• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

dannie

Paradox Publishing
10 Badges
Nov 9, 2010
436
36
  • Cities in Motion
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Supreme Ruler: Cold War
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Europa Universalis: Rome Collectors Edition
AGameofDwarves_screenshots_24-02-12 (4).pngAGameofDwarves_screenshots_24-02-12 (8).pngAGameofDwarves_screenshots_24-02-12 (10).pngAGameofDwarves_screenshots_24-02-12 (12).pngAGameofDwarves_screenshots_24-02-12 (16).png
 
Second screen got something like radioactive mushrooms :)

Nice idea to only display what is available...
And tell the truth, admit when you have all resources available you can't see anything on the screen :D

Oh and :
Madness! Dwarf with some sort of house in the open! This is madness.
But it's also nice that you didn't restrict the game to underground.
Will it be possible to build "sky" fortress or the ability to build on the surface is limited ?
 
It's a bit disappointing you just buy beds and stuff with gold. How bout player had to gather resources and then have a specialist manufacture those for him? Settlers anyone, or Minecraft for that matter? Mine iron, smelt it, have swords made, give them to a trooper so he can fight. So on, for all items.

I get this is a game for much younger audience, but adding extra depth can only increase replay value of the game, maybe you should think about some extra item making mechanics.
 
It's a bit disappointing you just buy beds and stuff with gold. How bout player had to gather resources and then have a specialist manufacture those for him? Settlers anyone, or Minecraft for that matter? Mine iron, smelt it, have swords made, give them to a trooper so he can fight. So on, for all items.
Where have the developers stated that? That is not the impression I have received in this forum.
There will be a large number of different resources (of which gold is but one) which will all be "what the player uses to craft everything".
 
In the video they buy beds and there's 50 "coins" mark above the action... Leading me to his assumption that at least some items get bought.
 
In the video they buy beds and there's 50 "coins" mark above the action... Leading me to his assumption that at least some items get bought.

I guess there would not be ressources like wood or stone if all the objects were just bought.

Oh and :
Madness! Dwarf with some sort of house in the open! This is madness.
But it's also nice that you didn't restrict the game to underground.
Will it be possible to build "sky" fortress or the ability to build on the surface is limited ?

I actually like that, games with only underground displayed tends to get a little claustrophobic and repetitive (not in the action but in the environment at least) !
 
In the video they buy beds and there's 50 "coins" mark above the action... Leading me to his assumption that at least some items get bought.
Okay, looking at the video (particularly the centre bottom) it appears beds currently cost 100 gold while tables cost 100 wood and walls cost 1 wood. So gold is a resource like the others.

I agree it is unrealistic that beds currently cost gold, BUT the video is presumably using an early alpha build of the game and such things as item costs are certainly subject to change.

I would hope that things such as item attributes and costs are stored in plain text files so they can be easily modded.
 
It's still unrealistic if they cost "wood" or "stone". It'd be realistic if there was a dwarf or a number of them employed in a special kind of a room, making items you need using tools made elsewhere by another dwarf, so you later can place them.

Here we are, discussing the realism of economy in dwarven settlements. :)
 
From DD4:

"Meaning that the player gets to build chairs, beds and many other objects. These objects can be built from different materials, resulting in other types of the same object. For instance you can build beds from either stone, wood, marble, dreadstone. Each and everyone of these beds have different stats and grants the player different amounts of energy when slept in. This goes for most of the objects in the game, beside some unique stuff that can only be built with certain materials."

So I guess the gold cost for beds in the video is just a place-holder. Unless the bed is entirely made of gold. :eek:o

It's still unrealistic if they cost "wood" or "stone". It'd be realistic if there was a dwarf or a number of them employed in a special kind of a room, making items you need using tools made elsewhere by another dwarf, so you later can place them.
I agree, they shouldn't immediately be placed by some kind of player hand-of-god. It would be rather immersion breaking.

It would make sense if the player placed see-through 'blueprints' of objects in the place you want them (so you can keep track of what is going to be where), the resources were then physically removed from your stockpile by your workers (the reduction in the UI stockpile could take place instantly however so that you can't end up spending resources you have already committed to other items), moved to a workshop and fashioned into the item, which was then moved to the requested place to replace the blueprint.