Also I would like to add that if the Russian revolution happens but Germany surrenders to the Allies after either giving a light treaty or none at all, Poland becomes a deformed country
Also I would like to add that if the Russian revolution happens but Germany surrenders to the Allies after either giving a light treaty or none at all, Poland becomes a deformed country
How about, instead of automatically deleting units, an event pops up warning about too many units of X type and with something like +5 descent, +5 belligerence and, maybe, +1 dove lobby and/or isolation. Belligerence would represent world opinion and descent/dove/isolation would be domestic peace protests. If the event would repeat, say, every 90 days it would be possible to have extra units but it would be costly/annoying to do so long term.
Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
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But we already have an event like that Burning (dissent/belligerence/etc)! Adding a 90 day warning shouldn't be hard, just use local flags.
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Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
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Please report bugs regarding the AAR here: at this thread
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I think it's also very important to allow the player control over areas that the national authority would actually have control such as choosing which units to disband. His idea is particularly good for nations like the US when they have plenty of or positive manpower, but still have too many divisions for Congress and the public to accept.
I also like the idea of instituting a significant manpower reduction including the possibility of going negative and using the negative manpower to generate dissent until the player has disbanded enough forces to bring the manpower levels to zero or higher or if he decides to, live with some dissent.
One thing that bothers me is that I haven't seen anyway to bring the mobilization levels below 6 after a war is over. I don't recall seeing any events that do that and you can't do that as a player. There ought to be some way for the player to determine the level of demobilization within some range dependent on war casualties. If the casualties are light you should be able to go all the way to 1 if that's what you want. If you had real heavy casualties like France and Germany did in WW1, you can only go to 6 initially and lower as time passes.
I was playing as interwar germany and I had the kapp puchst happen and later when there where the first elections I selected Hindenberg but instead it put hitler as HoS.
DAAAAMMNN YOU STEAM EU3 KEY!!!
If my body dies, let my body die, but do not let my country die. -Genghis Khan
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I was wondering how it turns out with Spain? Do they transform to Republican Spain or what happens after WWI?
My first AAR: Justice for '48 - The Red Revolution of Israel
My second AAR: Cuba Libre in a cold world - NWO2
If you are interested in helping me with this mod, please do! Cuban Revolution Mod for Darkest Hour












Playing as USA. Reached almost 1934.
World War I commanders still active. I have Pershing at the top of my list of generals available.
Treaty of London came to an end after never coming into force. Then I got naval Treat of Washington again.
British troops still in France in 1933. Not loaned, however.
Roosevelt is president, but no New Deal events. I guess they come later.
Robert Glaub
robert.glaub@verizon.net
Yes, that's a DH-1.02 bug. In DH 1.03 this will be fixed. We could fix it by hand (by extensive event-scripting for each nation), but that would then have to be removed from the game again in 1.03.
Fixed in the next version already.
Yea, that's an AI bug in the England-AI. We'll fix that in the next versions.
AFAIR this happens later on, but the events are there.
Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
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Please report bugs regarding the AAR here: at this thread
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When the Philippines become independent the Philippine Division and the Philippine Scouts are transferred over, when in real life they never were.
I gave up on my current game because Japan never invaded China and Germany remained Weimar.
Robert Glaub
robert.glaub@verizon.net
Shall I unleash my event suggestions wrath yet or might I just wait? None of them are essential for a working interwar scenario. It's more about flavor. So if the essential stuff is not done yet I'm just leaving it for later
You can post them in a ticket and we'll assign it for later. Although the best time would be to post suggestions after 1.5.0 comes out (or 1.4.3). Neither Burning nor I have much time right now to implement event suggestions. The next release will be mostly bug fixes.Shall I unleash my event suggestions wrath yet or might I just wait? None of them are essential for a working interwar scenario. It's more about flavor. So if the essential stuff is not done yet I'm just leaving it for later
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hey guys,
i'd only like o say, that you're mod offers a lot of fun to me and changed the way of playing DH. keep it running guys ;-)
and the 2nd thing is, that i heavily support your idea of implementing Kaiserreich into AAR. I don't know, but will the kaiserreich dev team help you implementing KR and creating some interwar-german-victory-events like the '27 ausgleich, german-chinese intervention etc? or will you take the tasks yourself?
This mod is great fun.
I started a game as Imperial Germany, defeated Russia (after it turned into the Soviet Union) but I failed to defeat France fast enough so I lost WW1, so it was quite historical.
After the defeat I was 'good Germany' for almost 2 decades, paying reparations, respecting the Treaty of Versailles.
However, this ended in the 1930s where I decided to elect the Communist candidate for President and became the GDR. Now, in august 1939, I have declared war on Poland with the aim of liberating it from its capitalist oppressors.
Just some things I noticed:
there doesn't seem to be any Great Depression related events for Germany
I don't really understand the periodic League of Nation events where you can choose a list of options like 'I love Geneva', or 'There is something wrong with the league' etc - what is the purpose of these events?
More seriously, if you decide to become GDR there doesn't seem to be any event which causes WW2, so the only way you can have a WW2 as GDR is by using spy actions to raise the beligerence of a country you want to DoW and mod the save game file to reduce relations with that country. I would've thought that if you gave the option of becoming Communist Germany, there would be some event enabling Communist Germany to participate in WW2. However, it seems no such event exists and it's only possible to go to war by modding the save game file? Is this intended?
Maybe we forgot to include some DH vanilla event files? Iirc, there should be some events from the vanilla 1933 scenario for "the final struggle" that allows you to start WWII, but it's far worse than manual DoW's (I never use "the final struggle" since it is hardcoded to bring the USA into the war, it's much better to manually declare war, so you haven't really lost anything except flavor events). If you want the events, you can modify your save game to have the events be loaded on save load.
- Darkest Hour: A Hearts of Iron Game -
Now with CCIP!
~Arms, Armistice, and Revolutions Mod Developer~
Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
If my inbox is full, feel free to post on my profile wall.


will you add this mod http://forum.paradoxplaza.com/forum/...provement-pack
Last edited by Burning; 10-05-2012 at 15:57.
Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
Download
Please report bugs regarding the AAR here: at this thread
YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!
| | | ICQ: 69608459 | | | skype: christian.fuchs. | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net