Phoenix Fire: A Post-Apocalyptic Mod set during the North American High Meridian Age for Crusader Kings II.
The Plan:
My intention is to first get the commons, starting scenario and map done. Then it will be playable and only then will things like new events, flavour etc be worried about. The first step is getting if off the ground as once it is up and running then it can be open to contributions from those who play it, enjoy it and with to see it better rather than just those who trust that one day itll reach the point of being either playable or enjoyable.
The first version might only include north america and wait until further on to include the rest, or not depending on practicality. But the map will eventually extend vaguely from venzeluea to montreal.
Concept:
The Mod is set some thousand or so years after an apocalyptic event that all but extinguished the light of civilisation and indeed humanity itself, but after generations of struggle and blind survival the world become livable enough for mankind to rebuild itself again. Taking Canticle for Leibowitz as a leading influence for the theme and setting, of a cycle of history where the more or less the same sort of events happen around the same sort of time in different places and with different names over and again. A popular enough idea in philosophy, mythology and of course in science fiction it serves the purpose of justify the CK2 mechanics in a alien non-european setting. The Setting is created entirely for this CK2 mod and so with that in mind all about it ought to be completely compatible with the game.
The setting will be kept close enough to that of CK2 so that will be able to use the majority of CK2s events and mechanics without serious changes to them.
Religion is game is changed to Civilisation, which is what it represents in CK2 anyway. What Community of Nations is this state part of, What peoples motivations, society and actions would this character be able to easily understand and see as like him or find alien and incomprehensible. There are two main Civilisations, lining up to the two in CK2. The First, who are the focus of this mod, is the Democratic Civilisation, the society that grew up out of the ashes of North America, brought together by Congress [The Church]. The Second are the Latin Catholics, a society developed deep in south america by remnants of the Roman Catholic Church. Each founded by different groups for different reasons and set off in different directions from each other, but by the start of the game by convergent evolution and the miracle of narrative demand have both developed to more or less the same shape as required to fit the mechanics of the game. In terms of flavour and story they are wildly different, in one religion is a private, mostly irrelevant thing in the other it is very public and at the heart of all life, In one the peasants represent private farmers, employed labourers, small landowners in the other the communes, commonland and the serf. Close enough to each other that each suit the mechanics of the game, but different enough as to make even the similarities unable to be understood and alien enough to eachother to allow for four-five hundred years of consistent conflict and no chance of compromise.
As far as technology is concerned its more or less the same as CK2. Maybe where there were Candles there are electric lamps or where there was a mill there is now a generator but more or less things are as they are to fit with the game. If there are guns, then they are universal to everyone and so make no difference, itd just be where swords or bows are mentioned the words changed. Its probably best to just stick with swords though or else lots of graphics would need changed for very little gain.
The Phoenix Imagery is of course to invoke the theme of rebirth and revolution, a civilisation risen from the Ashes, etc. And will be used in game through the context of having been the Standard of the charlemangeish character whose empire vaguely defines the borders of civilisation and through his blood a great many monarchs claim their legitimacy to rule. Probably will be used for the US flag as well so the HRE special border graphics fit.
The setting will be kept close enough to that of CK2 so that will be able to use the majority of CK2s events and mechanics without serious changes to them.
Religion is game is changed to Civilisation, which is what it represents in CK2 anyway. What Community of Nations is this state part of, What peoples motivations, society and actions would this character be able to easily understand and see as like him or find alien and incomprehensible. There are two main Civilisations, lining up to the two in CK2. The First, who are the focus of this mod, is the Democratic Civilisation, the society that grew up out of the ashes of North America, brought together by Congress [The Church]. The Second are the Latin Catholics, a society developed deep in south america by remnants of the Roman Catholic Church. Each founded by different groups for different reasons and set off in different directions from each other, but by the start of the game by convergent evolution and the miracle of narrative demand have both developed to more or less the same shape as required to fit the mechanics of the game. In terms of flavour and story they are wildly different, in one religion is a private, mostly irrelevant thing in the other it is very public and at the heart of all life, In one the peasants represent private farmers, employed labourers, small landowners in the other the communes, commonland and the serf. Close enough to each other that each suit the mechanics of the game, but different enough as to make even the similarities unable to be understood and alien enough to eachother to allow for four-five hundred years of consistent conflict and no chance of compromise.
As far as technology is concerned its more or less the same as CK2. Maybe where there were Candles there are electric lamps or where there was a mill there is now a generator but more or less things are as they are to fit with the game. If there are guns, then they are universal to everyone and so make no difference, itd just be where swords or bows are mentioned the words changed. Its probably best to just stick with swords though or else lots of graphics would need changed for very little gain.
The Phoenix Imagery is of course to invoke the theme of rebirth and revolution, a civilisation risen from the Ashes, etc. And will be used in game through the context of having been the Standard of the charlemangeish character whose empire vaguely defines the borders of civilisation and through his blood a great many monarchs claim their legitimacy to rule. Probably will be used for the US flag as well so the HRE special border graphics fit.
On Titles and an idea of the approach to be taken to Language.
The reasoning behind titles like Governor or President is not a continued line from now to then, but that the new civilisation sees itself as the restoration of the old. Otherwise is there is no connection to the now so it might as well be set anywhere. Congressional Civilisation, atleast east of the river, is held by the ideal that it is America not just revived but surpassing that of antiquity, as of the HRE and Christendom to the Roman Empire only with a greater interregnum and of course much, much more history lost.
When Kings developed out of the slow collapse of rome, they took their titles sometimes from the Bible and sometimes through memories of the pre-roman times, claimed legitimacy through the word King. In this mod we are postulating that the early warlords who after centuries of dust and turmoil sought to validate their expanding rule, under the growing civilising influence of the Congressionals ideas in washington, took the old Titles, Governor, President, etc. And with generations passing them on these titles came to be more than hallow vanities but a hierarchy of organised and defined titles.
For the lower titles and the military titles of the plains, Captain, Commander, General, Officer, etc in some cases may have continued throughout, as first someone with experience, a soldier or policeman took command and lead the survivors as the world died, then he son or second after him, and in some cases the title passing on, in enough cases that then for that 'tribe' or band by the thrid or fourth generation the word had come to mean 'he who is in charge' rather than as it had before. Then as society rebuilt as the world became livable again enough of the peoples who used the word gained enough authority or territory or strength to have the word come also to the peoples they were in contact with to mean powerful leader, leader over many, etc. Until by the time civilisation is established it has come to refer to the controller of a region or a nation of people. Then as everything settles and the structure organises it is that word that is used to denote that thing, formally and recognisably but that culture.
The different will be important while developing the mod, as those titles which continued or developed from the 'grassroots' will have shifted further from english as we understand it, while those titles taken from texts will only have experienced a few hundred years of language drift and so will be closer. Along the same lines as if you take two words in german and in french and ones root is greek and the other latin, the greek might be nearly unrecognisable as sharing a common root while the latin will be different but noticeably the same.
Although probably in many cases entirely new or old descriptive so deceptively new titles will be in place. Director, one who Directs. Commander, one who Commands etc. Or titles which are close as they are borrowed and translated, as where the word is what the neighbours use, we dont have a word, we dont want to use their word, what does it translate to? hang on i think that used to be XXX in the old times, we'll use that word and itll mean more as its accurate. etc.
Language in the north will have evolved out of english and in the south out of spanish. As justification for how close to english its maintained [i.e. will still be recognisable even if the prefix or spelling etc is off] will be through the supposition of a fundamentalist christian cutlure, where for a few hundred years atleast in part of the country a mans education was gained at his mothers knee from the bible. Which allows continuity of common names [as most of the most common are biblical] and allows a plausible reason for a limitation of language drift so as the differences between the northern cultures being as between the romance languages rather than as greek and german, same root-similar ending rather than more reasonable same root-radically different ending] The constant influence of a neighbouring culture thats more or less unchanged allows for continuity of language. Alittle bit anyway, enough to justify James just being Hames or Gimmy rather than having gone all the way to Hen. As a nonsense example.
Anyway the point is to take the same approach to titles and cultures and etc as in CK2. Only in a fictional setting.
When Kings developed out of the slow collapse of rome, they took their titles sometimes from the Bible and sometimes through memories of the pre-roman times, claimed legitimacy through the word King. In this mod we are postulating that the early warlords who after centuries of dust and turmoil sought to validate their expanding rule, under the growing civilising influence of the Congressionals ideas in washington, took the old Titles, Governor, President, etc. And with generations passing them on these titles came to be more than hallow vanities but a hierarchy of organised and defined titles.
For the lower titles and the military titles of the plains, Captain, Commander, General, Officer, etc in some cases may have continued throughout, as first someone with experience, a soldier or policeman took command and lead the survivors as the world died, then he son or second after him, and in some cases the title passing on, in enough cases that then for that 'tribe' or band by the thrid or fourth generation the word had come to mean 'he who is in charge' rather than as it had before. Then as society rebuilt as the world became livable again enough of the peoples who used the word gained enough authority or territory or strength to have the word come also to the peoples they were in contact with to mean powerful leader, leader over many, etc. Until by the time civilisation is established it has come to refer to the controller of a region or a nation of people. Then as everything settles and the structure organises it is that word that is used to denote that thing, formally and recognisably but that culture.
The different will be important while developing the mod, as those titles which continued or developed from the 'grassroots' will have shifted further from english as we understand it, while those titles taken from texts will only have experienced a few hundred years of language drift and so will be closer. Along the same lines as if you take two words in german and in french and ones root is greek and the other latin, the greek might be nearly unrecognisable as sharing a common root while the latin will be different but noticeably the same.
Although probably in many cases entirely new or old descriptive so deceptively new titles will be in place. Director, one who Directs. Commander, one who Commands etc. Or titles which are close as they are borrowed and translated, as where the word is what the neighbours use, we dont have a word, we dont want to use their word, what does it translate to? hang on i think that used to be XXX in the old times, we'll use that word and itll mean more as its accurate. etc.
Language in the north will have evolved out of english and in the south out of spanish. As justification for how close to english its maintained [i.e. will still be recognisable even if the prefix or spelling etc is off] will be through the supposition of a fundamentalist christian cutlure, where for a few hundred years atleast in part of the country a mans education was gained at his mothers knee from the bible. Which allows continuity of common names [as most of the most common are biblical] and allows a plausible reason for a limitation of language drift so as the differences between the northern cultures being as between the romance languages rather than as greek and german, same root-similar ending rather than more reasonable same root-radically different ending] The constant influence of a neighbouring culture thats more or less unchanged allows for continuity of language. Alittle bit anyway, enough to justify James just being Hames or Gimmy rather than having gone all the way to Hen. As a nonsense example.
Anyway the point is to take the same approach to titles and cultures and etc as in CK2. Only in a fictional setting.
On the Apocalypse
It is probably best to leave the end of the world generic and open to private interpretation. The date will concern itself with a moment in recent history so it be will open to the individual players narrative to define how long ago the world ended. Its not really something which needs to be defined, CK2 doesnt concern itself with the fall of rome after all. If it is left unexplained then it could be anything, complete devastation that took thousands of years for anything to develop out of, or a failing of technology a mere thousand years ago, a dollhousing mind control end less than a thousand years ago, nuclear war, climate troubles, terrible plague, or anything basically! All that matters is that it happened and was powerful enough to knock humanity down and out for long enough for enough to be lost. Probably Nuclear War would be the best to think of when making it as its the generic archtype. Did people survive in planned shelters or roaming tribes under open sky or hidden in caves, doesnt really matter as long as we take it that they did survive.
But its probably best if we dont worry about it too much and just leave it as could have been anything that wouldnt have caused signifigant geographical change.
Its that they ended up developing into a suitable for CK2 civilisation that matters, not the specifics of how they got there in the vast pre-history.
But its probably best if we dont worry about it too much and just leave it as could have been anything that wouldnt have caused signifigant geographical change.
Its that they ended up developing into a suitable for CK2 civilisation that matters, not the specifics of how they got there in the vast pre-history.
Setting:
The mod would start around 370 Union Date or Years since the foundation of the United States [HRE].
The Role of the Church is played by Congress, the idea of a united authority, built of representatives from every Democratic State [Here meaning as Christendom means to Europe, i.e. is part of the civilisation not a form of government] to represent the united will of mankind, to maintain constitutional truths and Federal Laws [Cannon Law], to mediate and serve not one state or one ruler but everyone, equally. The Idea of universal authority, common cause and representative government preserved and personified in the institution of Congress and the person of the Speaker of the House. Mechanically and as game play is concerned, it is the independent religious leader, catholic mechanics, functions as Catholic functions in game and serves the same role in the setting and history of North America.
The main driving force on the history of the setting and the game itself is the Great Plains, being held analogous to the Steppes, the cycle of boom and bust, years of plenty leading to population booms followed by years of famine leading to inter-tribal conflicts or in some cases, those important to the story, migrations east.
Three are important to the mod and form the foundation and narrative structure to the game. The First is the Meridians, some three hundred years before the start of the game, Geremiah the Great, an outlaw and exile from the mississippi city states united the warring nomads of the plains and lead them east, conquering the states and nations and on reaching Washington being named [or more probably naming himself but wording it differently for PR} President of the United States, single highest authority on all secular matters, legitimate and rightful master of the world. Something analogous to if the Huns, Goths and etcs had all been lead by Charlemange. The screaming hordes flooded out of the west seeming to destroy all civilisation but instead united it under one Banner and brought peace and stability, of a sort.
In the Three Hundred Years since the Meridian invasion, or Restoration, the situation settled, the conquers lived alongside the conquered and soon became one people. And as the Heirs of Geremiah squabbled over their inheritance a blind eye was turned to the slow erosion of power as the states and cities reasserted their old rights and a fair number of new ones too. And turned a bling eye too to the incursions from the south of an alien and organised civiliation.
The Next in the decades either side of the start of the game and play the role of the Turk. Starting around 310 U.D. Disorganised Armies and Nations began raiding and then settling the Trans-mississippi, eventually pushing east across the river and even into Union territory itself, after accepting the laws and conventions and the moral and constitutional authority of Congress to legitimise their rule to their local subjects they made peace with their neighbours were brought into civilisation. This group, known by historians as the Third Wave, are often crediting with reinvigorating the spirit, particularly the military spirit of Congressional civilisation and providing the energy and motivation for the Liberations and Illuminationary Wars of the following four centuries to the South. Its also important to note that it i generally considered that the major cause of the formal Schism of 368 between the Provisional Government in Brazosine and Congress which would perpetually divide Democratic Civilisation and sunder the Texan and Mexican states from the Unity of Civilisation were inevitable following the autonomy enjoyed while cut off by Third Wave occupation of the Louisianas.
The Thrid is the Fourth Wave, who come from the furthest west about, two-three hundred years into the game. Having conquered the rich and legendary lands of California and the Sunset Empires They come as a sudden and alien torrent out of the horizon and threaten to end democratic civilisation if all dont rally against it. [i.e. Mongols are Mongols are Mongols and these are just Mongols. Only major difference is they start off at your backdoor instead going through the enemy before getting to you, unless you play as a latin in which case, mongols is mongols]
The Role of the Church is played by Congress, the idea of a united authority, built of representatives from every Democratic State [Here meaning as Christendom means to Europe, i.e. is part of the civilisation not a form of government] to represent the united will of mankind, to maintain constitutional truths and Federal Laws [Cannon Law], to mediate and serve not one state or one ruler but everyone, equally. The Idea of universal authority, common cause and representative government preserved and personified in the institution of Congress and the person of the Speaker of the House. Mechanically and as game play is concerned, it is the independent religious leader, catholic mechanics, functions as Catholic functions in game and serves the same role in the setting and history of North America.
The main driving force on the history of the setting and the game itself is the Great Plains, being held analogous to the Steppes, the cycle of boom and bust, years of plenty leading to population booms followed by years of famine leading to inter-tribal conflicts or in some cases, those important to the story, migrations east.
Three are important to the mod and form the foundation and narrative structure to the game. The First is the Meridians, some three hundred years before the start of the game, Geremiah the Great, an outlaw and exile from the mississippi city states united the warring nomads of the plains and lead them east, conquering the states and nations and on reaching Washington being named [or more probably naming himself but wording it differently for PR} President of the United States, single highest authority on all secular matters, legitimate and rightful master of the world. Something analogous to if the Huns, Goths and etcs had all been lead by Charlemange. The screaming hordes flooded out of the west seeming to destroy all civilisation but instead united it under one Banner and brought peace and stability, of a sort.
In the Three Hundred Years since the Meridian invasion, or Restoration, the situation settled, the conquers lived alongside the conquered and soon became one people. And as the Heirs of Geremiah squabbled over their inheritance a blind eye was turned to the slow erosion of power as the states and cities reasserted their old rights and a fair number of new ones too. And turned a bling eye too to the incursions from the south of an alien and organised civiliation.
The Next in the decades either side of the start of the game and play the role of the Turk. Starting around 310 U.D. Disorganised Armies and Nations began raiding and then settling the Trans-mississippi, eventually pushing east across the river and even into Union territory itself, after accepting the laws and conventions and the moral and constitutional authority of Congress to legitimise their rule to their local subjects they made peace with their neighbours were brought into civilisation. This group, known by historians as the Third Wave, are often crediting with reinvigorating the spirit, particularly the military spirit of Congressional civilisation and providing the energy and motivation for the Liberations and Illuminationary Wars of the following four centuries to the South. Its also important to note that it i generally considered that the major cause of the formal Schism of 368 between the Provisional Government in Brazosine and Congress which would perpetually divide Democratic Civilisation and sunder the Texan and Mexican states from the Unity of Civilisation were inevitable following the autonomy enjoyed while cut off by Third Wave occupation of the Louisianas.
The Thrid is the Fourth Wave, who come from the furthest west about, two-three hundred years into the game. Having conquered the rich and legendary lands of California and the Sunset Empires They come as a sudden and alien torrent out of the horizon and threaten to end democratic civilisation if all dont rally against it. [i.e. Mongols are Mongols are Mongols and these are just Mongols. Only major difference is they start off at your backdoor instead going through the enemy before getting to you, unless you play as a latin in which case, mongols is mongols]
Credits:
Design Concept:
Joal, Goal, Orinsul and the other posters on thread http://forum.paradoxplaza.com/forum/showthread.php?542847-Post-Apocalyptic-Mod
Whats written here is more or less that discussion but collated and consolidated into a single brief.
Map: Ulrichomega, Arcvalons
MOD CREDITS::
Ulrichomega, Mr. Capitalist, Ataulf, Arcaul, Arcvalons, LolCakeLazors, Orinsul
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