There is an ammo box and medikit, I'll add the ammo box when I add the next 10 guns ( free DLC ) ... Forgot I had those laying around.
There is an ammo box and medikit, I'll add the ammo box when I add the next 10 guns ( free DLC ) ... Forgot I had those laying around.
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
Sorry, if I sound like I'm complaining but I thought of a few other things.
1. If its possible, the artillery should work like the zeppelin with the arrows pointing to where you are going to hit. As it is now, its hard to use artillery effectively unless I'm missing something.
2. On Gettysburg there is an invisible wall I ran into on one of the paths while riding a horse. I forgot exactly where it was.
3. Speaking of horses, cavalry needs a overhaul with sword use. Right now, its hard to get positioning on a unit to kill them, you basically have to stop to hit them then move on. Maybe you should change it to clicking LMB will swing your sword to the left which will cause damage to the whole left side of your horse (with slightly farther range than the current)and something in front of it. Then clicking RMB will the same thing on the right and to something in front of it.
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com







We're playing it on Amsterdam 2 server, and despite being a few, we're having a blast lol.
A thing we found quite weird is that APCs >>>> Tanks. It should be otherwise, or is it as intended?
You should add custom keys. Think of those poor souls with AZERTY (French) or QWERTZ (German) keyboards.
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
I have a little nitpick, too:
When controlling artillery the horizontal aiming is only possible by using the A and D keys as far as I know and that makes for quite some fiddling, especially at long range, the way artillery is supposed to be used.
So I would suggest implementing a key that lets you adjust the artillery aim completely with the mouse while you hold it down.
Other than that it's been a great game so far!
EDIT:
It would make even more sense to make right click this key because of its functions. Should've thought about that earlier already.![]()
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
1. The sniper needs something, more zoom or a sight really lol.
2.Arty feels weird.. because it can't aim low enough, and you can't fire indirectly (like in zeppelin arty), it's just weird. It is however, excelent for taking down enemy zeppelins. Feels a bit like a big AA cannon.
very fun game nevertheless =)
Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com







After being destroyed for hours by Ndition's tank shells, at least I could fix one issue I found. Turns out that pressing E on the tank brings up the aiming reticle. WOO!







Danny Green
President & Lead Programmer
Radioactive-Software, LLC. http://www.radioactive-software.com
If this game is going to be moddable (sound AMAZING!), will it have steam workshop support?
Also, how does one mod it? (haven't finished the download yet)