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Thread: Played for an hour. A few questions

  1. #21
    Gettysburg Developer dgreen02's Avatar

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    There is an ammo box and medikit, I'll add the ammo box when I add the next 10 guns ( free DLC ) ... Forgot I had those laying around.
    Danny Green
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    Radioactive-Software, LLC. http://www.radioactive-software.com

  2. #22
    Sorry, if I sound like I'm complaining but I thought of a few other things.
    1. If its possible, the artillery should work like the zeppelin with the arrows pointing to where you are going to hit. As it is now, its hard to use artillery effectively unless I'm missing something.
    2. On Gettysburg there is an invisible wall I ran into on one of the paths while riding a horse. I forgot exactly where it was.
    3. Speaking of horses, cavalry needs a overhaul with sword use. Right now, its hard to get positioning on a unit to kill them, you basically have to stop to hit them then move on. Maybe you should change it to clicking LMB will swing your sword to the left which will cause damage to the whole left side of your horse (with slightly farther range than the current)and something in front of it. Then clicking RMB will the same thing on the right and to something in front of it.

  3. #23
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by ikillu64 View Post
    Sorry, if I sound like I'm complaining but I thought of a few other things.
    1. If its possible, the artillery should work like the zeppelin with the arrows pointing to where you are going to hit. As it is now, its hard to use artillery effectively unless I'm missing something.
    2. On Gettysburg there is an invisible wall I ran into on one of the paths while riding a horse. I forgot exactly where it was.
    3. Speaking of horses, cavalry needs a overhaul with sword use. Maybe clicking LMB will swing your sword to the left which will cause damage to the whole left side of your horse and something in front of it. Then clicking RMB will the same thing on the right and to something in front of it.
    Hmmmm, ok good feedback. Obviously there are so many things that can be improved. The invisible wall bug makes me so angry though, I have no idea what is causing it now.

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  4. #24
    We're playing it on Amsterdam 2 server, and despite being a few, we're having a blast lol.

    A thing we found quite weird is that APCs >>>> Tanks. It should be otherwise, or is it as intended?

  5. #25
    You should add custom keys. Think of those poor souls with AZERTY (French) or QWERTZ (German) keyboards.

  6. #26
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by LeGouchier View Post
    You should add custom keys. Think of those poor souls with AZERTY (French) or QWERTZ (German) keyboards.
    Ah ... Good point :-o
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  7. #27
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by kurtensen View Post
    We're playing it on Amsterdam 2 server, and despite being a few, we're having a blast lol.

    A thing we found quite weird is that APCs >>>> Tanks. It should be otherwise, or is it as intended?
    Yea balancing will be in the next update, def something the closed beta testers mentioned.
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  8. #28
    Private beaverh's Avatar
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    I have a little nitpick, too:
    When controlling artillery the horizontal aiming is only possible by using the A and D keys as far as I know and that makes for quite some fiddling, especially at long range, the way artillery is supposed to be used.
    So I would suggest implementing a key that lets you adjust the artillery aim completely with the mouse while you hold it down.
    Other than that it's been a great game so far!

    EDIT:
    It would make even more sense to make right click this key because of its functions. Should've thought about that earlier already.

  9. #29
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by beaverh View Post
    I have a little nitpick, too:
    When controlling artillery the horizontal aiming is only possible by using the A and D keys as far as I know and that makes for quite some fiddling, especially at long range, the way artillery is supposed to be used.
    So I would suggest implementing a key that lets you adjust the artillery aim completely with the mouse while you hold it down.
    Other than that it's been a great game so far!
    Ah true, or use left shift as a sensitivity modifier. That's already on my todo list. Thanks!
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  10. #30
    Quote Originally Posted by dgreen02 View Post
    There is an ammo box and medikit, I'll add the ammo box when I add the next 10 guns ( free DLC ) ... Forgot I had those laying around.
    When I was looking through the game files I found a texture named "NuclearExplosionFlare.tga". Is that hinting at something awesome coming in that pack? Particularly, things that cause thermonuclear explosions.

  11. #31
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by ikillu64 View Post
    When I was looking through the game files I found a texture named "NuclearExplosionFlare.tga". Is that hinting at something awesome coming in that pack? Particularly, things that cause thermonuclear explosions.
    Lol, stop snoopin' mah filez dawg. Actually that texture is left over from the last version of the game when it was a Halo esque thing, you had to escort a giant bomb to the enemies headquarters...then Boom.

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  12. #32
    This is one awesome game

  13. #33
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by Ndition View Post
    This is one awesome game
    Thanks man, I'll do everything I can to improve it and grow a mod community! Star Wars mod!! Noooooowwwww haha.
    Danny Green
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  14. #34
    Captain Cromelex's Avatar
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    1. The sniper needs something, more zoom or a sight really lol.

    2.Arty feels weird.. because it can't aim low enough, and you can't fire indirectly (like in zeppelin arty), it's just weird. It is however, excelent for taking down enemy zeppelins. Feels a bit like a big AA cannon.

    very fun game nevertheless =)

  15. #35
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by Cromelex View Post
    1. The sniper needs something, more zoom or a sight really lol.

    2.Arty feels weird.. because it can't aim low enough, and you can't fire indirectly (like in zeppelin arty), it's just weird. It is however, excelent for taking down enemy zeppelins. Feels a bit like a big AA cannon.

    very fun game nevertheless =)
    Yup these will be in the next patch, sniper scope plus precise aiming modifier key on the arty. It really is more AA than arty though, anti zeppelin device.

    Thanks!

    - Dan
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  16. #36
    After being destroyed for hours by Ndition's tank shells, at least I could fix one issue I found. Turns out that pressing E on the tank brings up the aiming reticle. WOO!

  17. #37
    Quote Originally Posted by dgreen02 View Post
    Yup these will be in the next patch, sniper scope plus precise aiming modifier key on the arty. It really is more AA than arty though, anti zeppelin device.

    Thanks!

    - Dan
    Maybe you should reduce the angle that the tank can look up then, so the tank isn't a tank and AA combined. It would make arty much more useful.

  18. #38
    Quote Originally Posted by ikillu64 View Post
    Maybe you should reduce the angle that the tank can look up then, so the tank isn't a tank and AA combined. It would make arty much more useful.
    And reduce APC damage, lol. Its supposed to shred infantry, not tanks xD

  19. #39
    Gettysburg Developer dgreen02's Avatar

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    Quote Originally Posted by kurtensen View Post
    And reduce APC damage, lol. Its supposed to shred infantry, not tanks xD
    Yup those are good ideas, will-do!
    Danny Green
    President & Lead Programmer
    Radioactive-Software, LLC. http://www.radioactive-software.com

  20. #40
    Recruit CoolDude1240's Avatar
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    If this game is going to be moddable (sound AMAZING!), will it have steam workshop support?

    Also, how does one mod it? (haven't finished the download yet)

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