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Thread: Idea Collection for Axis vs Comintern Campaign

  1. #121
    Lt. General nachopontmercy's Avatar
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    Yes!!

  2. #122
    First Lieutenant

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    please continue this grand game.

  3. #123
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    Yes, let's try
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  4. #124
    Captain M4j. Maniacal's Avatar
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    ok the core problem is finding time to test the balance. I am still edgy about only using infantry.

  5. #125
    good luck with that then ill be watching to see if it takes off should be a good spectator thing
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  6. #126
    Lt. General nachopontmercy's Avatar
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    Well, we can also use the overlord torunament rules adapted...that way we would not need so much testing...

  7. #127
    Captain M4j. Maniacal's Avatar
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    the overlord rules don't quite fit the scenario, plus the map is structured differently.

  8. #128
    Lt. General nachopontmercy's Avatar
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    Yes,but we risk of not starting the campaign with the actual course of events regarding the game "vitality". We could adapt those rules in spite f less historic accuracy.

  9. #129
    Captain M4j. Maniacal's Avatar
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    I was hoping others would post.... seems kinda like there is a lack of any opinions on this matter.

    I assume you are suggesting that we use some very simple restrictions based on weather and terrain. I good idea if we wanted to play the campagin the same way we played it in Overlord.

    Personally I want to run a more long term campaign utalizing stratagy on the overmap as well as the card game.

  10. #130
    Lt. General nachopontmercy's Avatar
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    Yes,more or less thatīs what I was thinking of. I would also like a long term campaign, but donīt know if enough people would be joining al allong.

  11. #131
    I'd join, I enjoy this game a lot and would love to participate in a strategic campaign. Plus with these restrictions my sub-par collection might not be as detrimental to my team... I only collect allies, but I imagine I could scrape together enough axis for an ok deck as well.
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  12. #132
    Captain M4j. Maniacal's Avatar
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    actually quicksabre you would suffer just as much from your collection with the historical restrictions, because in roder for you to preform well you need very spacific units that are often rare. The Axis starter deck on its own is very powerful

  13. #133
    I'm not wholly convinced. While 25 pounder etc are obviously very beneficial, I don't see them as 100% essential to beating the heavily restricted decks listed here. I might be wrong, and obviously if someone better wanted to play I'd let them go, but I'd rather play at disadvantage than see this game die!
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