Martin and Björn are currently on vacations.
The 1.03 beta should be ready by August/September (only balance and minor DB works remaining atm), along with new dev diary(ies).
That was a good news indeed. I can't really wait for it too long.![]()
It's better to keep your mouth shut and appear stupid than to open it and remove all doubt. - Mark Twain
I know I'm stupid. But when I look around, I take courage. -Ion Creangă
Genius may have its limitations, but stupidity is not thus handicapped. -Elbert Hubbard.
Come on September...
You can fight against stupidity but you cannot win.
can you remove the ai movement bonus where if theyre in combat and it ends, they immediately occupy the province but the same isnt true for humans?
or give us an option to turn it off? its really really annoying
I wanna be Korean or Japanese.
"If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
I wasn't aware that they did that. I know my troops regain organisation while retreating - does the AI get to do it all the time?
Yes, AI regains organization when moving, retreating or not. It has been my primary annoyance with HoI2 since it was released, but it has never been changed.
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
ai cheats infuriate me a /lot/
though I can see the need /somewhat/
why cant we simply disable them if we like?
I wanna be Korean or Japanese.
"If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57
I wanna be Korean or Japanese.
"If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57
regain org while moving helps them avoid encircles by allowing the to be fairly strong during retreat. Otherwise it would be very easy to find weak points and exploit them.
This. Also, the AI in all HOI games likes to shuffle units around to a much greater extent than the player, so...
This is much worse, I think. Unfortunately, I expect that the whole Air/Naval AI would have to be written from scratch if this was changed.unlimited air and naval range (tho air only applies if any base is in range)
I know that cheats may be annoying, but they were introduced for a reason. The devs probably thought that it would be very hard to teach the AI to handle X or Y properly, so they implemented some cheats that make the AI's life easier. They went too far with unlimited range IMO, but other cheats are acceptable.
Then give the player org gain in moving as well.
Mod:
Byzantium - Imperial Restoration for Darkest Hour
Latest version: 1.4, Patch 1.3 RC2 compatible, released 28.10.2012
AAR:
The Nazi Time Machine - A Strange Story of the First Reich (CK2) Dead due to save game corruption. Will restart eventually.
This is HOI3's approach. Whether it's good or bad is a matter of debate, as it means that your divisions can move from Madrid to Vladivostok without ever stopping to regain ORG... Moreover, it's sth that would make the player's life easier and the AI's life and I don't think that we want that.
Preferable a misc command would be added that would control to which extent the AI ignores org loss during moving.