keeps you busy awhile tho redoing the US infantry and NG divisions to bring them
into the 20th century tho! LOL!
into the 20th century tho! LOL!
My experience has been the opposite, concerning China. In several games with the Axis bonus enabled Japan has originally stalled out at the Shanxi border only to start slowly, methodically grinding its way forward as the bonus starts to take effect and the numbers of Japanese troops steadily increases faster than Nat China can pump out Militia.
I'll also echo that I'm seeing the British get consistently destroyed in Africa even when both they and the Italians have the buff.
Also, a question, were the CAG mechanics changed in any way in the mod? I've noticed that it feels like CAGs are doing less damage than they should be. For example in a recent game Nimitz, in command of a 4CV, 4CL fleet (8 CAGS) all teched AND upgraded to 1943 standards caught a lone Japanese TP on the open ocean in broad daylight, in good weather and only managed to deorg it in several rounds of combat. Follow up attacks across 2 additional sea zones only inflicted minor damage.
Lastly a question about some of the research practicals at the beginning of the 36 campaign. I'm wondering if its appropriate for the US to have totally cold practicals in both the Fleet in Being and Sealane interdiction categories? It certainly makes it a leadership costly issue to research the historical Iowa class battleships or the later submarine techs. I'm not saying that it should be a huge number just a few points to encourage something other than a homogenous CV navy.
. Was this a CAG to surface engagement or did it involve surface to surface also?I dont think the carriers have been nerfed a lot. attached is the aftermath of a big fleet battle vs Japan on normal with Japan buffed.
My forces were 3 carrier task forces, 9 CV's and 9 CL and my battlewagons, 3BB + 3DD. Met a navy of all ship types of 45 and the result was a Midway