I remember a thread a few years ago when I asked in the Taleworlds forum for this and they told me, the engine isn't made for this.
So how about now?
Basically, I want the possibility to hit multiple enemies with one swing. Of course, the swing must not be blocked by the first target and it won't do as much damage on the 2nd target, but it should still do damage if it goes though him.












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Im afraid, these options are too complex and time-consuming to implement, and without them such "multiple hits" are worse than useless not to mention unrealistic (what weapon will constantly crush through more than one body? 20 kg pole-hammer? 
The main thing that will ruin this is when you break the player's suspension of disbelief. When you violate the "rules" of the world you've set up you will weaken this. Like an ugly low rez barrel in the middle of a pile of pretty barrels. In this form of realism it's a lot more important to not in an obvious way break your rules rather than alway follow them and actually depends more on the users concept of reality than actual reality unfortunately. One can always instruct a misinformed player of how things _really_ are, but that's always hard
regard as very realistic even though some of the things in it are insanely unrealistic if you live in the real world. My explanation to this i that it simply follows a realism that very many players very easily can relate to, Hollywood (and Discovery channel weapon fetish documentaries 
