 712 } #Gerstmann command = { type = wakeleader which = 746 } #Hinghofer command = { type = wakeleader which = 749 } #Hofmann command = { type = wakeleader which = 816 } #von Haydringen command = { type = wakeleader which = 821 } #von Jesser command = { type = wakeleader which = 909 } #Frlich command = { type = wakeleader which = 983 } #Adolf-Auffenberg-Komarow command = { type = wakeleader which = 992 } #Scholz von Rerancze command = { type = relation which = ENG value = -15 } command = { type = relation which = FRA value = -15 } command = { type = relation which = ITA value = -10 } command = { type = relation which = CZE value = -10 } command = { type = relation which = HUN value = -5 } command = { type = belligerence which = GER value = 5 } command = { type = domestic which = democratic value = -1 } command = { type = trigger which = 2001025 } # UK Gears up for war command = { type = trigger which = 2002001 } # France Gears up for war command = { type = clrflag which = Anschluss } command = { type = setflag which = Munich } command = { trigger = { ai = yes } type = ai which = "switch/low_construction_factor.ai" } } action = { name = 2001c trigger = { war = { country = GER country = AUS } } command = { type = domestic which = defense_lobby value = 1 } command = { type = relation which = ENG value = -25 } command = { type = relation which = FRA value = -25 } command = { type = relation which = ITA value = -20 } command = { type = relation which = CZE value = -20 } command = { type = relation which = HUN value = -10 } command = { type = belligerence which = GER value = 5 } command = { type = domestic which = democratic value = -1 } command = { type = trigger which = 2001025 } # UK Gears up for war command = { type = trigger which = 2002001 } # France Gears up for war command = { type = clrflag which = Anschluss } command = { type = setflag which = Munich } command = { trigger = { ai = yes } type = ai which = "switch/low_construction_factor.ai" } } }
Last edited by Limith; 26-05-2012 at 12:22.
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Disarming event should stop itself once WWII starts at the latest, most likely earlier.
You most likely broke some election event with this.I was try to be nazi/fascism (with "freedom")..but useless.
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This has probably been asked before, but I can´t find any entry: How is the maximum number of divs, a player is allowed after WW 1, calculated?
I loaded a US savegame as GER to see how you could cope with the years after defeat. I released all expeditionary forces (they are still on GER territory but no longer under my control), I disbanded all but 21 divs, since 4 were strategically redeploying. Still I got the message that I exceeded 25 div limit along with a 10% dissent hit.
Last edited by Blecky; 29-05-2012 at 17:17.
I'm having an interface problem every time I load up as the USSR in AAR. I was playing as Russia, sure enough in 1917 all the events fired that made me the Soviet Union. After this happens, all my tech team slots (ten, I changed the .misc file) are empty.
I went to go select tech teams to fill the empty slots. I only had four (I guess the rest won't wake for a while?), but after I put them in place, when I click on the empty slots, the background image is suddenly superimposed over the empty tech team slots and I can't select anymore.
This problem goes away when I quit and re-load from the same savegame, I can see the techteams again, but this seems like a pretty bizzare graphics issue. Is this a known problem/ are there hotfixes? Should I send a screenshot?
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I already reported it in DH 1.01 patch while working on CG Mod. No idea if a fix will be in patch 1.03.
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Hi BOBODOBO, I just read your PM and tried to reply, but unfortunately your inbox is full. So i'm posting this here.
Hey there!Originally Posted by BOBODOBO
Awesome you got it working! What did you have to change to make it work?
@Posting AAR on the paradox forums: unfortunately this is not possible (due to licensing issues on the paradox-side, i guess you do remember when paradox banned AAR.).
HOWEVER: If you like I can also host the files on the AAR site, actually I'd love to add a NWO compatibility package to AAR, too!
I and most other players would definitely appreciate if you wrote a HOWTO or even a script for all of us to use. This would allow everyone to play NWO. Besides that, I know you can add virtually any mod on top of AAR, as it's very self-contained. The only things that need to be merged are the events-files, mods.csv and revolts.txt.
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Please report bugs regarding the AAR here: at this thread
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It seems that when HQ's get disabled, they never become re-enabled. It's 1944, still can't build them again.
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Playing as Greece in 1914 start, I stayed neutral and the war is now over. I got an event to attack the Ottoman Empire, so I invaded, occupied Istanbul + Ankara (their only Victory Point provinces) should I annex the OE or wait for some event to trigger? The date is July 20 1920

Hell, this might sound like little nitpicking problem but still... HARGH...
Is it historically correct, that Romania would leave the Entente 1917, if the Revolution in Russia occured?
This seems so unfair. Playing Romania I annexed Bulgaria, just defeated the Ottoman Empire and now that Greece enters the Alliance and that I am able to finally face the Austrians, Romania leaves the Alliance, because of Russia's Revolution. This does not even make any sense... or does it?
..Wat, I'm Japan, I had taken Mongolia, China, and a few smaller nations around it (part of Russia too) during WW1 and after, It's 1926.. And suddenly entire China and the smaller ones (Not Mongolia) are turned over to their own nations again?! T_T I spend /YEARS/ to get Garrisons in all of them, and now they just revolt like that? Is there no way to stop that? I'm fine with rebels thinking. "Lets try to take back China!" but for me to magicly loose everything like that? The Protection (Don't know the correct name, China at that time.) became Nationalist China, however. Does that have anything to do with it?
Well....your behavior is greatly ahistoric (on the historically impossible side) so the existing placeholder events don't consider it.
Reasons why it is ahistoric:
*Japan supported the Nationalist/Republican movement in 1914. Unlike in 1936, Japan was quite well thought of in China (relatively) and vice versa. Japan housed exiled high ranking Chinese leaders during this era, ex. Sun Zhongshan, and they did not return to the mainland until the Constitutional Protection War started/ended. Tensions between China and Japan didn't really exist until 1918 when the T. Entente promised both countries Shangdong and gave it to Japan.
*War between Japan and China during the time was unthinkable due to the pan-Asia lobby along with business lobby that owned the factories in Northeastern China. The military wasn't stronger than the civilian government. Why go to war and waste money when your nation already has considerable trade concessions?
*China joined the Allies in WWI. Japan is in the allies. Next version will have an event forcing return of territory and white peace cause you can't DoW you ally (the reason why China doesn't physically join the allies in game is because then it would mess with civil war DoW's due to lack of limited war).
*I should probably add a guarantee by Russia and China on Mongolia. Also, the above reason should (in the future) force you to release Mongolia since it was recognized as a part of Beiyang China (there's an event for UCH which explains the reason why, Beiyang China was recognized as the successor to the Qing by foreign powers due to great debts accumulated by the late Qing. As a successor state, Beiyang immediately assumes those debts)
*Post 1918, Sun Zhongshan's foreign policy is heavily pan-Asia and he had good relations with Japan. Likewise the Beiyang government was very weak and as a result Japan had no reason to go to war since they had what they wanted (heavy trade concessions). This means it isn't until 1925-1926 that conflict between Japan/China becomes plausible.
As for the sudden lost everything, that is due to a placeholder event to ensure the scenario links properly to the 1936 scenario. 1926 was when the Northern Expedition started where the renamed Nationalist Party retook northern China. I didn't have the time to write all the events associated with it, so the placeholder event just creates the borders that happen historically. Since JAP war with CHI/UCH is historically implausible, I didn't bother to check (course I realize a human JAP player might think to DoW CHI/UCH in 1914 like in 1936, so I shall be working on events to clarify the different political situation, something along dissent hits if you DoW, forced peace if China is in same alliance as Japan, loss of favorable trade agreements, etc).
Not an AAR reason, World War I is written by the DH Team. Please ask the DH Team.Hell, this might sound like little nitpicking problem but still... HARGH...
Is it historically correct, that Romania would leave the Entente 1917, if the Revolution in Russia occured?
This seems so unfair. Playing Romania I annexed Bulgaria, just defeated the Ottoman Empire and now that Greece enters the Alliance and that I am able to finally face the Austrians, Romania leaves the Alliance, because of Russia's Revolution. This does not even make any sense... or does it?
You need some more provinces, don't annex them. AAR was balanced around the idea of 1 province - 1 VP, but we removed it for this version since people complained quite a bit and we aren't using the 1 province-1VP just yet for a generic resource system.Playing as Greece in 1914 start, I stayed neutral and the war is now over. I got an event to attack the Ottoman Empire, so I invaded, occupied Istanbul + Ankara (their only Victory Point provinces) should I annex the OE or wait for some event to trigger? The date is July 20 1920
Last edited by Limith; 05-07-2012 at 03:07.
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Unthinkable as in unthinkable as the 1st Sino-Japanese war in 1894 ?*War between Japan and China during the time was unthinkable due to the pan-Asia lobby along with business lobby that owned the factories in Northeastern China. The military wasn't stronger than the civilian government. Why go to war and waste money when your nation already has considerable trade concessions?
While Japan might not have been viewed as negatively as it was later it's image was far from good and things such
as the Twenty-One Demands did not help.
http://en.wikipedia.org/wiki/Twenty-One_Demands
While outright war as early as 1914 was not exactly probable it was a possibility.
I suppose a good dissent hit and/or economic consequences might do well enough to prevent a player from attacking China at a point where a war would offer no advantages.
-"I agreed to serve and was just following orders" has not been a valid excuse since the Nuremburg trials at least.-