Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
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Please report bugs regarding the AAR here: at this thread
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| | | ICQ: 69608459 | | | skype: christian.fuchs. | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net
don't really know if it was a bug or WAD, but England fleet carrier limit is way to small, i have HMS Glorious, HMS Courageous, and HMS Furious. Yet i have to get rid of two of them to make the limit. England was allowed 4 fleet carriers after the Washington naval treaty. Everything else is fine for the naval limits for England for a player to built a historical fleet
Groupen führer for the Graphic Improvement Project
http://www.gamersgate.com/ggtag/9651
I'm not privy to the reasoning of the events, but it probably comes down to the fact that those carriers are probably better characterized as Light (or Escort in HOI2/DH) Carriers because of their small air groups (36 for Furious, 48 for Glorious and Courageous) compared to the almost double-sized air groups for the the USN Fleet Carriers.
EDIT: And note that there was no limit on the NUMBER of carriers (or battleships, etc.) but on their tonnage. The RN and USN both had the same limit of 135,000 tons with no carrier larger than 27,000 tons (two could be converted capital ships up to 33,000 tons).
Beta Tester: HOI2-DD Armageddon 1.3 Patch
Team Member: Darkest Hour (on Hiatus for School and other projects)
I am an American, not a United Statian, United Stater, USAian or any other PC alternative, live with it.
Wooooooops, thanks THAT is indeed a typo that could break the birtish OOB. Fixed! I was aware about the tonnage limit, but 1 carrier for the UK was definitely not desired. Small CAGs are better reflected by techlevel, so i think that's ok.
We set limits to 3 CV/6 CVE for the US and 4 CV, 3 CVE for the Brits. Even if the US has superior numbers, i personally consider the British limit to be "better", imho DH-CVEs are crap. Though, it would allow the player to exceed the historical limit.![]()
Last edited by Burning; 22-04-2012 at 10:58.
Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
Download
Please report bugs regarding the AAR here: at this thread
YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!
| | | ICQ: 69608459 | | | skype: christian.fuchs. | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net
Any idea why Poland could possibly join the Central powers?
Central powers did exist after the normal end of WW1 because I joined the war as a Spain and was still fighting (dying). I'm really not sure how I've got Poland into the alliance though. Czechoslovakia also joined for like a day due to some events.
Last edited by Kannon; 22-04-2012 at 22:18.
http://hu.wikipedia.org/wiki/Magyaro...%A1rsas%C3%A1g
Rough translation:A régi társadalmi- és gazdasági elit Bécsben tartózkodó képviselői Bethlen Istvánnal az élen megalakították a Magyar Nemzeti Bizottságot, mely Anti Bolsevista Comité néven vált ismertté. Ezzel nagyjából egy időben Károlyi Gyula aradi, majd később szegedi székhellyel ellenforradalmi kormányt alakított, melynek hadügyminisztere a későbbi kormányzó, Horthy Miklós, külügyminisztere pedig Teleki Pál lett.
http://hu.wikipedia.org/wiki/A_Magya...korm%C3%A1nyokThe old social and economical elite's representatives founded the Hungarian National Comission with István Bethlen, which became know as Anti Bolsevista Comité. About the same time at Arad, Gyula Károlyi founded the antirevolutionary Government, which later moved to Szeged, and it's Minister of Defence was the later Reagent, Miklós Horthy, with foreign minister Pál Teleki..
This is about the antirevolutionary Governments, they never existed at the same time, were only founded one after another. The tables contain the ministers.
http://hu.wikipedia.org/wiki/Horthy_Mikl%C3%B3s "Az ellenforradalom élén" "At the head of the counter-revolution"
Horthy organized a military dictatorship on the Transdanubia, had hard censorship and usually involved into justice affairs. This resulted in the White Terror, which was never approved by Horthy. He never give any orders to terrorize the civilians. After the leave of Romanians, he has retaken Budapest, and used his National Army to uphold the power.
TBD
Burning and I are having fun Fancy Graphics Discussions. This is the result.
Main Menu:
Scenario Select:
Loading Screen (WIP):
![]()
Last edited by Limith; 24-04-2012 at 12:20.
- Darkest Hour: A Hearts of Iron Game -
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~Arms, Armistice, and Revolutions Mod Developer~
Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
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i noticed in the latest patch after the armistice the ottoman empire doesn't surrender but continue the fight...they even have occupied land in France !!!..i think something is wrong here![]()
" ΜΟΛΩΝ ΛΑΒΕ - COME AND GET THEM King Leonidas , Thermopylae , 480 BC "
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Why Hungary looses Transylvania to Romania even if it never entered the war? Does the current version offer some choices regarding the shape of the central/eastern european borders?
Why an victorious allied Russia (which avoided revolution) gets Gdynia? Memel would suffice, Poland under Tzarist rule does not need a sea acces via Gdynia...
"I rode a tank, held a general's rank, when the blitzkrieg raged, and the bodies stank."
As been said before there are no ahistorical events so the game tries to follow what happen in real life at this time. That's why Hungary lost Transylvania and why an Allied Russia act the way it does cause its not supposed to win.
As a side note, it maybe cool to and a "red alert" option to say if poland loses the Polish-soviet war and if hitler doesn't come to power. Not to say we should follow it completely as there is a Red Alert mod but the basic idea is a good one, just not the chromosphere's or telsa tanks etc
Groupen führer for the Graphic Improvement Project
http://www.gamersgate.com/ggtag/9651












Is there a reason my sliders move on their own after the League of Nations events fire? I'm playing as Japan right now and not selecting a choice that affects my sliders, yet after that event fires my interventionist goes to the right and my central planning decreases. Just curious about that. Its right about 1925 right now in my game.
The Great European Civil War Germany Victory! Complete!
From Weltkriegschaft Scharfschützenabzeichen: (&)
I guess the wrong country tag (-1) of Belligerence might affect things other than just belligerence? Either that, or you are being influenced by other countries to be more isolationist. There shouldn't be another cause. Is this the first time the event fires for your nation after the start of a game or reload of a game? There is an engine bug with incorrect country tag that I know of with those regards. Otherwise, you are being influenced by other nations.
Savegames would be nice.
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I might be being influenced by other countries, but the logs that I have noticed only say slightly influenced (so relations only right?) by other countries. I haven't checked to see what it does after a reload as I was just playing through without a reload of the game. Also there are some funny feeling events where I reduce my national dissent but other countries get a belligerence increase and I don't, but sometimes I do get the dissent reduction and the belligerence increase. Sidenote: some minor modding to the techfiles has been done, but nothing that AAR modifies.
Looks like I already deleted the save games. I'll see if I can't recreate it later tonight or tomorrow evening.
The Great European Civil War Germany Victory! Complete!
From Weltkriegschaft Scharfschützenabzeichen: (&)
Yea, I already reported the belligerence bug to the DH team, they know about it (not AAR bug)
I'm fairly certain you don't get random slider movements. We don't have many specific events for Japan, and Burning tested games to 1940+, so...
Unless the game is saving/loading if you are a player/ai incorrectly and there is a base game event for the ai which changes sliders, but you'd see a popup event for that.
You can be slightly influenced and still get slider movements, the amount represents relations change. Slider move is not connected iirc.
In short, I need a savegame to be able to tell better.
- Darkest Hour: A Hearts of Iron Game -
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Ok, so it was someone influencing me ( I did find my saves finally). The damn Russians. Didn't notice it until I set the messages to show all the successful influences. Sorry about all of that.
The Great European Civil War Germany Victory! Complete!
From Weltkriegschaft Scharfschützenabzeichen: (&)
So much for the world revolution: see they are even spreading their lies in YOUR nation! You should protest at the League of Nations. Maybe they will issue a useless note of protest to a nation that's most likely not yet a LoN member. Do you see any parallels to this in your personal modern day scenario that does not support savegames, but has awesome graphics?![]()
Last edited by Burning; 25-04-2012 at 14:19.
Arms, Armistice and Revolutions
The Interwar Mod for Darkest Hour Full
Download
Please report bugs regarding the AAR here: at this thread
YOU CAN GET IN TOUCH WITH ME THROUGH ONE OF THE BELOW INSTANT MESSENGERS!
DO NOT CONTACT ME VIA FORUM-PM, MY INBOX IS CONSTANTLY FULL!
| | | ICQ: 69608459 | | | skype: christian.fuchs. | | | jabber: metro@jabber.ccc.de | | | email: burning@cfuchs.net
The Commonwealth event needs fixing. South Africa and Canada should not lose puppet status that early. This leads to Canada leaving the allies in 1926/27 and makes it very hard for it to rejoin. besides it wasn't till the Statute of Westminster in 1931 that Canada gained independence in foreign affairs and for South Africa it wasn't till Status of the Union Act and the Royal Executive Functions and Seals Act (both in 1934) that it to gained its independence from the UK in foreign affairs
Groupen führer for the Graphic Improvement Project
http://www.gamersgate.com/ggtag/9651
Also on the commonwealth thing a bit I think you need to write in an event for the UK to release Ireland from being a puppet as we were an Independent nation during the war hence our "neutrality"
Faugh A Ballagh - An Irish AAR (Ricky) Ride Rohirrim, Ride. Curious? Click the link
The Green Springboard, An Irish KRAAR
- Darkest Hour: A Hearts of Iron Game -
Now with CCIP!
~Arms, Armistice, and Revolutions Mod Developer~
Looking for contributors/modders who are willing to take over development of Code Geass Total Conversion for DH
If my inbox is full, feel free to post on my profile wall.