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Interesting developments have unfolded since yesterday: I successfully intervened in the Spanish Civil War and couped the USSR - It now exists as a liberal democratic Russia under Kerensky and allied with the West!

Agent Larkin your trick of increasing enemy belligerence through global manipulation worked for Nationalist Spain, but is yet to work for Germany; so the year is 1949 and Europe is STILL at peace! I can attack a belligerent Italy but I prefer to take Germany out first as it is developing nuclear potentials.

What really troubles me is that, two weeks after the USSR collapsed and the New Russia joined the Allies, Egypt, South Africa, Canada, Luxembourg and most importantly FRANCE left the allies! FOR NO REASON! No events, no change of government, nothing!!!!!! Can anyone explain as to WHAT THE HELL HAPPENED there??? HELP!!!!
First of all you did know that you play an Alpha version Mod?
 
In future AAR will be part of Vanilla DHF with more stable condition, so just waiting for a new patch!!!

AAR is being re-built from the ground up during the merging process as we will be reviewing every line of code for files we are merging. It should be much more stable, although it is likely some of the less complete features will be removed in the immediate future given DHF Vanilla has a higher standard of stability. They will be re-added when we finish polishing those features.
 
I found a "bug", but the subforum of bugs report for AAR doesnt work, so i´ll post here:


When you are playing with Spain since 1914, you can build IC, of course, but when Republican Spain is launched, IC turns down to 27, original spanish IC in 1933 scenario.

That means if you have 35 IC with Spain, and republic event gets launched, it turns down to 27.

thanks guys, i really love your mod.
 
Are there people working on eventlines for a Central-Power-win-WW1 alternate history line at the moment? I would have interest to participate in that. Have some experiance in event-writing for my own personal use.
 
is it possible to make?

the russian civilwar Event. when finland get its independent. and in the russia are still in civil war that there is "finnish intervention" when _Really history_ Marchal Mannerheim ask the Kolchak that u give as independent and we help u to recapturing St.Peterburg from the reds.??
 
I am currently playing Argentina, it is 1933 and I am having a hard time compensating the effects of the great depression. My whole IC is being used to compensate the whopping -15 Money handicap caused by the depression - and it is still not enough. I've almost reached a complete stall of production and research.

When will it end? These constant dissent hits caused by the "Unemployment"-Events don't help either. I keep getting them every few months or so.
 
I made fresh install of DH via GameStopApp (got system freezing during install) and placed lates version of AAR mod to mod folder. Now some flags are missing on scenario screen and after trying to start game I got CTD.

this is latest savebug file
Code:
DirectDraw object created 
About to Initialize video!

Setting Mode.
Mode Set.
Video Initialized!

Backbuffer cleared

Fonts Initialized!

Loadimage!

Loadimage used!

Starting to Initialize sound!

Sound fully initialized!

Network initialized!

MainPalettes initialized!

Core GFX initialized!

Initialising Map!

Map okay.


Parsing division_types.txt... Done!

Parsing brigade_types.txt... Done!

Brigade Sub Types{
}

Reading unit model files...{
infantry ('db\units\divisions\infantry.txt'): 8 model(s) loaded (0 to 7).
cavalry ('db\units\divisions\cavalry.txt'): 6 model(s) loaded (0 to 5).
motorized ('db\units\divisions\motorized.txt'): 5 model(s) loaded (0 to 4).
mechanized ('db\units\divisions\mechanized.txt'): 6 model(s) loaded (0 to 5).
light_armor ('db\units\divisions\light_armor.txt'): 3 model(s) loaded (0 to 2).
armor ('db\units\divisions\armor.txt'): 8 model(s) loaded (0 to 7).
paratrooper ('db\units\divisions\paratrooper.txt'): 6 model(s) loaded (0 to 5).
marine ('db\units\divisions\marine.txt'): 6 model(s) loaded (0 to 5).
bergsjaeger ('db\units\divisions\bergsjaeger.txt'): 6 model(s) loaded (0 to 5).
garrison ('db\units\divisions\garrison.txt'): 4 model(s) loaded (0 to 3).
hq ('db\units\divisions\hq.txt'): 4 model(s) loaded (0 to 3).
militia ('db\units\divisions\militia.txt'): 3 model(s) loaded (0 to 2).
multi_role ('db\units\divisions\multi_role.txt'): 6 model(s) loaded (0 to 5).
interceptor ('db\units\divisions\interceptor.txt'): 10 model(s) loaded (0 to 9).
strategic_bomber ('db\units\divisions\strategic_bomber.txt'): 6 model(s) loaded (0 to 5).
tactical_bomber ('db\units\divisions\tactical_bomber.txt'): 7 model(s) loaded (0 to 6).
naval_bomber ('db\units\divisions\naval_bomber.txt'): 5 model(s) loaded (0 to 4).
cas ('db\units\divisions\cas.txt'): 6 model(s) loaded (0 to 5).
transport_plane ('db\units\divisions\transport_plane.txt'): 5 model(s) loaded (0 to 4).
flying_bomb ('db\units\divisions\flying_bomb.txt'): 1 model(s) loaded (0 to 0).
flying_rocket ('db\units\divisions\flying_rocket.txt'): 3 model(s) loaded (0 to 2).
battleship ('db\units\divisions\battleship.txt'): 10 model(s) loaded (0 to 9).
light_cruiser ('db\units\divisions\light_cruiser.txt'): 7 model(s) loaded (0 to 6).
heavy_cruiser ('db\units\divisions\heavy_cruiser.txt'): 8 model(s) loaded (0 to 7).
battlecruiser ('db\units\divisions\battlecruiser.txt'): 8 model(s) loaded (0 to 7).
destroyer ('db\units\divisions\destroyer.txt'): 7 model(s) loaded (0 to 6).
carrier ('db\units\divisions\carrier.txt'): 10 model(s) loaded (0 to 9).
escort_carrier ('db\units\divisions\escort_carrier.txt'): 6 model(s) loaded (0 to 5).
submarine ('db\units\divisions\submarine.txt'): 7 model(s) loaded (0 to 6).
nuclear_submarine ('db\units\divisions\nuclear_submarine.txt'): 1 model(s) loaded (0 to 0).
transport ('db\units\divisions\transport.txt'): 1 model(s) loaded (0 to 0).
Units models read is complete. 179 models loaded in total.

}

Reading brigade model files...{
none ('db\units\brigades\none.txt'): 1 model(s) loaded (0 to 0).
artillery ('db\units\brigades\artillery.txt'): 8 model(s) loaded (0 to 7).
sp_artillery ('db\units\brigades\sp_artillery.txt'): 6 model(s) loaded (0 to 5).
rocket_artillery ('db\units\brigades\rocket_artillery.txt'): 3 model(s) loaded (0 to 2).
sp_rct_artillery ('db\units\brigades\sp_rct_artillery.txt'): 5 model(s) loaded (0 to 4).
anti_tank ('db\units\brigades\anti_tank.txt'): 6 model(s) loaded (0 to 5).
tank_destroyer ('db\units\brigades\tank_destroyer.txt'): 6 model(s) loaded (0 to 5).
light_armor_brigade ('db\units\brigades\light_armor_brigade.txt'): 1 model(s) loaded (0 to 0).
heavy_armor ('db\units\brigades\heavy_armor.txt'): 3 model(s) loaded (0 to 2).
super_heavy_armor ('db\units\brigades\super_heavy_armor.txt'): 1 model(s) loaded (0 to 0).
armored_car ('db\units\brigades\armored_car.txt'): 3 model(s) loaded (0 to 2).
anti_air ('db\units\brigades\anti_air.txt'): 5 model(s) loaded (0 to 4).
police ('db\units\brigades\police.txt'): 1 model(s) loaded (0 to 0).
engineer ('db\units\brigades\engineer.txt'): 2 model(s) loaded (0 to 1).
cag ('db\units\brigades\cag.txt'): 10 model(s) loaded (0 to 9).
escort ('db\units\brigades\escort.txt'): 6 model(s) loaded (0 to 5).
naval_asw ('db\units\brigades\naval_asw.txt'): 2 model(s) loaded (0 to 1).
naval_anti_air_s ('db\units\brigades\naval_anti_air_s.txt'): 2 model(s) loaded (0 to 1).
naval_radar_s ('db\units\brigades\naval_radar_s.txt'): 2 model(s) loaded (0 to 1).
naval_fire_controll_s ('db\units\brigades\naval_fire_controll_s.txt'): 2 model(s) loaded (0 to 1).
naval_improved_hull_s ('db\units\brigades\naval_improved_hull_s.txt'): 1 model(s) loaded (0 to 0).
naval_torpedoes_s ('db\units\brigades\naval_torpedoes_s.txt'): 2 model(s) loaded (0 to 1).
naval_anti_air_l ('db\units\brigades\naval_anti_air_l.txt'): 2 model(s) loaded (0 to 1).
naval_radar_l ('db\units\brigades\naval_radar_l.txt'): 2 model(s) loaded (0 to 1).
naval_fire_controll_l ('db\units\brigades\naval_fire_controll_l.txt'): 2 model(s) loaded (0 to 1).
naval_improved_hull_l ('db\units\brigades\naval_improved_hull_l.txt'): 1 model(s) loaded (0 to 0).
naval_torpedoes_l ('db\units\brigades\naval_torpedoes_l.txt'): 2 model(s) loaded (0 to 1).

}

Loading minister personalities...
The generic minister personality is loaded and set.
Loading minister personalities DONE. 114 personalities loaded.


Calculating minister personality values...{
'NPERSONALITY_GENERIC' (ID 0): -1 (user specified)
'Biased Intellectual' (ID 1): 42 
'Ideological Crusader' (ID 2): 61 
'Apologetic Clerk' (ID 3): 56 
'Iron-fisted Brute' (ID 4): 30 
'Great Compromiser' (ID 5): 143 
'General Staffer' (ID 6): 28 
'The Cloak-and-Dagger Schemer' (ID 7): 15 
'Administrative Genius' (ID 8): 70 
'Resource Industrialist' (ID 9): 55 
'Laissez-Faire Capitalist' (ID 10): -8 
'Theoretical Scientist' (ID 11): -8 
'Military Entrepreneur' (ID 12): -8 
'Battle Fleet Proponent' (ID 13): -8 
'Submarine Proponent' (ID 14): -8 
'Tank Proponent' (ID 15): -8 
'Infantry Proponent' (ID 16): -8 
'Air-to-Ground Proponent' (ID 17): -8 
'Air-to-Sea Proponent' (ID 18): -8 
'Strategic Air Proponent' (ID 19): -8 
'Silent Lawyer' (ID 20): 20 
'Compassionate Gentleman' (ID 21): 32 
'Crime Fighter' (ID 22): 40 
'Prince of Terror' (ID 23): -2 
'Back Stabber' (ID 24): -1 (user specified)
'Man of the People' (ID 25): 70 
'Efficient Sociopath' (ID 26): -2 
'Technical Specialist' (ID 27): 120 
'Logistics Specialist' (ID 28): 250 
'Political Specialist' (ID 29): 70 
'Dismal Enigma' (ID 30): 65 
'Industrial Specialist' (ID 31): 48 
'Naval Intelligence Specialist' (ID 32): 206 
'School of Manoeuvre' (ID 33): 50 
'School of Fire Support' (ID 34): 8 
'School of Mass Combat' (ID 35): 61 
'School of Psychology' (ID 36): 310 
'School of Defence' (ID 37): 120 
'Elastic Defence Doctrine' (ID 38): 30 
'Static Defence Doctrine' (ID 39): 48 
'Decisive Battle Doctrine' (ID 40): 12 
'Armoured Spearhead Doctrine' (ID 41): 40 
'Guns and Butter Doctrine' (ID 42): 60 
'Open Seas Doctrine' (ID 43): 10 
'Decisive Battle Doctrine' (ID 44): 10 
'Power Projection Doctrine' (ID 45): 5 
'Indirect Approach Doctrine' (ID 46): 30 
'Base Control Doctrine' (ID 47): -5 
'Air Superiority Doctrine' (ID 48): 12 
'Naval Aviation Doctrine' (ID 49): 17 
'Army Aviation Doctrine' (ID 50): 20 
'Carpet Bombing Doctrine' (ID 51): 28 
'Vertical Envelopment Doctrine' (ID 52): 25 
'Undistinguished Suit' (ID 53): -1 (user specified)
'Air Superiority Proponent' (ID 54): -8 
'Corrupt Kleptocrat' (ID 55): -1 (user specified)
'Crooked Kleptocrat' (ID 56): -1 (user specified)
'Power-Hungry Demagogue' (ID 57): 34 
'Barking Buffoon' (ID 58): -35 
'Stern Imperialist' (ID 59): 290 
'Ruthless Powermonger' (ID 60): -270 
'Autocratic Charmer' (ID 61): -120 
'Resigned Generalissimo' (ID 62): 115 
'Benevolent Gentleman' (ID 63): 20 
'Weary Stiff-Neck' (ID 64): 44 
'Insignificant Layman' (ID 65): 0 
'Die-Hard Reformer' (ID 66): 5 
'Pig-Headed Isolationist' (ID 67): 20 
'Popular Figurehead' (ID 68): 60 
'Silent Workhorse' (ID 69): 3 
'Naive Optimist' (ID 70): 30 
'Flamboyant Tough Guy' (ID 71): 1 
'Happy Amateur' (ID 72): 10 
'Backroom Backstabber' (ID 73): -1 (user specified)
'Smiling Oilman' (ID 74): 10 
'Old General' (ID 75): 0 
'Old Admiral' (ID 76): 8 
'Old Air Marshal' (ID 77): 12 
'Political Protégé' (ID 78): -2 
'Ambitious Union Boss' (ID 79): -10 
'Corporate Suit' (ID 80): -75 
'NPERSONALITY_HITLER' (ID 81): 229 
'NPERSONALITY_STALIN' (ID 82): 34 
'NPERSONALITY_CHURCHILL' (ID 83): 224 
'NPERSONALITY_MUSSOLINI' (ID 84): -408 
'NPERSONALITY_ROOSEVELT' (ID 85): -52 
'NPERSONALITY_HIROHITO' (ID 86): 285 
'NPERSONALITY_SPEER' (ID 87): 278 
'NPERSONALITY_LOCAL_TYRANT' (ID 88): -57 
'NPERSONALITY_LOCAL_TYRANT' (ID 89): -57 
'NPERSONALITY_OIL_BARON' (ID 90): 9 
'NPERSONALITY_STEEL_MAGNATE' (ID 91): 9 
'NPERSONALITY_INDUSTRIAL_CHEMIST' (ID 92): 9 
'NPERSONALITY_MEDIA_MAGNATE' (ID 93): 60 
'NPERSONALITY_FOCH' (ID 94): 230 
'NPERSONALITY_HINDENBURG' (ID 95): 380 
'NPERSONALITY_CADORNA' (ID 96): -417 
'NPERSONALITY_BRUSILOV' (ID 97): 48 
'NPERSONALITY_WILHELM_II' (ID 98): 187 
'NPERSONALITY_NICHOLAS_II' (ID 99): -355 
'NPERSONALITY_CLEMENCEAU' (ID 100): 330 
'NPERSONALITY_FRANZ_JOSEPH_I' (ID 101): -545 
'NPERSONALITY_WILSON' (ID 102): 70 
'NPERSONALITY_ZAPATA' (ID 103): 264 
'NPERSONALITY_ZAPATA2' (ID 104): 140 
'NPERSONALITY_GUERILLA_WARFARE_DOCTRINE' (ID 105): 157 
'NPERSONALITY_JIANG_JIESHI_1' (ID 133000): -9 
'NPERSONALITY_JIANG_JIESHI_2' (ID 133001): 123 
'NPERSONALITY_JIANG_JIESHI_3' (ID 133002): -11 
'NPERSONALITY_DAI_LI_1' (ID 133003): 442 
'NPERSONALITY_DAI_LI_2' (ID 133004): 844 
'NPERSONALITY_CAI_E' (ID 133100): 282 
'NPERSONALITY_YUAN_SHIKAI' (ID 133200): 128 
'NPERSONALITY_YUAN_SHIKAI' (ID 133201): 132 
}Done

Reading distances from map\map_1\airdist.tbl... Done! (2769 provinces read in 51 ms)

Setting Mode.
Mode Set.
Setting Mode.
Mode Set.
Reading map\map_1\navaldist2.tbl... Done! (1486 naval provinces, Read distances = 2208196)

	ERROR : (|›¤išťn˜žnť*nť*n˜*r˜žr˜žr™*r™*u™źsˇŁtś˘|˘ˇ|Ł¨v*źrž˘rš¤pś¤m™Łvť*|*¦{›ˇxť*uśˇmšŁ|ź˘{śˇ{śˇ{›ˇz*źz—*zśž}ˇ©|ž¤|*¦w*ĄwžĄw˘Ą|Ą¦|*¦r*¨źĄvź¨}›Ą{žĄ}˘©{*Ł{›Ą|ť¦|ź¦|*¦}ť§mšˇtš˘zž¦}źĄušŁxźŞ|ś¤xś˘r—*t›*}śĄqšź|ź¤|›¤ošźs”źt™*o˜ˇsšťxž¦x›žkťŁ~ž¦}žĄzź¦|˘¦|ź¦}ź§{ťĄ}žĄlś¤v˜¨uÁżS) 'rocket_artillery = {' Line = 33054 file = Mods\aarmod\scenarios\save games\AutoSave_Japan_1918_November_1.eug
 
Just wanted to let every one know Burning gave me permission earlier today to make changes and fixes to AAR for use in the Grand Campaign mod, I will be uploading those to the AAR home page and will be releasing the first patch for beta by the weekend. These changes will be made fully compatible to the vanilla AAR. These include changes to make sure events fire 100% properly. If you are having issues with the game let me know on here as I will be monitoring both this thread and the TGC thread and will post links as I go. Thank you burning for this chance to revive this mod and make DH and AAR a mainstay of gaming once more!!!