
Originally Posted by
birdboy2000
I think I'll experiment with playing without that modifier for the time being, and minting a bit. If I were playing a big country I might keep it in, but when you only have a few cores to get census tax from you need all the money you can get.
I took a look at the Western Isles-Skipieyjar Its actuall not bad as it at first seems. in a 1337 game start minting at a rate of 0.08 inflation per year its annual income is -0.37 Seems bad I know, but by only June of 1339 annual income was 9.55 annual minting at a rate of only 0.01 annual inflation.
Why such a drastic increase in less than 2 years. 2 biggest factors were trading and naval force limits. Trade income starts at 0 and was 2.9 by 1339. Force limits start at 50% to limit # of starting ships inn 1337. As Skipieyjar is made up of 4 island provinces, it gets 6 ships still at the start, which is 4 over its force limit. It isn't possible to exactly control ships that load at start, but island provinces increase the number. By 1399 Naval force limits return to 100%, so this reduces Skipieyjar naval maintenance from 0.5 to 0.2 Disbanding 2 cots reduces it to 0.1. You can also load your infantry at sea and leave them there, they will take attrition. I reduced thier minimum mainteance from 0.4 to 0.1 and then placed them on land again. THere stability went from 0 to 1 given then more merchants and bonuses.
They also get 25 ducats in an early event because of there small size. So they basically are balanced in game, they can obtan roughly 9 ducats annual income without minting. ENgland is probably around 38 to 40. Castile around 46 to 50 during the same time frame.
Skipieyjar is unique in that all 4 province are island, which then causes the game to load more ships than its force limit. There are probably only 5 or 6 countries that might do that in a game start. I don't think that can be corrected either, because increasing thier force limit will just cause more ships to load. They load with 6, force limit is 4 by 1339 and would probably be 6 by 1446 or so.
Countries like Skipieyjar would have to played more from a peaceful/diplomatic perspective. I have a modifier for centralized countries, the helps countries of 3 of fewer provinces. Skipieyjar just misses that at 4. I'll add a 2nd modifier with bonues, albeit somewhat reduced, for countries of 4 or 5 provinces. I think though that the provincial_tax_income = { tax_income = -0.25 is balanced for most of the countries.
I would say, playing Skipieyjar Skipieyjar at peace and stability of 3, that you could reasonably get 12 to 14 ducats a year by 1345. So by 1355 you could have about 130 ducats built up and then your in position to start a war against an equal power. This mod also has addition policy sliders that can aid economy if one wants to play more economicallt than just wars. The other thing I would do just for
Skipieyjar is I switch out 1 of there trade items to make up for thier starting naval force limit issue. Oh, and I'll add a tax bonus to the capital as that will have a greater impact on small countries, like in Skipieyjar's case, the capital represents 25% or there tax income.
So 3 things to adjust Skipieyjar:
1: A centralized economy bonus:
Code:
##################################################
# Centralized Economy2 RTG
##################################################
centralized_economy2 = {
trigger = {
year = 1336
num_of_cities = 3
NOT = { num_of_cities = 6 }
}
production_efficiency = 0.02
trade_efficiency = 0.02
global_manpower_modifier = 0.03
global_tax_modifier = 0.03
merchant_compete_chance = 0.02
merchants = 0.1
infantry_cost = -0.02
cavalry_cost = -0.02
infantry_cost = -0.02
war_exhaustion = -0.01
global_revolt_risk = -1
icon = 1
}
2: A capital city tax bonus:
capital_city = {
tax_income = 0.20
3: A better trade good in 1 province.
I think I have to be careful doing anything more because of how income can ramp up so fast, Like in Skipieyjar's case, from -0.37 to plus 9.59 in less than 2 years.
Update- after testing above..... income increases about 2.4 at start up using all the micro management techniques I described it can be plus 2.11 per year (WOO)at game start. Then I was at 9.7 per year in 1339. The 2 year gain can vary depending on trade success. I'd recommend disbanding 2 transports until force limits increase. I will also add a 10 year 50% naval force limit modifier for Skipieyjar from 1338 to 1348. So maybe you can keep all your transports.
Update 2. I'll also change the provincial_tax_income = {
tax_income = -0.25
to tax_income = -0.20
That will give Skipieyjar about another ducat a year. Ive decided to tier that modifier, it will gradually increase over time, another way to reign in blobbers.
Skipieyjar has been give the naval empahis modifier. Already changed centralized_economy2 modifier a bit. So Skipieyjar gets some love.