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I also had trouble accessing it earlier but seems to work now fine again.



Sounds good. I am not sure if there are number of posts needed to be able to post here. I guess jacob would know. If yes, the AAR section is always good for that.

No posts needed. However, to get an inbox that can hold a somewhat sane number of Pms, you need at least 10 posts unless they have changed things. And posts in here don't count.
 
I could XO someone. Opinions?
 
If you have Critical Situation I would rather see you firing twice at the Raiders (or do it once and use the CAG title to escort a civvie away).

Otherwise XO'ing realviper so that he can fire at the Basestar might make sense. Our President also wanted to get XO'd but without a Pilot the military situation has to be taken into account.
 
Well it is either xo the president I guess or CS and fire away.
 
In that case I'd rather reduce the local Raider population before they move to Delta as we don't really need a friendly fire incident there later.
 
XO me if you want me to draw more cards. I have a helpful quorum card to play, and could help the military situation in the future.

It's probably best to get rid of some raiders, though.
 
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Play my CS-4 and first shoot at the raiders in charlie, if miss of any kind fire again otherwise I want to wait on 2nd action.
 
realviper plays Tactics-4 (Strategic Planning)
Roll is 2+2 = 4, 2 dead raiders in Charlie.

Action Queue:
JL: Decide your second action (Cannot use XO since you already used CS)
 
Back in a handful/couple/few/unsure hours. I don't remember if we have scouted the destination deck, I am thinking of doing that if we have not. ?
 
IIRC we haven't so far.

Other options would be to fire at the second raider stack or use the CAG title to escort a civvie.
 
IIRC we haven't so far.

Other options would be to fire at the second raider stack or use the CAG title to escort a civvie.
Who do you want me to give the CAG title to if I do that?
 
Perhaps not the President (for efficiency reasons) but otherwise I would have no real preference either way.

If I were you I'd fire the Main Batteries a second time at Bravo but any of these options would work for me.
 
use the CAG title to pull a civvie out and pass the title to realviper. Closest we have to a pilot. :p
 
Here's our crisis:
The big ugly elephant in the room that people don't want to talk about, but it comes up anyway

Code:
CRISIS: Joe's Bar 

Skill check: POL/LEA/ENG = 12
PASS: +1 Morale 
FAIL: -1 Morale and the current player is sent to the Brig.

POST CRISIS: Activate Raiders, +1 Jump Prep

I looked through it many times to make sure this is the correct crisis, looks like deck manager have a very bad sense of humor.

I think this is a good opportunity to give a quick rundown of the rules regarding skill check crisis:
I would allow at least 48 hours (excluding weekends) to give people time for a crisis to be resolved. If the skill check is dragging on for too long then I will make a post saying after the next 24 hours, I will resolve the skill check on the crisis. (So I would give at least a 24 hour advance warning before resolving the crisis after the 48 hour mark is passed, I really hope I don't ever have to auto-resolve any crisis this way)
Any player can request the turn order to be enforced, in such cases the first player have 48 hour to post from when the crisis is shown, subsequent players have 24 hours to post from the time the last player posted.

This is pretty much the rules we agreed on at the start of the game, if anyone thinks there is modification required then let me know and I could incorporate those into the rules.
 
2 strong

Our Admiral is lucky today. :)

Hint: If any of you have ENG cards, now would be a very good time to play them.
 
I can toss a weak card or 2 but there is precious little I can do. All val 1 count positive at least!