Your monarch has awoken blind one morning and has decided to pray to his deity. Upon the seventh day, he emerges...
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Nobody expects the Spanish Shintos...
The "Religious Conversion Mod" is a partially done, DIY mod. I basically make the code and the event, and you put it in your localization/text.csv file and the religious.txt file of "events"!
So, if you play Death and Taxes like me (or any other mod for that matter), you've been annoyed sometimes, when oh say... you start in 1356 as Lithuania, and your Animist, and you have no way to change to Catholic, Orthodox or Sunni.
That's where this custom-event comes into play! Convert your monarch to whatever you like.
It's designed for Divine Wind, and is untested on all other versions. It's been tested on Vanilla DW and Death or Taxes, unconfirmed on all others, da? Da.
Take this code and place it in \localisation\text.csv.Code:EVTNAME20510;Religious Conversion;;;;;;x; EVTDESC20510;$MONARCH$ awoke blind on unseasonally cold morning. In fear of divine vengeance, he fled to the nearest location of prayer and entered a small room and did not emerge. For days, it seemed all $MONARCH$ could do was pray. Pray and hope. Then, upon the seventh day of his prayer, he saw something. He saw the deity. As he emerged from his room, $MONARCH$ 's first words were...;;;;;;x; EVTOPTA20510;Deus Vult! For God!;;;;;;x; EVTOPTB20510;Constantinople is the light of humanity!;;;;;;x; EVTOPTC20510;ALLAHU AKBAR!;;;;;;x; EVTOPTD20510;Ali is Muhammad's true chosen!;;;;;;x; EVTOPTE20510;Zen is necessary for balance.;;;;;;x; EVTOPTF20510;Kami-sama will protect me in my new life!;;;;;;x; EVTOPTG20510;More religions please.;;;;;;x; religious_convert_title;To the temple...;;;;;;x; religious_convert_desc;The monarch has been feeling rather sick lately...;;;;;;x; EVTNAME20511;More Conversion;;;;;;x; EVTDESC20511;This event contains religions that are heretical to pretty much everyone that's not them. Be careful when converting in Europe...;;;;;;x; EVTOPTA20511;The Great Badger Spirit Protects!;;;;;;x; EVTOPTB20511;Shark-bait Hoo-Hah-Hah!;;;;;;x; EVTOPTC20511;Outfit an expedition to the Ganges!;;;;;;x; EVTOPTD20511;Confucious say...;;;;;;x;
Code:country_event = { id = 20510 major = no is_triggered_only = yes title = "EVTNAME20510" desc = "EVTDESC20510" option = { name = "EVTOPTA20510" religion = catholic capital_scope = { religion = catholic } stability = -2 } option = { name = "EVTOPTB20510" religion = orthodox capital_scope = { religion = orthodox } stability = -2 } option = { name = "EVTOPTC20510" religion = sunni capital_scope = { religion = sunni } stability = -2 } option = { name = "EVTOPTD20510" religion = shiite capital_scope = { religion = shiite } stability = -2 } option = { name = "EVTOPTE20510" religion = buddhist capital_scope = { religion = buddhist } stability = -2 } option = { name = "EVTOPTF20510" religion = shinto capital_scope = { religion = shinto } stability = -2 } option = { name = "EVTOPTG20510" country_event = 20511 } }Code:country_event = { id = 20511 major = no is_triggered_only = yes title = "EVTNAME20511" desc = "EVTDESC20511" option = { name = "EVTOPTA20511" religion = animism capital_scope = { religion = animism } stability = -2 } option = { name = "EVTOPTB20511" religion = shamanism capital_scope = { religion = shamanism } stability = -2 } option = { name = "EVTOPTC20511" religion = hinduism capital_scope = { religion = hinduism } stability = -2 } option = { name = "EVTOPTD20511" religion = confucianism capital_scope = { religion = confucianism } stability = -2 } option = { name = "EVTOPTG20510" country_event = 20510 } }
This has the basic religions of the game, but if your mod has others, feel free to add onto it. Place THIS text batch in \events\religious.txt (or any other convient events file).
Add this to \decisions\religion.txt, and it will allow you to fire the event if you are not the Defender of the Religion, Not at war, or force converted, and requires you to have +1 stability.Code:country_decisions = { religious_convert = { potential = { NOT = defender_of_faith } allow = { defender_of_faith=no force_converted=no war=no stability=1 } effect = { country_event = 20510 } ai_will_do={ factor=1 modifier={ factor=0.0 } } } }
Have fun,
Sakura_F
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Updates:
Update 1: Changed the Shi'ite option title, to make it less boring. Now it has a real statement a person would make. Hehe.
Update 2: Added the conversion of your capital province.
Update 3: Added decision to launch the event from and made converting religions incur a -2 stability hit (You don't expect your entire nation to follow the new religion blindly?)
Update 4: Added a second event that allows you to convert to Shamanism, Animism, Hinduism and Confucianism.









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