Curious if it is possible to get more holding slots in a county? Seems like as you become more advanced more slots should become avaliable but I am not sure if this is the case.
Curious if it is possible to get more holding slots in a county? Seems like as you become more advanced more slots should become avaliable but I am not sure if this is the case.
I think it's set from the start the way it is to reflect geographical and population restrictions more than anything.
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No. The purpose of the limited number of slots is to depict the fact that some provinces are inherently more economically valuable than others. Some place in the frozen north is just not ever going to be as developed as Byzantium.
Nec audiendi qui solent dicere, vox populi, vox Dei, quum tumultuositas vulgi semper insaniae proxima sit.
—Alcuinus ad Carolum Magnum
They should not be listened to who keep saying that the voice of the people is the voice of God, for the riotousness of the crowd is always close to madness.
—Alcuin to Charlemagne
Sure, except the distribution does not take into potential development.
So while I can see a county in the north of Norway having only 1 or 2 holdings total, anything in Central, Western, Near Eastern Europe should not be restricted like this. Even more so the further south you go. Yet, what I am seeing is essentially the following:
Any highly developed county/city has 4 or more slots. Everything else arbitrarily has between 2 and 3. This game covers a period of 400ish years. There was a tremendous shift in the world during this period and it seems odd that this mechanic offers no flexibility to account for development.
Well I think it also reflexs the SIZE of the county and or population. It doesn't make much sense to throw up a ton of castles in some remote count, or even dukes land if its off the beaten path, not large enough, or bad land, clay for dirt, mountains. etc.



















Wait, are you suggesting that every province in Central, Western, Near Eastern Europe should all get maximum slot to account for development? IF yes, why only North of Norway get only 1-2 holding, why not all province in this game should get maximum holding? What will going to be difference between rich area and poor area in this game?
Since this is supposed to be a sandbox game where history gets re-written, I don't like it when economic development gets railroaded. Why can't Dublin become the next Venice etc?





No it is not.
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Well if the Golden Horde can turn Catholic and the Pope Sunni, Dublin becoming the next trading capital of Western Europe doesn't seem so far fetched. Brugges gets five-six slots anyway, and it's located on the backend of Europe. Dublin only gets four slots, the same as a mid-tier province.



















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The point was that if your county is borderline arctic tundra, sure the potential for growth is pretty limited.
However, the rest of Europe is temperate, warm to hot summers and mild winters. It is resource rich. Limiting most counties in central, western, southern or near eastern Europe to 3 holdings is strange. If we want to play the rationalization game, then all of these counties have
a) More than enough space for 6 major settlements.
b) More than enough resources for 6 major settlements.
c) The right conditions climate wise for 6 major settlements.
Here is the argument I would make.
If it is on the fringes of what people consider habitable, then give it 2 holdings.
If it is anywhere else, then give it 4 holdings.
If it is coastal or on a rive, then give it 6 holdings.
This adequately addresses the strategic import of being coastal or on a major river versus not. It also takes into consideration territory that is arctic or subarctic and simply not fit for large scale human settlement.
If you play different time periods some provinces have differing amounts of slots so i guess paradox had some trouble with this too. For whats its worth i dont really mind the number of slots, it takes so long to get back your investment on building a ton of cities that i'd rather use the cash for getting more vassals by war.
Well theoretically people should be able to invest massive amounts of money to make area popular/center of trade.
Especially in areas where there aren't that rich areas at immediate surroundings, King throwing in tens of thousands (game currency) to build topnotch roads going everywhere, a bit of 'population transfer' from other cities and you'd definately be able to turn some 2 slot place into 3-4 slot place.
But if there's no 'penalty' from doing this, it would have to be damn expensive.



















Why only Europe? how about Africa, Central Asia and Middle east? Plenty of sea and river there + silk road.
How about country that have river and sea but you don't consider habitable? Kemi for example? Is it deserve 6 slot? Almost all Sweden, Norway and Finnish counties have river and coastal.
With your rule pretty much all counties will have 6 holding, except unlucky few that don't have lake/river/coastal have 4, with even more unlucky counties that somehow you deem inhabitable have 2 even when they already have population there with plenty of space, coastal and on a river.