On what basis d'you say they belong in the North Germanic group? That seems rather odd.
On what basis d'you say they belong in the North Germanic group? That seems rather odd.
We're not talking 6th century Angles and Jutes here but 11th century Anglo-Saxons... Old English with a hell of a lot of Norse culture thrown in thanks to years of assimilation and a few Danish kings. Look at the names as well -- late Saxon names were very similar to contemporary Norwegian and Danish names and they even have the same 'son' / 'sson' naming syntax. They also had very similar military traditions / tactics, weapons and shared many of the same gods, literary traditions and myths.On what basis d'you say they belong in the North Germanic group? That seems rather odd.
It's not silly at all. Do some reading.North Germanic is silly. Unless Saxony was recently moved to Scandinavia, I've got no idea why you would want to put them in the same group as the Norse.
That's a bug. Report it. English culture should never appear unless the Normans take England.
It's really easy to figure out why the saxons got longbows. It's a gameplay thing... guess what would happen to all those Saxon buildings when the English culture took over (which almost always happens, even with the Godwins in power, since there is always at least one Norman left in England long enough to trigger the initial event). Similarly, the only place you'll find the Saxons is england and, like I said, it almost always turns english; designing a building that will not get much or even any use at all is kinda silly.
Why do you say this?
I have seen English characters appearing in my games where I have played as England and have successfully repelled the Norman Invasion so where would the Normans that you speak of come from? I have raised this in the bug forum because I cannot understand how English characters can appear. My reading of the event code is that you need a Normal ruler in England to start the process.
Do you mean there's literally not a single Norman noble in England? In my game, there were a couple of Norman families clinging on in England who had turned English, but they had converted me, the King, rather than the other way around. I had made sure not to allow my children to be educated by Normans or Englishmen, so it was only via event I converted, and later my characters seemingly started to convert without even an event to tell me they had done so.
Why do you say this?
I have seen English characters appearing in my games where I have played as England and have successfully repelled the Norman Invasion so where would the Normans that you speak of come from? I have raised this in the bug forum because I cannot understand how English characters can appear. My reading of the event code is that you need a Normal ruler in England to start the process.
Well, I'm saying this because the event doesn't trigger if there aren't any Normans in England. Maybe one of your countesses married a Norman or something. A lot of people have played games in which they stayed Saxon, so it's not broken and there can't be any Norman lords in England in 1066, because, in that case, this wouldn't have been possible.
It triggers sometime after 1100, for any county within the Kingdom of England, has a MTTH of 1200 months and is impacted by having a high learning trait. At 13 Learning the MTTH drops to 380 months. It requires the demesne holder being Norman and the demesne culture to be Saxon.
Once the initial event fires, other event fire to make your court, vassals and provinces switch culture to English.
Code:# The English Melting Pot character_event = { id = 55002 desc = "EVTDESC55002" picture = GFX_evt_throne_room trigger = { year = 1100 culture = norman any_demesne_province = { kingdom = { title = k_england } culture = saxon } } mean_time_to_happen = { months = 1200 modifier = { factor = 0.75 learning = 7 } modifier = { factor = 0.75 learning = 9 } modifier = { factor = 0.75 learning = 11 } modifier = { factor = 0.75 learning = 13 } modifier = { factor = 1.5 NOT = { learning = 5 } } modifier = { factor = 1.5 NOT = { learning = 3 } } modifier = { factor = 2.0 NOT = { learning = 1 } } } option = { name = "EVTOPTA55002" culture = english random_demesne_province = { limit = { kingdom = { title = k_england } culture = saxon } culture = english } } } # It's spreading character_event = { id = 55003 desc = "EVTDESC55003" picture = GFX_evt_throne_room trigger = { year = 1100 culture = english any_demesne_province = { kingdom = { title = k_england } OR = { culture = saxon culture = norman } } } mean_time_to_happen = { months = 720 } option = { name = "EVTOPTA55003" random_demesne_province = { limit = { kingdom = { title = k_england } OR = { culture = saxon culture = norman } } culture = english } } } #Make my court speak English character_event = { id = 55004 desc = "EVTDESC55004" picture = GFX_evt_throne_room trigger = { year = 1100 culture = english top_liege = { primary_title = { title = k_england } } any_courtier = { OR = { culture = saxon culture = norman } } } mean_time_to_happen = { months = 120 } option = { name = "EVTOPTA55004" random_courtier = { limit = { OR = { culture = saxon culture = norman } } culture = english hidden_tooltip = { character_event = { id = 55006 days = 3 } } } } } #Make my vassal speak English character_event = { id = 55005 desc = "EVTDESC55005" picture = GFX_evt_throne_room trigger = { year = 1100 culture = english top_liege = { primary_title = { title = k_england } } any_vassal = { OR = { culture = saxon culture = norman } } } mean_time_to_happen = { months = 720 } option = { name = "EVTOPTA55005" random_vassal = { limit = { OR = { culture = saxon culture = norman } } culture = english hidden_tooltip = { character_event = { id = 55006 days = 3 } } } } } character_event = { id = 55006 desc = "EVTDESC55006" picture = GFX_evt_throne_room is_triggered_only = yes option = { name = "EVTOPTA55006" culture = english } }
One norman count ruling over a Saxon province is enough to trigger the event. A countess marrying a norman man and producing norman offspring (maybe because she chose a shy and slothful tutor to make her kids saxon again, since the AI always goes for that in situations like these) can lead to a norman count in Saxon England. Then, one day... 'I say, a game of cricket anyone?'.
Even if that is right (and, as I said before, I don't think it makes sense in the in-game context for this event stream) how does that explain my screenshot over in the bug forum where I, as a Saxon King, am being asked to convert to English culture by one of my courtiers?
Once the initial event, which requires a norman lord to be ruling over a saxon county in england, triggers, the events that come afterwards convert both Normans and Saxons to English culture. What you should do is check the history of all your counties and see if there's at least one Norman count post-1100. If there's none, then it is indeed a bug. But, as I said before, a lot of people have played Saxon games and haven't been converted to English, so that's probably not it.
Ideally the trigger should be that the king and the top-tier vassals (dukes) are all Norman, but I have no idea how to create a trigger from that.
I disagree that the trigger should require a Norman King. It's not about someone forcing him culture on other people, it's more of a 'this is a better way of communicating with the Saxons' and then this new culture slowly takes over the whole county's lords. One count shouldn't be enough, but having it trigger if there's a few counts, or a duke sounds reasonable imo.
Once the initial event, which requires a norman lord to be ruling over a saxon county in england, triggers, the events that come afterwards convert both Normans and Saxons to English culture. What you should do is check the history of all your counties and see if there's at least one Norman count post-1100. If there's none, then it is indeed a bug. But, as I said before, a lot of people have played Saxon games and haven't been converted to English, so that's probably not it.
primary_title = {
title = k_england
}