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Thread: Darkest Hour - Dev Diary #28 - Sneak Peak 1.03 - Combat rework and more

  1. #201
    Quote Originally Posted by g3st470 View Post
    Will those awfuly long battles be fixed in 1.03? In hoi2 they lasted hours,in dh they last for months.
    real life offensives often too up to some weeks to perform. However sometimes, slightly shorter attack times would be preferred.

  2. #202
    Its 4 months since last dev diary! We need a new one!

  3. #203
    Field Marshal Cybvep's Avatar

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    Quote Originally Posted by Tankist/45 View Post
    Its 4 months since last dev diary! We need a new one!
    +1

    Come on, guys, give us something!

  4. #204
    Darkest Hour Game Designer Fernando Torres's Avatar
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    Martin and Björn are currently on vacations.
    The 1.03 beta should be ready by August/September (only balance and minor DB works remaining atm), along with new dev diary(ies).

  5. #205
    Second Lieutenant Krees-T's Avatar
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    That was a good news indeed. I can't really wait for it too long.
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  6. #206
    Come on September...
    You can fight against stupidity but you cannot win.

  7. #207
    General PanzerMan7's Avatar
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    can you remove the ai movement bonus where if theyre in combat and it ends, they immediately occupy the province but the same isnt true for humans?

    or give us an option to turn it off? its really really annoying
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  8. #208
    Se on jämpti. Lord Finnish's Avatar
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    Quote Originally Posted by PanzerMan7 View Post
    can you remove the ai movement bonus where if theyre in combat and it ends, they immediately occupy the province but the same isnt true for humans?

    or give us an option to turn it off? its really really annoying
    And I repeat the request I've made a few times before that AI should not regain organization when moving.
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  9. #209
    I wasn't aware that they did that. I know my troops regain organisation while retreating - does the AI get to do it all the time?

  10. #210
    Se on jämpti. Lord Finnish's Avatar
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    Yes, AI regains organization when moving, retreating or not. It has been my primary annoyance with HoI2 since it was released, but it has never been changed.
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  11. #211
    General PanzerMan7's Avatar
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    ai cheats infuriate me a /lot/

    though I can see the need /somewhat/

    why cant we simply disable them if we like?
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  12. #212
    Field Marshal Cybvep's Avatar

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    Quote Originally Posted by Lord Finnish View Post
    Yes, AI regains organization when moving, retreating or not. It has been my primary annoyance with HoI2 since it was released, but it has never been changed.
    I guess that the AI will become much worse if this cheat is disabled. I expect that encirclements would be much easier to form.

  13. #213
    General PanzerMan7's Avatar
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    Quote Originally Posted by Cybvep View Post
    I guess that the AI will become much worse if this cheat is disabled. I expect that encirclements would be much easier to form.
    doubtful

    unlimited air and naval range (tho air only applies if any base is in range)
    regain org while moving
    i think they have no FoW too

    except /maybe/ the last, none of those would affect encirclements
    I wanna be Korean or Japanese.



    "If it's an exploit for para's then it's an exploit for EVERY unit in the game and therefore the game itself is an exploit." -jju_57

  14. #214
    regain org while moving helps them avoid encircles by allowing the to be fairly strong during retreat. Otherwise it would be very easy to find weak points and exploit them.

  15. #215
    Field Marshal Cybvep's Avatar

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    Quote Originally Posted by Kung Zog View Post
    regain org while moving helps them avoid encircles by allowing the to be fairly strong during retreat. Otherwise it would be very easy to find weak points and exploit them.
    This. Also, the AI in all HOI games likes to shuffle units around to a much greater extent than the player, so...

    unlimited air and naval range (tho air only applies if any base is in range)
    This is much worse, I think. Unfortunately, I expect that the whole Air/Naval AI would have to be written from scratch if this was changed.

    I know that cheats may be annoying, but they were introduced for a reason. The devs probably thought that it would be very hard to teach the AI to handle X or Y properly, so they implemented some cheats that make the AI's life easier. They went too far with unlimited range IMO, but other cheats are acceptable.

  16. #216
    Se on jämpti. Lord Finnish's Avatar
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    Then give the player org gain in moving as well.
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  17. #217
    Field Marshal Cybvep's Avatar

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    Quote Originally Posted by Lord Finnish View Post
    Then give the player org gain in moving as well.
    This is HOI3's approach. Whether it's good or bad is a matter of debate, as it means that your divisions can move from Madrid to Vladivostok without ever stopping to regain ORG... Moreover, it's sth that would make the player's life easier and the AI's life and I don't think that we want that.

  18. #218
    Preferable a misc command would be added that would control to which extent the AI ignores org loss during moving.

  19. #219
    Field Marshal Cybvep's Avatar

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    Quote Originally Posted by Kung Zog View Post
    Preferable a misc command would be added that would control to which extent the AI ignores org loss during moving.
    This sounds ok for me. Moddability is good in general .

  20. #220

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