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Thread: exp forces, very seriously bugged 1.08Beta

  1. #1
    First Lieutenant
    Hearts of Iron IIIArsenal of DemocracySemper FiDarkest HourFor the Motherland

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    exp forces, very seriously bugged 1.08Beta

    in our recent mp, i just found out you can "steal" your allies units.
    - take your allies unit(s) as exp forces
    - strat redeploy them
    - while the units are in transit, let the unit(s) original owner get annexed
    - upon arrival the exp forces became your own, just as if u have built them recently

    Imo the easiest way to fix this, the exp forces should be in the original owner's pool while in transit.
    If game engine limitations don't make this possible, the strat redeploying of exp forces should be forbidden.

  2. #2
    General
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    I always thought this was meant to be a feature.

  3. #3
    First Lieutenant kane279's Avatar
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    I fail to see the problem. I personally find it plausible, that those expeditional forces join your forces if their homeland got annexed.
    Similar to polish exile forces who fought along with british forces.
    maybe not the optimum solution but it's definitly easier than implementing exile-governments and their puny left-over forces

  4. #4
    First Lieutenant
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    If this was meant to be a feature, they should become your own even if they are not redeploying. Like nat chi gain the units of the warlords in case they got annexed.

    In fact playing a major (especially ones relatively low on manpower) you are interested to let your allies got annexed. With germany u invite hun&rom&bul and dow yugo and u better empty all borders except germany's and wait until yugo annexes both minor axis, just to claim another 60 or so inf. They became motr capable as your own, with better doctrines and techs....
    Odd enough if u annex yugo after that, and liberate hun&rom&bul (as puppets) they start to build new units, while u can still keep their "original" ones.

    I would rather call it an exploit than a feature.
    Last edited by mcganyol; 27-03-2012 at 12:18.

  5. #5
    Sergeant joerd9's Avatar
    Deus Vult!Hearts of Iron IIIArsenal of DemocracySemper FiDarkest Hour
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    Well, this is a really really complicated exploit then, isn't it?
    The usual SP exploit rule applies here as well: Just don't do it, it's your fun that is getting spoiled.

  6. #6
    First Lieutenant
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    i don't bother really with sp, as you can defeat the su with germany by building only hqs.
    In multiplayer tough it's very hard to track, and it's really not a complicated exploit, it can happen by accident also.

    last game was ruined because the german player invaded turkey (which joined allies), and annexed it. Half year later as fighting uk at suez he realized uk didn't put a single own-builded div there only the "stolen" 30 turkish infantry were able to hold the canal... uk player didn't even rename them... maybe he tought it was meant to be a feature.

    We banned exp forces altogether from next game, only military control is allowed.
    Imo a great feature like the exp forces is rendered unreliable and useless because of this bug.

  7. #7
    I completely agree, exp forces never really worked. The game considers them as your troops while you have them on loan. Also the leaders you get with these troops appear in your leader list as if they were yours. If countries get annexed the game cannot make a distinction. I think there is also a problem with doctrines, in one game I saw Bulgarian troops having German org levels...We also ended up with the rule of taking military control only and it works pretty well.

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