German Grand Strategy
Germany has a strong industrial base, with lots of coal and iron. It has a decently well educated workforce (literacy dropped to about 40% after the annexation of the Austrian lands). It has plenty of soldier pops and is quite rich. Germany is wealthy enough to build a decent navy, army and industry.
Expansion is very expensive in terms of infamy against neighboring civilized states. An Acquire State CB costs 11 infamy, and it nearly impossible to get through the process without gaining infamy (the base chance of being discovered takes about 240 days, with a 1.5% chance of discovery each day). A Demand Concession CB costs 5 infamy, and is much more commonly attained without any infamy (as it takes only 120 days). As I recall, there is a 2% chance of getting the Acquire State CB infamy-free, while there is a 16% chance of getting the Demand Concession infamy free. The Acquire State CB is about 3x as costly in infamy as the Demand Concession CB (due to the higher chance of being discovered, and the greater length of time it takes to get the CB). Acquire State CBs are useful against mortal enemies (in Germany's case, France). Any weakening of mortal enemies canonly help Germany. But the Demand Concession CB costs Since I plan to stay under the infamy limit, I will be using alot of Demand Concession CBs.
The Grand Plan is to
(1) dominate continental Europe by keeping France subjugated. France cannot be reconciled, as Germany owns its cores. Russia can be beaten in a war, but every province costs alot in infamy, and is sparsely populated with illiterate Russians. There is simply not much upside there in attacking Russia, unless one of their oil producing states is a legitimate wargoal. However, Russian oil states are also sparsely populated, and better uncivs with oil can be found. So friendship with Russia is a subgoal, but the chief goal is dominating France, and any combination of nations France allies with.
(2) colonize Africa, by Germany exclusively. This monopoly on Africa will provide numerous natural resources and soldier POPs to the German Empire, all infamy-free. In order to do this, Germany needs bases in West Africa and East Africa, from which to expand, along with the technology required to colonize. This will provide Germany with the lion's share of the world's rubber, which will permit Germany to dominate world industry in the coming decades.
(3) seize strategically or industrially important resources and provinces. This would include the world's rubber producing provinces owned by uncivs (parts of Egypt, Johor Bahru, Siam, Cambodia, and Dai Nam), and the large silk and tea RGOs of China and Japan; if cheap CBs can be found for Dutch Jambi and British Singapore, those rubber sources will also be looked at. Needs also include a base for colonization in West Africa (preferably the Danish, French, Portuguese or Spanish provinces rather than British ones!) -- for whichever Germany gets A Place in the Sun CBs first. Alternatively, this is so important to the cause of dominating Africa that Germany would accept the 9 infamy and attack one of these powers if I do not have it in place by say, 1867.
(4) expand the German sphere of influence to include all civilized nations that produce rubber (Brazil, Bolivia, USCA), and other large sources of resources (Persia, Korea, Spain, Portugal, the Ottoman Empire, etc.).
(5) build out the German Army and Navy. Prime importance will be attached to the Army, which will permit Germany to dominate Central Europe. The Navy will gain increased importance as new technologies are gained, and an overseas empire is founded.