While I can clearly see the work Paradox has done with the battles my experience in the game has been tat the outcomes are far less varied than in EU3. A force that outnumbers the enemy will win almost every time. There are exceptions, of course, but they're rare. If 14k men face off against 12k men then the superior numbers will win. In EU3 a highly skilled general could make up the difference but I never see that happening in CK2.
The only time I have ever seen a force of inferior numbers win on a regular basis was when I hired the templars on a crusade and there is no way to get anywhere near their numbers of heavy cavalry in an army as a player.
Historical battles in this time did not hinge purely on numbers, a skilled commander with 10k troops could beat twice their number in favourable circumstances but in CK2 this just never happens. Numbers should count, but skill should count too. Right now even a slight advantage in numbers will allow almost any army to win. What I want, most of all, is more variance. Make the underdog win once in a while.
The only time I have ever seen a force of inferior numbers win on a regular basis was when I hired the templars on a crusade and there is no way to get anywhere near their numbers of heavy cavalry in an army as a player.
Historical battles in this time did not hinge purely on numbers, a skilled commander with 10k troops could beat twice their number in favourable circumstances but in CK2 this just never happens. Numbers should count, but skill should count too. Right now even a slight advantage in numbers will allow almost any army to win. What I want, most of all, is more variance. Make the underdog win once in a while.