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palmtree

Second Lieutenant
104 Badges
May 17, 2006
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While I can clearly see the work Paradox has done with the battles my experience in the game has been tat the outcomes are far less varied than in EU3. A force that outnumbers the enemy will win almost every time. There are exceptions, of course, but they're rare. If 14k men face off against 12k men then the superior numbers will win. In EU3 a highly skilled general could make up the difference but I never see that happening in CK2.

The only time I have ever seen a force of inferior numbers win on a regular basis was when I hired the templars on a crusade and there is no way to get anywhere near their numbers of heavy cavalry in an army as a player.

Historical battles in this time did not hinge purely on numbers, a skilled commander with 10k troops could beat twice their number in favourable circumstances but in CK2 this just never happens. Numbers should count, but skill should count too. Right now even a slight advantage in numbers will allow almost any army to win. What I want, most of all, is more variance. Make the underdog win once in a while.
 
change the flank leader bonus in defines.lua to 0.03 (from 0.02 at the moment as of 1.03b). Apart from making leaders matter more, it also means that if you send a one-flank army of mercs up against an equally sized army of three flanks, you're still in trouble.

After I did this, it changed my game a lot. All of a sudden you're desperately searching for good leaders. And if you're up against an army led by Saladin and his two cousins, you're scared.
 
Type of troops actually matter. Lots of light infantry against other, stronger troop types often means the army with the more solid troops wins. Morale matters as well, so build those buildings that give morale bonuses. Leaders are also important, but not as much as in many other Paradox titles. Take the Crusading Orders for instance . . . I see them constantly take on larger forces and win. Not double their number, but bigger.
 
Your opinion is erroneous, sir.

When it comes to battle it does matter not only what numbers do you have but also where do you have them. If your army lacks light troops, you'll have serious troubles withstanding the skirmish phase or you'll take heavy loses in it. But once the fight gets to meele, you'll have your say unless the opponent has enough heavy troops or yours were seriously beaten in skirmish.

Another thing is troops arrangement. My favourite tactic is to cumulate greater number of people on one flank while leaving the middle and other flank with only core troops that can hold off for a longer while. this way I can rout usually one enemy's flank and support my others.

Last but not least are the leaders. Leader's skills determine what tactics he choses and how quickly he can react adapting his tactics to enemy's moves.
 
That's been my experience as well, but I actually kind of like it. The last Paradox game I played was EU:Rome, and the dice roll system in that game made me want to rip my hair out. The dice rolls were all that mattered; you could have an army substantially larger than you opponent's with a better general and two bad dice rolls could completely demolish your army.

At least under this regime you can plan and forecast what will happen in a given engagement.
 
combat_tactics.txt

There is skirmish, melee and pursuit phase.
Martial skill and troop compostition have a serious effect on the tactics used, but the actual benefits are rather limited.
I guess even terrain is more important than combat randomness (although I remember I lost one out of several dozen major battles due to bad tactic selection).
 
There's a skirmish phase? I thought it was just two armies standing and trading. Where is this stuff written? I did all the tutorials and had no idea of that.

If you click your army during a battle you'll se whats going on down there. Moreover, each flank can go from skirmish to meele regardless what other flanks are doing.
No idea what are these dependant on though...
 
I have found the same thing as in the origional post, which bothers me slightly, but not as much as no attrition and HRE Crusade for spain!


change the flank leader bonus in defines.lua to 0.03 (from 0.02 at the moment as of 1.03b). Apart from making leaders matter more, it also means that if you send a one-flank army of mercs up against an equally sized army of three flanks, you're still in trouble.

After I did this, it changed my game a lot. All of a sudden you're desperately searching for good leaders. And if you're up against an army led by Saladin and his two cousins, you're scared.

This seems quite a good idea, maybe some hot fixes for things should be put together in the mod forum?
 
Your opinion is erroneous, sir.

When it comes to battle it does matter not only what numbers do you have but also where do you have them. If your army lacks light troops, you'll have serious troubles withstanding the skirmish phase or you'll take heavy loses in it. But once the fight gets to meele, you'll have your say unless the opponent has enough heavy troops or yours were seriously beaten in skirmish.

Another thing is troops arrangement. My favourite tactic is to cumulate greater number of people on one flank while leaving the middle and other flank with only core troops that can hold off for a longer while. this way I can rout usually one enemy's flank and support my others.

Last but not least are the leaders. Leader's skills determine what tactics he choses and how quickly he can react adapting his tactics to enemy's moves.

My opinion is based on fighting hundreds of battles in CK2. I can see all the bonuses for flanking and skirmishing and the tactics play out, I know the modifiers, but they are just not enough to counter superior numbers and that is a problem. The only armies I have ever seen capable of beating superior numbers are the crusading orders and that's because they have a core of a lot of heavy knights, something that no player army will ever be able to match.

I would like for it to be possible, on rare occasions, for a small but well-led army to beat an opposing force of 1.5 times their numbers or more. In the current system that is just not something that ever happens.
 
I have found the same thing as in the origional post, which bothers me slightly, but not as much as no attrition and HRE Crusade for spain!




This seems quite a good idea, maybe some hot fixes for things should be put together in the mod forum?

While I love messing around with mods I would prefer it if Paradox would adress this issue directly. They went to a lot of trouble with the new battle system and I'd like to see them refine it to a point where it can produce more interesting results.
 
The only armies I have ever seen capable of beating superior numbers are the crusading orders and that's because they have a core of a lot of heavy knights, something that no player army will ever be able to match.
The core of heavy cavalry is important, but it also helps that the orders tend to show up in a single mega-flank. I've seen other super-single-flank armies beat superior numbers without heavy cavalry.
 
When a 10,000 strong army led by a skill 25 marshal will regularly lose to a 12,000 strong army led by skill 10 counts special traits wouldn't matter in the slightest.
 
When a 10,000 strong army led by a skill 25 marshal will regularly lose to a 12,000 strong army led by skill 10 counts special traits wouldn't matter in the slightest.

This is very true. Especially because European history is chockful of exactly the opposite. About every single of our countries has stories like this that we learn in school. Great battles won against all odds, due to terrain, troop composition and placement, and especially the skill of their leader.

I too am a bit disappointed at how battles outcomes in CKII are so easy to predict. I certainly don't expect to see miracle outcomes every 20 or 30 or even 100 battles. But it has at least become very clear after looking at many surviving stacks of two large armies after their fought, that troop numbers are having too much weight in the current algorithms.
 
When a 10,000 strong army led by a skill 25 marshal will regularly lose to a 12,000 strong army led by skill 10 counts special traits wouldn't matter in the slightest.

This will ONLY happen if the 25 marshall is attacking in bad terrain. Else, if defending in good terrain 90% times he WILL win.

Biggest problem with combat is the levy and reinforcement system (with enemies that ressurect their whole army if you destroy it completely), not Martial giving too few bonuses.
 
Well, I think I know where the "only numbers matter" part comes from. Generally, if you are fighting similar-culture and thus similarly equipped armies, it ends up being a numbers battle. I played as Connaught and Moray first, so I basically fought other Scotsmen, Irishmen and the occasional english invasion (which always won due to crushing english numerical superiority).
Then I played as Kiev and suddenly it turned out taht fighting very different armies is quite a game-changer.
 
I agree with palmtree.What I´ve seen in my 30 hours of multiplayer gameplay that always the bigger armies win the battles.I would like a completly different combat system.Not just size of an army should count...