This is more or less of a continuation of my Newbie Colosseum, however it's not one anymore. All players are welcome to join.
The name translates roughly to war engine, or war machine, i kinda went out of ideas till i got this :P
Some info for the game first:
Starting date: Saturday, 10 March (Next week).
Session length: 4 hours
Host: Me, unless we're in 20 and a super host is required
Options: All normal except lucky nations on none and spread of sea provinces on 75, land provinces on 100.
Out of game communication: Kommando's chat, or if people request it a voice chat could be used.
-Unwarned absences are not seen well. If you miss the first session without notification your country may be taken by another player. If you miss a session that is not the first one, your country gets AIed or subbed if you get lucky. If you don't let us know about you before the second session of absence your country will be considered free.
-It is the responsibility of the player to actively find a sub for his country, if the country gets AIed, it's his fault. The GM will however write an announcement on the thread to find subs.
-A country that is AIed for a session and isn't free is considered protected. That means that all players should peace out with it ASAP if at war with it.
-If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.
-Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed, this means no consecutive rehosts for a single player. In case a player doesn't show up during a rehost because he's AFK (or for any other reason) he will have to wait 30 minutes, unless a rehost for another player is needed.
-When rehosting the checksum must be BJLT, so you'll need to quit and restart the game as quickly as possible in case it's AJLT or others.
-War Taxes are permitted.
-Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be.
-If you feel you have been seriously mistreated by another player, contact the GM discreetly.
-Do not wreck your nation. No mass-releasing of vassals out of spite, and no refusing to peace for no reason other than pettiness.
-You can only declare war on a player's vassal if you are already at war with that player, or you have a specific casus belli (like Reconquest, general CBs like Holy war or Cleansing of Heresy aren't allowed.)
-A peace term can never be over 100% Warscore for a single member of the losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.
-Annexing players is possible, however the defeated player needs to own only one province.
-Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, he can request to be edited as warleader.
-When asked for, the attacker must state his goals, and if the player surrenders to those terms the winner(s) must stop any further action until peace has been reached, that means retreat from battles and stop sieging. It's not possible to revoke the surrender. However, it's also not possible to change demands once the defeated alliance has surrendered.
-Selling provinces (for ducats or not) can ONLY be part of a peace deal if the province is an underdeveloped colony
Gaming the System:
Generally all exploits are forbidden, here's a list of the common ones:
-Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later. Also, if you want to reduce in size a released nation to keep it as a vassal you can take up to 4 provinces from them, as long as you vassalize them in the same war or later(4 infamy)
-Selling or donating manufactories, CoTs or missionaries to other players.
-Selling provinces to another player for the sole purpose of said province being removed from the Empire and then returned.
-Selling provinces when the buyer can't see said province and/or has no discovered path to access it.
-Pausing for multi-dowing
Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.
As always, to sign up post a list of five preferences as following. I discourage newbies to take important countries like France or Austria.
Here is mine:
Kapt Torbjorn: France
Alfonso V: Portugal
Total players: 14
Stats and maps: