Pretty much. With the 3000 man limit, you end up with many nations paying for 30,000 soldiers but only being able to deploy 3-4 units, and other such craziness. I figure that with AHD's new army construction and splitting tools, it shouldn't be too much problem having smaller units now.
It allows you to tailor units for very small supply limits better, and lets me move casualty rates up higher so that War Hospitals becomes a valid and useful research target, as opposed to a slightly needless one. On top of that, it makes it easier for nations to recover from wars (only need to build up soldier POPs by 1,000 at a time per unit, which with the State Capital change is much easier), and makes smaller nation's armies much more flexible (you'll always have a number of units, so you can split your 10,000 soldier pops into 2 5,000 armies, for example).
The yellow unit problem should more or less go away when I get round to homing all the units. I really need to convert a save game analyser to count available units per province to make that easier.









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