I'm a relative newbie and did not suffer through the lean months after the initial release of SOTS2. I did read this forum regularly and noted all the problems and was leary of purchasing the game. I do have a long history purchasing games here at Paradox/Gamer's Gate, and am no shill for this game.
So, honest opinion ... I am so glad now that I did recently get it. After about 10 days of steady playing, continually going back to read the wiki, the SotsPedia, the forums, in order to start to understand all the features and nuances of the game (and there are a LOT of nuances!), I have to say that it's a real treat. Anyone out there, who like me stayed on the sidelines - go ahead and get SOTS2. It's ready. It's fun.
I like everything about it
-the graphical fleet manager, which is like something out of a space opera novel, allowing the player to imagine and implement formations
-the battle manager, which gives one a sense of really defending a star system tactically
- all the inter-related elements of the economics and policy systems (and an alien biosphere system that I don't think is even fully fleshed out yet)
- the incredible depth and variability in research options,
- ship design (which I haven't even begun to explore fully)
- the potential in the government types and diplomatic features
- a game within the game - managing/encouraging independent/civilian colonization and development
- the beautiful graphics
I could add more, but you get the picture.
Apparently Kerberos and Paradox did some people wrong early on, in the initial stages of the game release. It's my opinion that if those people come back to the game, and altogether new purchasers make the leap - they won't be disappointed.
So, honest opinion ... I am so glad now that I did recently get it. After about 10 days of steady playing, continually going back to read the wiki, the SotsPedia, the forums, in order to start to understand all the features and nuances of the game (and there are a LOT of nuances!), I have to say that it's a real treat. Anyone out there, who like me stayed on the sidelines - go ahead and get SOTS2. It's ready. It's fun.
I like everything about it
-the graphical fleet manager, which is like something out of a space opera novel, allowing the player to imagine and implement formations
-the battle manager, which gives one a sense of really defending a star system tactically
- all the inter-related elements of the economics and policy systems (and an alien biosphere system that I don't think is even fully fleshed out yet)
- the incredible depth and variability in research options,
- ship design (which I haven't even begun to explore fully)
- the potential in the government types and diplomatic features
- a game within the game - managing/encouraging independent/civilian colonization and development
- the beautiful graphics
I could add more, but you get the picture.
Apparently Kerberos and Paradox did some people wrong early on, in the initial stages of the game release. It's my opinion that if those people come back to the game, and altogether new purchasers make the leap - they won't be disappointed.