+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4
Results 61 to 67 of 67

Thread: Combat outcomes. Numbers seem to be the only thing that counts.

  1. #61
    Che Gaucho N Katsyev's Avatar
    Crusader Kings IIDeus VultEuropa Universalis: ChroniclesEuropa Universalis III: In NomineEU3 Napoleon's Ambition
    Rome GoldSengokuSword of the Stars IISupreme Ruler 2020Mount & Blade: Warband
    War of the RosesCK2: Holy KnightEU3 Collectors Edition500k clubEuropa Universalis IV: Pre-order
    Warlock 2: The Exiled

    Join Date
    Aug 2002
    Location
    Chicago
    Posts
    2,491
    Even if the outcome (win/loss) of battles is pretty well pre-determined by size, other effects do indeed matter. Attacking across a river into the mountains will still make you suffer unnecessary losses even if you will "win". I think there's some polishing to be done, but it is a great battle system with a ton of potential.
    "It is a capital mistake to theorize before one has data. Insensibly one begins to twist facts to suit theories, instead of theories to suit facts." - Sherlock Holmes

    Member of the OTFTRC - Off Topic Friends of the Turkish Republic of Northern Cyprus

  2. #62
    I said ink, not drink! Rob de Hard's Avatar
    Crusader Kings IICK2: Holy Knight500k club

    Join Date
    Jul 2004
    Location
    Uk
    Posts
    596
    Quote Originally Posted by N Katsyev View Post
    Even if the outcome (win/loss) of battles is pretty well pre-determined by size, other effects do indeed matter. Attacking across a river into the mountains will still make you suffer unnecessary losses even if you will "win". I think there's some polishing to be done, but it is a great battle system with a ton of potential.
    100% agree. I think that CK2 in it's entirity falls in to this category at the moment. It is an amazing release candidate with obviously a lot of polishing left to do. Which I am sure we'll get in coming months and expansions.

    Don't forget also that a lot of people are waiting for it to be 'more complete' before they start their grand modification projects. Its early days.

  3. #63
    The potential is there, I mean I really like the changes they made to the battle system. Hell, I even find myself wishing that they'd actually treat grand battles like the pivotal events they are and do event chains around them or hail the victorious general or stuff like that. But that means that someone, preferably Paradox, actually has to go to work on the combat system including buildings and army composition until it provides battle outcomes where the underdog has a chance of winning.

  4. #64
    Colonel S0ny B1ack's Avatar
    Cities in MotionCities in Motion 2Crusader Kings IIDeus VultEuropa Universalis: Chronicles
    Hearts of Iron III CollectionHOI3: Their Finest HourKing Arthur IILeviathan: WarshipsMagicka
    Sword of the StarsSword of the Stars IIThe Showdown EffectVictoria 2Victoria II: A House Divided
    Victoria II: Heart of DarknessMount & Blade: WarbandWarlock: Master of the ArcaneWar of the RosesCK2: Holy Knight
    500k clubEuropa Universalis IV

    Join Date
    Aug 2009
    Location
    Slovenia
    Posts
    1,147
    Quote Originally Posted by Dadekster View Post
    This is actually imo a pretty good idea and could even be expanded on. You could even give characters a skill rating for each phase as well to boost it even further. Say being able to click or mouse over the martial stat and get a breakdown of the three phases perhaps? Then picking commanders for proper slots would make me feel at least a little more involved in the battles and their outcomes.
    I think that i've read somewhere (not 100% sure though) that certain traits can affect if a leader tries to make a phase last longer - i think that it has been said taht for example a coward will try to stay in the skirmish phase for longer, while a brave character might "rush" into close combat.

    But as i said i'm not sure on that, so please correct me if i'm wrong

  5. #65
    There are FOUR LIGHTS! AllThat4Nothing's Avatar
    Crusader Kings IIDiplomacyEU3 CompleteDivine WindHeir to the Throne
    Naval War: Arctic CircleMount & Blade: WarbandCK2: Holy Knight500k clubEuropa Universalis IV
    EUIV: Wealth of NationsEUIV: Conquest of Paradise

    Join Date
    Jul 2005
    Location
    NJ, USA
    Posts
    2,355
    I understand that there are modifiers to unit types, and I have seen firsthand how geographical features can greatly benefit the defender and severly hamper the attacker (medieval amphibious beach assaults...), but, on the whole, it really does seem that for the most part, more numbers = win. Personally I'm ok with that. CKII isn't a HoI clone, nor should it be.
    I once lost a pair of shoes.

  6. #66
    I strongly disagree with the OP. I have found numerous situations in which morale, terrain, leader abilities and technology allow my 10k army to defeat a 15k stack. I too have 'hundreds' of battles that I have watched. The fight is close, and one I try to avoid at all costs, but generally parts of the lesser army start fleeing earlier than mine, and that is enough to turn the battle in my favor. Additionally, I have had the opposite happen, where a leader died and I didn't notice, a 18k army crossed a river and was destroyed by a well led 14k stack. Technology was similar in this case, unfortunately i wasn't paying attention to the pause/unpause popups and the army crossed over when I should have stopped them.

  7. #67
    There are FOUR LIGHTS! AllThat4Nothing's Avatar
    Crusader Kings IIDiplomacyEU3 CompleteDivine WindHeir to the Throne
    Naval War: Arctic CircleMount & Blade: WarbandCK2: Holy Knight500k clubEuropa Universalis IV
    EUIV: Wealth of NationsEUIV: Conquest of Paradise

    Join Date
    Jul 2005
    Location
    NJ, USA
    Posts
    2,355
    Quote Originally Posted by Fargham View Post
    I strongly disagree with the OP. I have found numerous situations in which morale, terrain, leader abilities and technology allow my 10k army to defeat a 15k stack
    no offense but I find that difficult to believe. maybe our definitions of "numerous" aren't quite the same...
    I once lost a pair of shoes.

+ Reply to Thread
Page 4 of 4 FirstFirst ... 2 3 4

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts