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Thread: Arms, Armistice and Revolutions: Technical Support Thread

  1. #41
    Thank u, but it seems it doesnt work for some reason. I even had partisan revolts. But nevermind, I added the cores myself.

  2. #42
    I have some problems with German Austria...I'm in 1923 and still exist. :|

    Will affect WW2?

  3. #43
    DH China Dev and AAR Dev Limith's Avatar
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    It won't. I think we forgot to change the country name or something.
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  4. #44
    Take a look:

    Ausschluss will fire?

    And the event "Disarming army" when will dissapear? In 1932? I was try to be nazi/fascism (with "freedom")..but useless.

  5. #45
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    It should work afaik.
    (Below code is from VANILLA)
    Code:
    #########################################################################
    #  Anschluss of Austria - Annexation
    #########################################################################
    event = {
    	id = 2003010
    	random = no
    	save_date = yes
    	country = GER
    	
    	decision = { year = 1937 }
    	
    	decision_trigger = {
    		event = 2003009
    		OR = {
    			owned = { province = 195 data = GER } 	
    			AND = {
    				control = { province = 195 data = GER } 
    				war = { country = GER country = AUS }
    			}
    			AND = {
    				OR = {
    					alliance = { country = GER country = AUS }
    					relation = { which = AUS value = 200 }
    				}
    				event = 2003008 
    			}
    		}
    	}
    	
    	trigger = {
    		OR = {
    			owned = { province = 195 data = GER } 	
    			AND = {
    				control = { province = 195 data = GER } 
    				war = { country = GER country = AUS }
    			}
    			AND = {
    				flag = Anschluss
    				alliance = { country = GER country = AUS }
    			}
    		}
    	}
    	
    	name = "EVT_2001_NAME"
    	desc = "EVT_2001_DESC"
    	style = 2
    	picture = "anschluss"
    	decision_picture = "decision_anschluss"
    	decision_desc = "EVT_2001_DESC_DECISION"
    
    	date = { day = 1 month = march year = 1936 }
    	offset = 15
    	deathdate = { day = 12 month = march year = 1966 }
    	
    	action = { 
    		name = 2001a
    		trigger = { 
    			NOT = { war = { country = GER country = AUS } } 
    			NOT = { alliance = { country = GER country = AUS } } 		
    		}
    		command = { type = manpowerpool value = 300 }
    		command = { type = dissent value = -10 }
    		command = { type = domestic which = defense_lobby value = 1 }
    
    		command = { type = wakeleader which = 36 } #Bme
    		command = { type = wakeleader which = 44 } #de Angelis
    		command = { type = wakeleader which = 54 } #Eibl
    		command = { type = wakeleader which = 66 } #Fox
    		command = { type = wakeleader which = 67 } #Franek
    		command = { type = wakeleader which = 223 } #Reinhardt
    		command = { type = wakeleader which = 226 } #Ringel
    		command = { type = wakeleader which = 352 } #von Wiktori
    		command = { type = wakeleader which = 473 } #Udet
    		command = { type = wakeleader which = 479 } #Waber
    		command = { type = wakeleader which = 526 } #Skorzeny
    		command = { type = wakeleader which = 542 } #Barger
    		command = { type = wakeleader which = 543 } #Beyer  E
    		command = { type = wakeleader which = 544 } #Bornemann
    		command = { type = wakeleader which = 546 } #Eglseer
    		command = { type = wakeleader which = 547 } #Eppich
    		command = { type = wakeleader which = 549 } #Feurstein
    		command = { type = wakeleader which = 550 } #Glaise-Horstenau
    		command = { type = wakeleader which = 551 } #Grassy
    		command = { type = wakeleader which = 553 } #Hammer
    		command = { type = wakeleader which = 558 } #Kubena
    		command = { type = wakeleader which = 559 } #Longin
    		command = { type = wakeleader which = 560 } #Lr
    		command = { type = wakeleader which = 561 } #Materna
    		command = { type = wakeleader which = 562 } #Martinek
    		command = { type = wakeleader which = 563 } #Mickl
    		command = { type = wakeleader which = 567 } #Schel
    		command = { type = wakeleader which = 571 } #Vodepp
    		command = { type = wakeleader which = 572 } #von Eimannsberger
    		command = { type = wakeleader which = 573 } #von Hubicki
    		command = { type = wakeleader which = 574 } #Zaiser
    		command = { type = wakeleader which = 578 } #Aldrian
    		command = { type = wakeleader which = 595 } #Felzmann
    		command = { type = wakeleader which = 686 } #Eberle
    		command = { type = wakeleader which = 712 } #Gerstmann
    		command = { type = wakeleader which = 746 } #Hinghofer
    		command = { type = wakeleader which = 749 } #Hofmann
    		command = { type = wakeleader which = 816 } #von Haydringen
    		command = { type = wakeleader which = 821 } #von Jesser
    		command = { type = wakeleader which = 909 } #Frlich
    		command = { type = wakeleader which = 983 } #Adolf-Auffenberg-Komarow
    		command = { type = wakeleader which = 992 } #Scholz von Rerancze
    		command = { type = relation which = ENG value = -15 }
    		command = { type = relation which = FRA value = -15 }
    		command = { type = relation which = ITA value = -10 }
    		command = { type = relation which = CZE value = -10 }
    		command = { type = relation which = HUN value = -5 }
    
    		command = { type = belligerence which = GER value = 5 }
    		command = { type = domestic which = democratic value = -1 }
    		command = { type = trigger which = 2001025 } # UK Gears up for war
    		command = { type = trigger which = 2002001 } # France Gears up for war
    		command = { type = clrflag which = Anschluss }
    		command = { type = setflag which = Munich }
    		command = { trigger = { ai = yes } type = ai which = "switch/low_construction_factor.ai" }
    		command = { trigger = { ai = yes } type = ai which = "switch/GER_Build_Land.ai" } #Start producing land units
    		command = { trigger = { ai = yes } type = auto_trade which = oil when = stockpile value = 1 } #Start stockpiling oil for the war
    	}
    	
    	action = { 
    		name = 2001b	
    		trigger = { alliance = { country = GER country = AUS } }
    		command = { type = inherit which = AUS value = 1 }
    		command = { type = manpowerpool value = 300 }
    		command = { type = dissent value = -10 }
    		command = { type = domestic which = defense_lobby value = 1 }
    		#command = { type =	addcore which = 402 }
    
    		command = { type = wakeleader which = 36 } #Bme
    		command = { type = wakeleader which = 44 } #de Angelis
    		command = { type = wakeleader which = 54 } #Eibl
    		command = { type = wakeleader which = 66 } #Fox
    		command = { type = wakeleader which = 67 } #Franek
    		command = { type = wakeleader which = 223 } #Reinhardt
    		command = { type = wakeleader which = 226 } #Ringel
    		command = { type = wakeleader which = 352 } #von Wiktori
    		command = { type = wakeleader which = 473 } #Udet
    		command = { type = wakeleader which = 479 } #Waber
    		command = { type = wakeleader which = 526 } #Skorzeny
    		command = { type = wakeleader which = 542 } #Barger
    		command = { type = wakeleader which = 543 } #Beyer  E
    		command = { type = wakeleader which = 544 } #Bornemann
    		command = { type = wakeleader which = 546 } #Eglseer
    		command = { type = wakeleader which = 547 } #Eppich
    		command = { type = wakeleader which = 549 } #Feurstein
    		command = { type = wakeleader which = 550 } #Glaise-Horstenau
    		command = { type = wakeleader which = 551 } #Grassy
    		command = { type = wakeleader which = 553 } #Hammer
    		command = { type = wakeleader which = 558 } #Kubena
    		command = { type = wakeleader which = 559 } #Longin
    		command = { type = wakeleader which = 560 } #Lr
    		command = { type = wakeleader which = 561 } #Materna
    		command = { type = wakeleader which = 562 } #Martinek
    		command = { type = wakeleader which = 563 } #Mickl
    		command = { type = wakeleader which = 567 } #Schel
    		command = { type = wakeleader which = 571 } #Vodepp
    		command = { type = wakeleader which = 572 } #von Eimannsberger
    		command = { type = wakeleader which = 573 } #von Hubicki
    		command = { type = wakeleader which = 574 } #Zaiser
    		command = { type = wakeleader which = 578 } #Aldrian
    		command = { type = wakeleader which = 595 } #Felzmann
    		command = { type = wakeleader which = 686 } #Eberle
    		command = { type = wakeleader which = 712 } #Gerstmann
    		command = { type = wakeleader which = 746 } #Hinghofer
    		command = { type = wakeleader which = 749 } #Hofmann
    		command = { type = wakeleader which = 816 } #von Haydringen
    		command = { type = wakeleader which = 821 } #von Jesser
    		command = { type = wakeleader which = 909 } #Frlich
    		command = { type = wakeleader which = 983 } #Adolf-Auffenberg-Komarow
    		command = { type = wakeleader which = 992 } #Scholz von Rerancze
    
    		command = { type = relation which = ENG value = -15 }
    		command = { type = relation which = FRA value = -15 }
    		command = { type = relation which = ITA value = -10 }
    		command = { type = relation which = CZE value = -10 }
    		command = { type = relation which = HUN value = -5 }
    
    		command = { type = belligerence which = GER value = 5 }
    		command = { type = domestic which = democratic value = -1 }
    		command = { type = trigger which = 2001025 } # UK Gears up for war
    		command = { type = trigger which = 2002001 } # France Gears up for war
    		command = { type = clrflag which = Anschluss }
    		command = { type = setflag which = Munich }
    	    command = { trigger = { ai = yes } type = ai which = "switch/low_construction_factor.ai" }
    	}
    	action = {
    		name = 2001c	
    		trigger = { war = { country = GER country = AUS } }
    		command = { type = domestic which = defense_lobby value = 1 }
    
    		command = { type = relation which = ENG value = -25 }
    		command = { type = relation which = FRA value = -25 }
    		command = { type = relation which = ITA value = -20 }
    		command = { type = relation which = CZE value = -20 }
    		command = { type = relation which = HUN value = -10 }
    
    		command = { type = belligerence which = GER value = 5 }
    		command = { type = domestic which = democratic value = -1 }
    		command = { type = trigger which = 2001025 } # UK Gears up for war
    		command = { type = trigger which = 2002001 } # France Gears up for war
    		command = { type = clrflag which = Anschluss }
    		command = { type = setflag which = Munich }
    		command = { trigger = { ai = yes } type = ai which = "switch/low_construction_factor.ai" }
    	}
    }
    Last edited by Limith; 26-05-2012 at 12:22.
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  6. #46
    ....And disarming army event...?

  7. #47
    DH China Dev and AAR Dev Limith's Avatar
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    Disarming event should stop itself once WWII starts at the latest, most likely earlier.

    I was try to be nazi/fascism (with "freedom")..but useless.
    You most likely broke some election event with this.
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  8. #48
    I didn't save.
    Thanks for informations.

  9. #49
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    This has probably been asked before, but I can´t find any entry: How is the maximum number of divs, a player is allowed after WW 1, calculated?

    I loaded a US savegame as GER to see how you could cope with the years after defeat. I released all expeditionary forces (they are still on GER territory but no longer under my control), I disbanded all but 21 divs, since 4 were strategically redeploying. Still I got the message that I exceeded 25 div limit along with a 10% dissent hit.
    Last edited by Blecky; 29-05-2012 at 17:17.

  10. #50
    I'm having an interface problem every time I load up as the USSR in AAR. I was playing as Russia, sure enough in 1917 all the events fired that made me the Soviet Union. After this happens, all my tech team slots (ten, I changed the .misc file) are empty.

    I went to go select tech teams to fill the empty slots. I only had four (I guess the rest won't wake for a while?), but after I put them in place, when I click on the empty slots, the background image is suddenly superimposed over the empty tech team slots and I can't select anymore.

    This problem goes away when I quit and re-load from the same savegame, I can see the techteams again, but this seems like a pretty bizzare graphics issue. Is this a known problem/ are there hotfixes? Should I send a screenshot?

  11. #51
    Arms, Armistice 'n Revolutions Burning's Avatar
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    Quote Originally Posted by jurfburf View Post
    I'm having an interface problem every time I load up as the USSR in AAR. I was playing as Russia, sure enough in 1917 all the events fired that made me the Soviet Union. After this happens, all my tech team slots (ten, I changed the .misc file) are empty.

    I went to go select tech teams to fill the empty slots. I only had four (I guess the rest won't wake for a while?), but after I put them in place, when I click on the empty slots, the background image is suddenly superimposed over the empty tech team slots and I can't select anymore.

    This problem goes away when I quit and re-load from the same savegame, I can see the techteams again, but this seems like a pretty bizzare graphics issue. Is this a known problem/ are there hotfixes? Should I send a screenshot?
    Yea, indeed seems like an engine-interface problem. Please report this issue in the DH-bug reporting forum, and please post screenshots there.
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  12. #52
    DH China Dev and AAR Dev Limith's Avatar
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    I already reported it in DH 1.01 patch while working on CG Mod. No idea if a fix will be in patch 1.03.
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  13. #53
    Arms, Armistice 'n Revolutions Burning's Avatar
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    Hi BOBODOBO, I just read your PM and tried to reply, but unfortunately your inbox is full. So i'm posting this here.

    Quote Originally Posted by BOBODOBO
    Hello!
    I played your Arms, Armistice and Revolutions mod for a long time, I really like this mod, but after WW2 there was nothing to do, no events, no any decisions. Some days ago i decided to integrate New World Order 2 mod and it was successful. Now I am asking you if I could post it on ParadoxPlaza and publish it?
    Hey there!

    Awesome you got it working! What did you have to change to make it work?

    @Posting AAR on the paradox forums: unfortunately this is not possible (due to licensing issues on the paradox-side, i guess you do remember when paradox banned AAR.).

    HOWEVER: If you like I can also host the files on the AAR site, actually I'd love to add a NWO compatibility package to AAR, too!

    I and most other players would definitely appreciate if you wrote a HOWTO or even a script for all of us to use. This would allow everyone to play NWO. Besides that, I know you can add virtually any mod on top of AAR, as it's very self-contained. The only things that need to be merged are the events-files, mods.csv and revolts.txt.
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  14. #54
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    It seems that when HQ's get disabled, they never become re-enabled. It's 1944, still can't build them again.
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  15. #55
    DH China Dev and AAR Dev Limith's Avatar
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    Quote Originally Posted by T.j. Arnold View Post
    It seems that when HQ's get disabled, they never become re-enabled. It's 1944, still can't build them again.
    Ticket #222
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  16. #56
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    Playing as Greece in 1914 start, I stayed neutral and the war is now over. I got an event to attack the Ottoman Empire, so I invaded, occupied Istanbul + Ankara (their only Victory Point provinces) should I annex the OE or wait for some event to trigger? The date is July 20 1920

  17. #57
    Hell, this might sound like little nitpicking problem but still... HARGH...
    Is it historically correct, that Romania would leave the Entente 1917, if the Revolution in Russia occured?
    This seems so unfair. Playing Romania I annexed Bulgaria, just defeated the Ottoman Empire and now that Greece enters the Alliance and that I am able to finally face the Austrians, Romania leaves the Alliance, because of Russia's Revolution. This does not even make any sense... or does it?

  18. #58
    ..Wat, I'm Japan, I had taken Mongolia, China, and a few smaller nations around it (part of Russia too) during WW1 and after, It's 1926.. And suddenly entire China and the smaller ones (Not Mongolia) are turned over to their own nations again?! T_T I spend /YEARS/ to get Garrisons in all of them, and now they just revolt like that? Is there no way to stop that? I'm fine with rebels thinking. "Lets try to take back China!" but for me to magicly loose everything like that? The Protection (Don't know the correct name, China at that time.) became Nationalist China, however. Does that have anything to do with it?

  19. #59
    DH China Dev and AAR Dev Limith's Avatar
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    Quote Originally Posted by kennyboy000 View Post
    ..Wat, I'm Japan, I had taken Mongolia, China, and a few smaller nations around it (part of Russia too) during WW1 and after, It's 1926.. And suddenly entire China and the smaller ones (Not Mongolia) are turned over to their own nations again?! T_T I spend /YEARS/ to get Garrisons in all of them, and now they just revolt like that? Is there no way to stop that? I'm fine with rebels thinking. "Lets try to take back China!" but for me to magicly loose everything like that? The Protection (Don't know the correct name, China at that time.) became Nationalist China, however. Does that have anything to do with it?
    Well....your behavior is greatly ahistoric (on the historically impossible side) so the existing placeholder events don't consider it.
    Reasons why it is ahistoric:
    *Japan supported the Nationalist/Republican movement in 1914. Unlike in 1936, Japan was quite well thought of in China (relatively) and vice versa. Japan housed exiled high ranking Chinese leaders during this era, ex. Sun Zhongshan, and they did not return to the mainland until the Constitutional Protection War started/ended. Tensions between China and Japan didn't really exist until 1918 when the T. Entente promised both countries Shangdong and gave it to Japan.
    *War between Japan and China during the time was unthinkable due to the pan-Asia lobby along with business lobby that owned the factories in Northeastern China. The military wasn't stronger than the civilian government. Why go to war and waste money when your nation already has considerable trade concessions?
    *China joined the Allies in WWI. Japan is in the allies. Next version will have an event forcing return of territory and white peace cause you can't DoW you ally (the reason why China doesn't physically join the allies in game is because then it would mess with civil war DoW's due to lack of limited war).
    *I should probably add a guarantee by Russia and China on Mongolia. Also, the above reason should (in the future) force you to release Mongolia since it was recognized as a part of Beiyang China (there's an event for UCH which explains the reason why, Beiyang China was recognized as the successor to the Qing by foreign powers due to great debts accumulated by the late Qing. As a successor state, Beiyang immediately assumes those debts)
    *Post 1918, Sun Zhongshan's foreign policy is heavily pan-Asia and he had good relations with Japan. Likewise the Beiyang government was very weak and as a result Japan had no reason to go to war since they had what they wanted (heavy trade concessions). This means it isn't until 1925-1926 that conflict between Japan/China becomes plausible.

    As for the sudden lost everything, that is due to a placeholder event to ensure the scenario links properly to the 1936 scenario. 1926 was when the Northern Expedition started where the renamed Nationalist Party retook northern China. I didn't have the time to write all the events associated with it, so the placeholder event just creates the borders that happen historically. Since JAP war with CHI/UCH is historically implausible, I didn't bother to check (course I realize a human JAP player might think to DoW CHI/UCH in 1914 like in 1936, so I shall be working on events to clarify the different political situation, something along dissent hits if you DoW, forced peace if China is in same alliance as Japan, loss of favorable trade agreements, etc).

    Hell, this might sound like little nitpicking problem but still... HARGH...
    Is it historically correct, that Romania would leave the Entente 1917, if the Revolution in Russia occured?
    This seems so unfair. Playing Romania I annexed Bulgaria, just defeated the Ottoman Empire and now that Greece enters the Alliance and that I am able to finally face the Austrians, Romania leaves the Alliance, because of Russia's Revolution. This does not even make any sense... or does it?
    Not an AAR reason, World War I is written by the DH Team. Please ask the DH Team.

    Playing as Greece in 1914 start, I stayed neutral and the war is now over. I got an event to attack the Ottoman Empire, so I invaded, occupied Istanbul + Ankara (their only Victory Point provinces) should I annex the OE or wait for some event to trigger? The date is July 20 1920
    You need some more provinces, don't annex them. AAR was balanced around the idea of 1 province - 1 VP, but we removed it for this version since people complained quite a bit and we aren't using the 1 province-1VP just yet for a generic resource system.
    Last edited by Limith; 05-07-2012 at 03:07.
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  20. #60
    *War between Japan and China during the time was unthinkable due to the pan-Asia lobby along with business lobby that owned the factories in Northeastern China. The military wasn't stronger than the civilian government. Why go to war and waste money when your nation already has considerable trade concessions?
    Unthinkable as in unthinkable as the 1st Sino-Japanese war in 1894 ?
    While Japan might not have been viewed as negatively as it was later it's image was far from good and things such
    as the Twenty-One Demands did not help.
    http://en.wikipedia.org/wiki/Twenty-One_Demands

    While outright war as early as 1914 was not exactly probable it was a possibility.
    I suppose a good dissent hit and/or economic consequences might do well enough to prevent a player from attacking China at a point where a war would offer no advantages.
    -"I agreed to serve and was just following orders" has not been a valid excuse since the Nuremburg trials at least.-

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