I fail to understand why such 'fancy', if that's the right word, executions are used in this game. I don't see a point besides it 'looking cool' to some people. I personally think it's a pointless feature that detracts from an otherwise good looking game. Not only are the executions long in execution (tee hee, pun intended), they seem to want to humiliate the enemy. I really don't see the point of this. Mount and blade didn't need such gimmicks to make it a great game. The execution problem along with this thread (http://forum.paradoxplaza.com/forum/...tter-than-this.), seems to indicate a desire to cater to the call of duty audience. That is, looks before authenticity among a myriad of problems including a poor quality story for the single player and unnecessary violence put in 'for the sake of it'. I hope I do not offend the developers, or anyone really, as that is certainly not my intention. I am just wondering why there is just a radical diversion from the tradition gritty semblance of realism paradox seems to want to deliver.
Will the multiplayer have a map with towns and villages on it?
"As it is envisioned now, the game revolves mainly around the part where you hack peoples heads off." (Pretty sure that means no.)
I think the above further illustrates my point. Towns and villages could add a strategic element to the game, like controlled towns giving revenue to buy gear or being able to build fortifications. Perhaps even spies could be added to incite revolts that make taking over a village easier.




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Currently I'm stuck between client work and school, so don't have time for that right now. But I'll be drawing knights, so I can propably do that at some point!



