+ Reply to Thread
Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 201 to 220 of 406

Thread: Arms, Armistice and Revolutions: General Discussion Thread

  1. #201
    Quote Originally Posted by Agent Larkin View Post
    Also Yes to 5 year plans here as in every, single, game I have played without me taking some serious steps the Soviet's get over run by the Germans every time as Germany has an IC of over 1000 while the Soviets have roughly 250. Less then my UK, France or Canada.
    Haven't seen Germany actually succeed by itself or build that much IC with the recent version. Older - yeah.

    As I mentioned, I had nerf France to actually get things done.

  2. #202
    Major
    Crusader Kings IIDarkest HourVictoria 2Victoria II: A House DividedMount & Blade: Warband
    Mount & Blade: With Fire and Sword500k clubEuropa Universalis IV

    Join Date
    Mar 2011
    Location
    Dublin, Ireland
    Posts
    603
    I need to ask because it genuinely confuses me.

    Why does Canada get the "End of the Entente" event that forces it out of the Allies in 1926?

    Granted the UK ends it's puppetry but Canada is still part of the Commonwealth so surely it should still be in the Allies? I only ask as a Neutral Canada in WW2 makes absolutely no sense.

  3. #203
    DH China Dev and AAR Dev Limith's Avatar
    Darkest HourEU3 CompleteVictoria 2

    Join Date
    Apr 2010
    Posts
    3,147
    Quote Originally Posted by Agent Larkin View Post
    I need to ask because it genuinely confuses me.

    Why does Canada get the "End of the Entente" event that forces it out of the Allies in 1926?

    Granted the UK ends it's puppetry but Canada is still part of the Commonwealth so surely it should still be in the Allies? I only ask as a Neutral Canada in WW2 makes absolutely no sense.
    Already fixed.
    - Darkest Hour: A Hearts of Iron Game -
    Now with CCIP!
    ~Arms, Armistice, and Revolutions Mod Developer~
    Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
    If my inbox is full, feel free to post on my profile wall.

  4. #204
    Click image for larger version

Name:	393Untitled.png
Views:	152
Size:	43.8 KB
ID:	55878
    More of the General build order weirdness.

    Also, was tagswitching around and - UK had 50% dissent. Japan was stuck at 18%. I think the current great depression or whatever chains are a bit too effective

  5. #205
    Quote Originally Posted by Kannon View Post
    Earth Needs You!
    OPERATION BLUE DANUBE, (Running slightly behind schedule)

    I contribute to Internet Kings!!!
    Does not... compute!


  6. #206
    It's all Burning's fault.

  7. #207
    Arms, Armistice 'n Revolutions Burning's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEast India CompanyDivine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineIron CrossMajesty 2EU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSemper FiSupreme Ruler 2020 GoldVictoria 2Rome: Vae Victis
    V2 BetaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k club

    Join Date
    Mar 2004
    Location
    One.21 gigawats?!
    Posts
    2,303
    Quote Originally Posted by Hinkel View Post
    It's all Burning's fault.
    W333333!



    Quote Originally Posted by Kannon View Post
    Attachment 55878
    More of the General build order weirdness.

    Also, was tagswitching around and - UK had 50% dissent. Japan was stuck at 18%. I think the current great depression or whatever chains are a bit too effective
    We'll make the hunger marches/Depression have a little bit less harmful in the next revision, and I'll take another look at Japan's buildqueue. Thanks for the feedback, must be due to me usually playing Japan in my games.
    Earlier we always had the problem of Japan building too few units, now it seems we did fix that, but they are now building a "little" too many planes. I'll assign more priority to Ships and Army instead.
    Arms, Armistice and Revolutions
    The Interwar Mod for Darkest Hour Full
    Download

    Please report bugs regarding the AAR here: at this thread
    YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
    DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!

    | | | ICQ: 69608459 | | | Bitcoin | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net

  8. #208
    Major
    Crusader Kings IIDarkest HourVictoria 2Victoria II: A House DividedMount & Blade: Warband
    Mount & Blade: With Fire and Sword500k clubEuropa Universalis IV

    Join Date
    Mar 2011
    Location
    Dublin, Ireland
    Posts
    603
    Quick question time.

    Why does the UK always choose to maintain central control over Northern Ireland? IRL it didn't take away Northern Ireland's own parliament until the Troubles started to grow out of hand so the later 60's.

  9. #209
    Arms, Armistice 'n Revolutions Burning's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEast India CompanyDivine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineIron CrossMajesty 2EU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSemper FiSupreme Ruler 2020 GoldVictoria 2Rome: Vae Victis
    V2 BetaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k club

    Join Date
    Mar 2004
    Location
    One.21 gigawats?!
    Posts
    2,303
    Quote Originally Posted by Agent Larkin View Post
    Quick question time.

    Why does the UK always choose to maintain central control over Northern Ireland? IRL it didn't take away Northern Ireland's own parliament until the Troubles started to grow out of hand so the later 60's.
    It's meant to offer a nice transit from WW1 to WW2. If we keep Northern Ireland around until WW2, Germany could simply invade their two provinces and annex them outright, giving Germany a owned province on the islands. In other words: gameplay reasons.
    Arms, Armistice and Revolutions
    The Interwar Mod for Darkest Hour Full
    Download

    Please report bugs regarding the AAR here: at this thread
    YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
    DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!

    | | | ICQ: 69608459 | | | Bitcoin | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net

  10. #210
    Major
    Crusader Kings IIDarkest HourVictoria 2Victoria II: A House DividedMount & Blade: Warband
    Mount & Blade: With Fire and Sword500k clubEuropa Universalis IV

    Join Date
    Mar 2011
    Location
    Dublin, Ireland
    Posts
    603
    Quote Originally Posted by Burning View Post
    It's meant to offer a nice transit from WW1 to WW2. If we keep Northern Ireland around until WW2, Germany could simply invade their two provinces and annex them outright, giving Germany a owned province on the islands. In other words: gameplay reasons.
    Fair enough, perfectly acceptable two word answer.

  11. #211
    what events do you have done for the European revolutions and the Russian Civil War? I have already done a few custom events of my own and could help out with events in post-WWI Europe.

  12. #212
    Arms, Armistice 'n Revolutions Burning's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEast India CompanyDivine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineIron CrossMajesty 2EU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSemper FiSupreme Ruler 2020 GoldVictoria 2Rome: Vae Victis
    V2 BetaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k club

    Join Date
    Mar 2004
    Location
    One.21 gigawats?!
    Posts
    2,303
    Quote Originally Posted by bean1 View Post
    what events do you have done for the European revolutions and the Russian Civil War? I have already done a few custom events of my own and could help out with events in post-WWI Europe.
    Contributions would be extremely welcome! Here is a rough state of the European affairs:

    Done/Nice:
    Hungary
    Austria
    Yugoslavia & Serbia
    Italy
    Germany

    Lacking (+what is done):
    Czechsoslovakia (Sargeras is working on it)
    Romania (Sargeras is working on it)
    Poland (only Polish-Soviet war and a border conflict for Silesia)
    Spain (only placeholder events to change from SPA->SPR)
    Ireland (only Independence)
    France (lacking historical events and colonial happenings)
    UK (lacking historical events and colonial happenings)
    Turkey (only until after the Greeko-Turkish War)

    Intentionally not done:
    USSR (RCW is reworked as of 1.03, but most events after the RCW are still very rough)
    Greece (covered in Greece Improvement Project, once it's stable enough, we will start adding parts to AAR again)
    Luxemburg (ignored, sorry Luxembourgians ;-) )

    Missing:
    Finland
    Bulgaria
    Portugal
    Sweden
    Norway
    Denmark
    Belgium
    Netherlands
    Arms, Armistice and Revolutions
    The Interwar Mod for Darkest Hour Full
    Download

    Please report bugs regarding the AAR here: at this thread
    YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
    DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!

    | | | ICQ: 69608459 | | | Bitcoin | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net

  13. #213
    DH China Dev and AAR Dev Limith's Avatar
    Darkest HourEU3 CompleteVictoria 2

    Join Date
    Apr 2010
    Posts
    3,147
    Quote Originally Posted by Burning View Post
    Contributions would be extremely welcome! Here is a rough state of the European affairs:

    Done/Nice:
    Hungary
    Austria
    Yugoslavia & Serbia
    Italy
    Germany

    Lacking (+what is done):
    Czechsoslovakia (Sargeras is working on it)
    Romania (Sargeras is working on it)
    Poland (only Polish-Soviet war and a border conflict for Silesia)
    Spain (only placeholder events to change from SPA->SPR)
    Ireland (only Independence)
    France (lacking historical events and colonial happenings)
    UK (lacking historical events and colonial happenings)
    Turkey (only until after the Greeko-Turkish War)

    Intentionally not done:
    USSR (RCW is reworked as of 1.03, but most events after the RCW are still very rough)
    Greece (covered in Greece Improvement Project, once it's stable enough, we will start adding parts to AAR again)
    Luxemburg (ignored, sorry Luxembourgians ;-) )

    Missing:
    Finland
    Bulgaria
    Portugal
    Sweden
    Norway
    Denmark
    Belgium
    Netherlands
    You are missing South America, Africa, Mideast, Asia, Oceania.
    - Darkest Hour: A Hearts of Iron Game -
    Now with CCIP!
    ~Arms, Armistice, and Revolutions Mod Developer~
    Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
    If my inbox is full, feel free to post on my profile wall.

  14. #214
    DH China Dev and AAR Dev Limith's Avatar
    Darkest HourEU3 CompleteVictoria 2

    Join Date
    Apr 2010
    Posts
    3,147
    There might not be many large updates until August/September. Burning is busy (on RL stuff) and I'm working on converting ministers to 1.03 format with retirement date as well as general database cleanup. We might consider releasing some betas if there is demand for them.

    Keep the bug reports coming in during the meantime, it'll just mean more stuff for us to fix.
    - Darkest Hour: A Hearts of Iron Game -
    Now with CCIP!
    ~Arms, Armistice, and Revolutions Mod Developer~
    Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
    If my inbox is full, feel free to post on my profile wall.

  15. #215
    Major
    Crusader Kings IIDarkest HourVictoria 2Victoria II: A House DividedMount & Blade: Warband
    Mount & Blade: With Fire and Sword500k clubEuropa Universalis IV

    Join Date
    Mar 2011
    Location
    Dublin, Ireland
    Posts
    603
    Once more my one at a time event question.

    There doesn't appear to be an event to change the British leader from George V until the coronation of Queen Elisabeth II. Could the abdication crisis be worked in with the British Great Depression events to give a blow to dissent growth in the 30's? That way Britain gets it's historical head of state and a potential decrease to the crazy level of dissent it can receive at times under the current system?

  16. #216
    USSR (RCW is reworked as of 1.03, but most events after the RCW are still very rough)
    Would anyone in the AAR team mind if I released a custom event pack for the Russian Revolution and Civil War and/or world revolution(s) as a stand-alone addition to Darkest Hour 1.03 Vanilla? Some of the events I have been doing are tailored to work a certain way(such as a revised October Revolution).

    Or, can I give them over to AAR once I finish them and potentially have them put in AAR as events?

  17. #217
    Arms, Armistice 'n Revolutions Burning's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEast India CompanyDivine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineIron CrossMajesty 2EU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSemper FiSupreme Ruler 2020 GoldVictoria 2Rome: Vae Victis
    V2 BetaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k club

    Join Date
    Mar 2004
    Location
    One.21 gigawats?!
    Posts
    2,303
    Quote Originally Posted by bean1 View Post
    Some of the events I have been doing are tailored to work a certain way(such as a revised October Revolution).
    Cool, i'm very interested to see what you have in mind! Wouldn't you rather like to build upon AAR for that? DH-full ends before the russian civil war actually has reached it peak. Regardless of that: great that someone is taking care of the RCW a bit :-).

    Quote Originally Posted by bean1 View Post
    Or, can I give them over to AAR once I finish them and potentially have them put in AAR as events?
    I guess that would be better. There are so many mutually incompatible mods out there, and we would be most grateful for them. :-)

    Comrade, the soviets of the workers will thank you for bringing them closer to world domination!
    Last edited by Burning; 16-06-2012 at 08:22.
    Arms, Armistice and Revolutions
    The Interwar Mod for Darkest Hour Full
    Download

    Please report bugs regarding the AAR here: at this thread
    YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
    DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!

    | | | ICQ: 69608459 | | | Bitcoin | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net

  18. #218
    I'll be a way for awhile on a week-long vacation, but I'll continue work on events when I get back.

    I've read plenty of books on post-revolutionary Russia(1917-18), so I can be of help there.

    My revised October Revolution event chain works like this:

    -The October Revolution Event triggers:

    -Second All-Russian Congress of Soviets, which triggers:

    -Forming a Council of People's Commissars, which forms your minister cabinet.


    I felt that vanilla's October Revolution event(which wasn't a chain) failed to accurately define the aftermath of "Red October."

    Lenin had purposely launched the October Insurrection(it's proper name) just before the opening of the Second All-Russian Congress of Soviets in order to mitigate the influence of the moderate socialists.

    This would ensure that the soviet congress elected a far-left government as its executive branch, to be theoretically held accountable to the congress of soviets and the C.E.C.(the legislative, multiparty branch of the soviet government).

    Although the Sovnarkom(or Council of People's Commissars) was at first exclusively made up of Bolsheviks, it would be broadened to include Left SR party members, whom served as a moderating influence on the radical Bolsheviks inside the Sovnarkom.

    This could be modeled in-game through events adding Left-SR ministers.

    Later, the Left-SR members would leave. This too could be modeled in-game.

    Anyways, I'll show you the events when I'm done.

  19. #219
    Arms, Armistice 'n Revolutions Burning's Avatar
    200k clubArsenal of DemocracyHearts of Iron 2: ArmageddonCrusader Kings IIDarkest Hour
    Deus VultEast India CompanyDivine WindHearts of Iron IIIHeir to the Throne
    Europa Universalis III: In NomineIron CrossMajesty 2EU3 Napoleon's AmbitionVictoria: Revolutions
    Europa Universalis: RomeSemper FiSupreme Ruler 2020 GoldVictoria 2Rome: Vae Victis
    V2 BetaCK2: Holy KnightEU Rome Collectors EditionEU3 Collectors Edition500k club

    Join Date
    Mar 2004
    Location
    One.21 gigawats?!
    Posts
    2,303
    Quote Originally Posted by bean1 View Post
    This could be modeled in-game through events adding Left-SR ministers.

    Later, the Left-SR members would leave. This too could be modeled in-game.
    It would be better to represent this not by just setting ministers (which is a paint, mind you), but by adjusting the sliders and maybe adding or removing some dissent. If the USSR had undergone not an authoritarian shift through the Bolsheviks but was turned into a "more moderate" left extreme democratic state, the outcome would be represented a lot better.
    Arms, Armistice and Revolutions
    The Interwar Mod for Darkest Hour Full
    Download

    Please report bugs regarding the AAR here: at this thread
    YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
    DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!

    | | | ICQ: 69608459 | | | Bitcoin | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net

  20. #220
    Buddhist Rommelstein's Avatar
    Darkest HourEU3 CompleteDivine WindHeir to the Throne

    Join Date
    May 2009
    Location
    Stockholm
    Posts
    536
    I finally got a great save going with USA, now in 1938. But I have over 100 000 dollars in minus, what the hell? In the beginning of the depression/dustbowl events I started issuing currencies, but I was losing around 1200 dollars per month and I couldn't keep doing it every month since my industries took a blow and the money given in the event was getting lower and lower.

    I'm not getting any New Deal events (do they even exist?) and nothing seems to be improving. I lose 60 dollars every day mostly due to an offmap production of -75, and it's not looking brighter. Is something wrong or will it get better? ( I really hope this is no bug since the save is enjoyable, and the mod is great...)
    My first AAR: Justice for '48 - The Red Revolution of Israel
    My second AAR: Cuba Libre in a cold world - NWO2
    If you are interested in helping me with this mod, please do! Cuban Revolution Mod for Darkest Hour

+ Reply to Thread
Page 11 of 21 FirstFirst ... 9 10 11 12 13 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts