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It's just one of those things, like naval warfare, that would break the game if implemented. It would be nearly impossible to move troops from place to place if you had to worry about pleasing every king, duke, or count in between points A and B.
 
It should make sense to have a limitation between christian/muslims not to cross each others' domains IMHO
 
Sorry if someone already posted that question, but its really curious. Why everyone can go through my kingdom borders? In the times of peace ofcourse.

There were almost none naval warfare during CK2 times. But crossing borders of independent domains was enough for CB against invaders. Do you understand that during middle age every moving army destroed everything around only to feed themself? Just imagine army of Mauritania walking all way upp to independent Normandy throught christian states of Iberia and France. CK2 should be less fantasy and more like HoI and such.
 
Well, getting the crusader armies across half of Europe to the Holy Land was always a real problem and needed a lot of diplomacy (sometimes even sieges and battles), so just marching through a territory normally wouldn't be that easy. This is just one of the micromanagment things, they took out of the game. Possibly to make it easier for the AI, too.
 
There were almost none naval warfare during CK2 times.

This statement is just wrong! There are very many important naval battles fought in this time.

Some are very sketchy but because we know little of the events dose not mean they were not fought or were unimportant.

There was almost constant naval war from Scandinavia to Egypt. The Lords of the Isles won their lands through naval actions not siege. Somerled is credited with inventing the rudder, at least bringing it to Northern Europe.

Not many involved hundreds of ships but it did not mean they were indecisive in overall conflicts.
 
Yeah, there were some battles between the Italian City States like Genoa and Venice, the Hanseatic League was also important and had some battles against pirates etc.

My best guess is, that a more fleshed out naval is one of the points on their "possible added with a DLC" list.
 
Well, getting the crusader armies across half of Europe to the Holy Land was always a real problem and needed a lot of diplomacy (sometimes even sieges and battles), so just marching through a territory normally wouldn't be that easy. This is just one of the micromanagment things, they took out of the game. Possibly to make it easier for the AI, too.
more accurately, the Western hosts became a huge headache when they passed through the ERE (with several standoff confrontations with the Roman army simply because the western levies were too undisciplined and often plundered).
more game-wise, requiring a "military access" treaty would require more coding than necessary for the AI, and perhaps it just wasn't worth the resource (in comparison to the extra feature it would bring in relation to the whole game).
 
The ERE extracted major political concessions from the Crusaders against military access so its a fine point to raise.

Personally Id like to see milaccess added in at some point, like naval combat. Not neccessarily Eu3-style "cant go if they dont agree", but maybe grants of CBs, events about pillaging armies and reparations, having to bribe the local lords whos domain youre walking through, and the option for a lord hostile to a foreign army in his lands to sharply reduce their supply limit in exchange for high risk of pillage, etc.