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I think it would be really nice if Bulgaria were fleshed out more in this mod.
The Macedonian front in WW1 was very important, and Falkenhayn ranked the German/Bulgarian failure there as the second worst event of the war behind the failure of Germany in France. Secondly, Bulgaria had a revolution and other fun things after the war due to discontent over Bulgaria's large investment in the war, which only led to poverty and German exploitation of the country's resources. Thirdly, the Entente attempted to lure Bulgaria into their alliance by offering Macedonia to them despite its being owned by Serbia.

Bulgaria has no reason to join the Entente in this mod, which does not reflect reality. If you win in the Entente as Bulgaria, you gain nothing. You don't even get your claims on the Ottomans. I find it absurd to believe that the Wilsonian principles would not have realigned in Bulgaria's favor had it been in the Entente. An Entente Bulgaria would surely gain Macedonia and possibly Adrianople. Perhaps it could even pursue ownership of Istanbul? I don't know. I just wish Bulgaria were worth playing. Every other Balkan nation is aside from maybe Albania. I know alt-history isn't something AAR focuses on, but it would be good if reality could be reflected, and, at the very least, leadership changes could be reflected in more dynamic ways. Bulgaria could have easily fallen to Bolshevik revolution in the time of the revolts in 1918, which would be interesting, yes?
 
I'm having a lot of fun with AAR but I too have noticed that German AI always goes for a 'Russia First' strategy. I've played as Russia a few times, and despite exploiting the AI to wipe out decent chunks of German and Austrian divs am always overwhelmed not simply by quality, but numbers. The Germans often don't even enter Belgium, despite the Schlieffen Plan firing. In one game, I abandoned Congress Poland simply to shorten the front against huge German forces, and turning on 'nofog' found Germany had fewer than 20 divisions in the West, protecting her borders.

Is there any way to overcome this?
 
I'm having a lot of fun with AAR but I too have noticed that German AI always goes for a 'Russia First' strategy. I've played as Russia a few times, and despite exploiting the AI to wipe out decent chunks of German and Austrian divs am always overwhelmed not simply by quality, but numbers. The Germans often don't even enter Belgium, despite the Schlieffen Plan firing. In one game, I abandoned Congress Poland simply to shorten the front against huge German forces, and turning on 'nofog' found Germany had fewer than 20 divisions in the West, protecting her borders.

Is there any way to overcome this?

Remove the AAR-History package from aar-events.txt in db/ and uncomment out (remove the #) the DHF event equivalent files.

Btw, AI Germany collapses in 1916 in hands off games, so I don't know why you are having so much trouble...
 
How is it possible that in my last two games, Germany won World War 1 both times? They even imposed the Versailles treaty 'Harsh Conditions' on France and annexed French land.

This has never happened to me before. It was on 1.03. Is it possible for Germany to win in 1.02?

I had no place in the war, as i was playing as America and went forward with non-interventionism. So the AI did it by itself, by the way.
 
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yes that true but ihave playd also last 68 hours and once isee that russia win germany . but anyway i belive that this is the next version would be more balanced. and it would be just very nice! . if i win lottery i would give big mount of money those people who just keep doing this game. but before that i say big UURAAH for this game.!!!
 
Will we also get events in the future for an alternate Entente victory, for example with a suriving Russian Empire?

Not unless someone writes them or proposes what will happen.

There will be some additional events for RUS in conjunction with JAP/RUS relations, but that will be apart of my work on the Far East and is not interwar.

I don't know what to write for interwar. So if you want to see such events, do research and write proposals for events and stuff. Also, thank you for posting in the right thread. :)
 
Playing Britain i thought i would have a "walkover" in Galipoli but the Turks gave me a bloody nose :laugh:

Instead i had to go back because the French where doing miserably against the Germans when as i enforced the naval blockade i noticed an important factor... the Germans had little to no units defending the coast. I gathered 20 divisions out of France and marched into Germany... Got bogged down once near Essen so i instead invaded Stettin and walked into Berlin. I managed to end the war with Germany by 1915 which i found not to my liking because i wanted to make an alternative history Britain in which the cost of the war was even greater then in OTL thus allowing Oswald to get into power.

I think future AI should be made to keep at least one division in every cost province, normally one division can put off the attacker long enough for other forces to arrive with WW1 tech.

I have instead worked towards making the landing a failure as a roleplay and made it the first of three disasters in which the British army probably lost 15 divisions ether killed or captured (I admit i hadn't noticed one of those armies being trapped so far behind enemy lines)

Currently advancing into Germany but i expect the war to go on at least until 1917... Casualties so far are very high and i find it difficult to keep dissent down so I got what i wanted.
 
I have played about five Guatemala (aka Hands-off) games with the latest build 1.03.

4 out of five Germany has lost by December 1916.
One of the games Austria collapsed by May 1916 but Germany kept fighting until August.
In all five games the Ottoman empire was Neutral.
France defeated Germany 3 times and Russia did it once.
In two of the games Ireland achieved Independence via the Easter Rising.

In one of the games Germany managed to cause a near natural "Kaiserreich".
 
I have played about five Guatemala (aka Hands-off) games with the latest build 1.03.

4 out of five Germany has lost by December 1916.
One of the games Austria collapsed by May 1916 but Germany kept fighting until August.
In all five games the Ottoman empire was Neutral.
France defeated Germany 3 times and Russia did it once.
In two of the games Ireland achieved Independence via the Easter Rising.

In one of the games Germany managed to cause a near natural "Kaiserreich".

WWI has been greatly changed in DHF, our internal tests have the war ending in '17-20. The problem with Ottoman Empire not joining is supposedly fixed (there is a problem with the chain where Germany if it DoW's too early, Ott's chain gets broken) as well.
 
More information from my recent games:

Woodrow Wilson and Calvin Coolidge have gone on to record 4 terms in office.
The Kaiser remained in Germany after the Versailles treaty. It took me manually adding dissent for Weimar Germany to form in 1922.
Rise of Mussolini is bugged, the March on Rome does nothing but remove some dissent.
Japan does not build an airforce.
 
I've had a game with France, the year is 1935, and I have no idea why I am still in economic crisis. Then, I realised I had to move towards central planning to get out of the crisis.
This is absolutely ackward and ruins the game. How am I supposed to know about this?
Make at least a couple of events that move you towards central planning, because no one will ever know how to trigger the recovery event.
 
I've had a game with France, the year is 1935, and I have no idea why I am still in economic crisis. Then, I realised I had to move towards central planning to get out of the crisis.
This is absolutely ackward and ruins the game. How am I supposed to know about this?
Make at least a couple of events that move you towards central planning, because no one will ever know how to trigger the recovery event.

Thanks that is a big help. I am playing with Greece in 1.03ALPHA mode and didn't know how to get out of the economic crisis when it hit. I re-booted and aimed with central planning, and got the economic recovery event after about 1.5 years, and when I clicked on the button it says it would bring off-shore money production to +15, whereas before it was on -15. I clicked on the button, and the -15 money disappeared, but the +15 didn't re-appear, so I have -9000 money and its 1932!! I am happy to use the cheat 'money' to bring me back on even terms, but am unsure how long (in game-time) the +15 money production is meant to last for? Can anyone help, and is this a bug?

Also, I thought the Greece AAR improvement had been incorporated into AAR? Because, all the new Army officers are available, but there are only 3 Air Force officers, and 2 Naval ones, which makes building my army the way I want to not feasible.
 
Thanks that is a big help. I am playing with Greece in 1.03ALPHA mode and didn't know how to get out of the economic crisis when it hit. I re-booted and aimed with central planning, and got the economic recovery event after about 1.5 years, and when I clicked on the button it says it would bring off-shore money production to +15, whereas before it was on -15. I clicked on the button, and the -15 money disappeared, but the +15 didn't re-appear, so I have -9000 money and its 1932!! I am happy to use the cheat 'money' to bring me back on even terms, but am unsure how long (in game-time) the +15 money production is meant to last for? Can anyone help, and is this a bug?

Also, I thought the Greece AAR improvement had been incorporated into AAR? Because, all the new Army officers are available, but there are only 3 Air Force officers, and 2 Naval ones, which makes building my army the way I want to not feasible.

Well currently playing this with the Beta a lot of things that were fixed have since been broken (for example Hitler never comes to power and Calvin Coolidge lives into the 60's) but as far as the economy thing goes I think the +15 is just a victim of this.

Its been said a few comments back that the AAR team are working on fixing the core problems that have arisen first. After that they will probably get back to polishing this.

Alternately if you have any experience with modding the game yourself you could try and fix the Greek thing yourself and post your fix here.
 
Well currently playing this with the Beta a lot of things that were fixed have since been broken (for example Hitler never comes to power and Calvin Coolidge lives into the 60's) but as far as the economy thing goes I think the +15 is just a victim of this.

Its been said a few comments back that the AAR team are working on fixing the core problems that have arisen first. After that they will probably get back to polishing this.

Alternately if you have any experience with modding the game yourself you could try and fix the Greek thing yourself and post your fix here.

The reason minister cabinets are broken is because minister IDs changed in 1.03 and I have not yet had the time to fix it, so ALL elections/minister change events have been more or less removed from the beta. If someone wants to do the time consuming but not hard task of updating all the election/minister change event files with new minister ids, then please do so (this is not the first time I asked), because I really don't have the time to right now. All the ministers have their names in the event files more or less, just go to the new minister file and find the new id for said minister.

@Economic Recovery, are you referring to depression in AAR or depression in 1933 Day of Decision, cause we have some events from that iirc...or maybe not.
 
The reason minister cabinets are broken is because minister IDs changed in 1.03 and I have not yet had the time to fix it, so ALL elections/minister change events have been more or less removed from the beta. If someone wants to do the time consuming but not hard task of updating all the election/minister change event files with new minister ids, then please do so (this is not the first time I asked), because I really don't have the time to right now. All the ministers have their names in the event files more or less, just go to the new minister file and find the new id for said minister.

@Economic Recovery, are you referring to depression in AAR or depression in 1933 Day of Decision, cause we have some events from that iirc...or maybe not.

I would do it but I have no which events you want fixed and which files to use to change the leaders.
 
Just to add on to my previous message... There are no issues with Greek Navy and Air Force leaders, they merely appeared later on in game-time.

I have been playing my AAR game in 1.03RC2 with Greece and it is a shame that Hitler never assumes power and that WW2 never starts up... But I have seen Japan-US war break out in a few load-save variations of my game. As for me, I wanted to do an Italy-Greece war so built up my army accordingly in the inter-war years. As I launch my navy and air force on to the Italians in 1940, to my horror I discover they barely have any land units at all in mainland Italy, even 6 months after I have declared war on them, there is maybe 2 to 3 beaches, each with a single land unit. And it's large, outdated navy of 48 ships just stays docked at port after a few brief initial skirmishes.
 
Is there anyway to force the flag of the Soviet Union to change? It's 1938, and it is still called the Soviet Socialist Republic (though the game is progressing normally).

Good catch! I'll put it on the bug tracker.

I'm currently sick -.-, so I may not have that much time over spring break if I have to catch up on school work.