I don't care about my relationship with other rulers much If the neighbour is in love with me and he/she has something i want i would still take it. If you only mean the AI then sure
Agreed, there should be less traits so that those few traits actually define the character.
Characters normally have around five traits, plus an education trait. So it's similar to CK. It's easy to mod, since traits are gained by events.- Was it a conscious design decision to have as many as 10 traits per character (as seen on the playthrough of the game)? would it be possible to mod/restrict the number of traits per character without hurting the gameplay?
I guess our experiances are different it states in the pop up the she "cought my eye". This tells me that she probably is good looking hehe. It's just a game anyways so who knows what they meant by this.
Does this happen even if the character has more than 5 or 7 defined traits (IIRC, 5 is the key number for education trait-gain--more than that and the events slow down a lot--and adults usually have 7)?The current CK2 game engine assigns several random traits to every character at game start or when new characters are spawned.
The current CK2 game engine assigns several random traits to every character at game start or when new characters are spawned. This creates very bizarre and unhistorical results, this has no gameplay benefits and to my mind is immersion breaking and works against the roleplaying aspects which makes CK2 such a good game. Characters are no longer defined by a couple of traits. It becomes less "Oh thats my sneaky brother in law" and more "Oh its my 21 intrigue courtier with an absurd list of silly icons."
Not only are modders adversely effected where the engine decides to assign Ned Starks and Aragorns “ambitious” and “deceitful” and Cerseis and Saurons “honest” and “modest” but the Vanilla game suffers from some ridiculous and implausible random result.
On my first vanilla game I went straight to check out William the Conqueror and was shocked to see his traits were “temperate” and “content”… wtf this is the brutal instigator of the “Harrowing of the North” and man who was so corpulent that his body could not fit in his coffin.
This doesn't seem odd to me. Since ruler's wives stats affect state scores, why not give them martial boosting education? Think of Sikelgaita rallying the Normans at Dyrrhachium. In-game, that can be represented that by a wife with high martial.Another odd thing why are women randomly given martial education traits (e.g. knowledged tactician) when they arent even allowed to lead armies or become marshals? In CK1 they were only assigned religious or court education traits.
You're confusing two different problems here - random generation of traits, and debatable traits assigned in historical database.
Uh, no?
The problem he is describing is that William the Conqueror is given random traits by game, not that developers gave him wrong traits.
This doesn't seem odd to me. Since ruler's wives stats affect state scores, why not give them martial boosting education? Think of Sikelgaita rallying the Normans at Dyrrhachium. In-game, that can be represented that by a wife with high martial.
Umm, he is not? He has about a ton of traits defined in history files.
140 = {
name="William"
# AKA: William 'the Conqueror'
dynasty=752
dna="epdbiohgmkk"
properties="ae0000"
martial=7
diplomacy=7
intrigue=10
stewardship=6
religion="catholic"
culture="norman"
add_trait="ambitious"
add_trait="diligent"
add_trait="just"
add_trait="proud"
add_trait="cynical"
add_trait="brave"
add_trait="temperate"
add_trait="patient"
add_trait="legit_bastard"
add_trait="brilliant_strategist"
You're confusing two different problems here - random generation of traits, and debatable traits assigned in historical database.