I finally got around to trying CORE after initially being put off by the complex array of changes implemented, but since wading in have been pleasantly surprised. While the increased variety in units, techs and brigades is great it does get a bit confusing since the mod deviates from the rather simple linear progression of HOI-AOD. So I've come across a few things tech and model related that I just don't get and hopefully someone can fill me in on.
-Cavalry Mechanization gives across the board penalties to ground units, while apparently only boosting CAV and AC stats. What is the reasoning there?
-Large Seaplane Tender doesn't seem to contribute anything but flavor. Is there some hidden benefit?
-Auxiliary Cruisers have terrible stats and I can't seem to figure out a mission role for them (I expected low vis. commerce raiders). What is their purpose?
- Monitors seem like a strange class to be available for construction, shouldn't they just be considered obsolete coastal defense battleships and included in OOBs where appropriate?
- Sloops are they intended to be reserve division version of destroyers, or are they worth building in an advanced navy.
- So many carrier techs and models, but is there a reason to research or build some of them when some look rather inferior (like converted merchant carriers etc.)?
That's all I can think of for now.