The current CK2 game engine assigns several random traits to every character at game start or when new characters are spawned. This creates very bizarre and unhistorical results, this has no gameplay benefits and to my mind is immersion breaking and works against the roleplaying aspects which makes CK2 such a good game. Characters are no longer defined by a couple of traits. It becomes less "Oh thats my sneaky brother in law" and more "Oh its my 21 intrigue courtier with an absurd list of silly icons."
Not only are modders adversely effected where the engine decides to assign Ned Starks and Aragorns “ambitious” and “deceitful” and Cerseis and Saurons “honest” and “modest” but the Vanilla game suffers from some ridiculous and implausible random result.
On my first vanilla game I went straight to check out William the Conqueror and was shocked to see his traits were “temperate” and “content”… wtf this is the brutal instigator of the “Harrowing of the North” and man who was so corpulent that his body could not fit in his coffin.
When using "Invite a Debutante" it always amusing to see what mish-mash of several implausible icons the poor girl arrives with (hunchback, duelist, knowledged tactican… ).
Since there is the wonderful ability to start at any time I can see that it is important for the game engine to create random characters. However I think it would be preferable if:
-there were archetypes of plausible character trait combinations
-there were LESS traits added to each new character, new characters don’t need to come with 7 icons (especially since they may gain more later in the game).
Not only are modders adversely effected where the engine decides to assign Ned Starks and Aragorns “ambitious” and “deceitful” and Cerseis and Saurons “honest” and “modest” but the Vanilla game suffers from some ridiculous and implausible random result.
On my first vanilla game I went straight to check out William the Conqueror and was shocked to see his traits were “temperate” and “content”… wtf this is the brutal instigator of the “Harrowing of the North” and man who was so corpulent that his body could not fit in his coffin.
When using "Invite a Debutante" it always amusing to see what mish-mash of several implausible icons the poor girl arrives with (hunchback, duelist, knowledged tactican… ).
Since there is the wonderful ability to start at any time I can see that it is important for the game engine to create random characters. However I think it would be preferable if:
-there were archetypes of plausible character trait combinations
-there were LESS traits added to each new character, new characters don’t need to come with 7 icons (especially since they may gain more later in the game).